<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Weak-Pointers on Opensource internals</title><link>https://articles.9j.nz/tags/weak-pointers/</link><description>Posts filed under Weak-Pointers on Opensource internals.</description><generator>Hugo</generator><language>en-US</language><managingEditor>Jay Hubbert</managingEditor><lastBuildDate>Wed, 21 Oct 2026 04:16:00 +0000</lastBuildDate><atom:link href="https://articles.9j.nz/tags/weak-pointers/index.xml" rel="self" type="application/rss+xml"/><item><title>Weak Pointers in Go: The Runtime's Special Span for Non-Tracked Objects</title><link>https://articles.9j.nz/posts/how-go-implements-weak-pointers/</link><pubDate>Wed, 21 Oct 2026 04:16:00 +0000</pubDate><dc:creator>Jay Hubbert</dc:creator><guid isPermaLink="true">https://articles.9j.nz/posts/how-go-implements-weak-pointers/</guid><category>go</category><category>internals</category><category>garbage-collection</category><category>weak-pointers</category><category>runtime</category><description>The weak package gives Go a pointer that does not keep its target alive; the runtime implements it with a per-object special record holding a uintptr handle that the GC clears when the object dies.</description><content:encoded>&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; &lt;code&gt;weak.Pointer[T]&lt;/code&gt; is a pointer the garbage collector does not&#10;honour. It is a &lt;code&gt;specialWeakHandle&lt;/code&gt; record on the object&amp;rsquo;s span holding an&#10;&lt;code&gt;atomic.Uintptr&lt;/code&gt; — a raw address, not a Go pointer — so the GC never treats&#10;it as a reference. When the object dies, the sweeper zeroes the handle.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;Every garbage-collected language eventually needs a way to say &amp;ldquo;I would like&#10;to point at that object, but please don&amp;rsquo;t keep it alive for me&amp;rdquo;. Caches need&#10;it. Canonicalisation tables need it. Graph algorithms with weak edges need&#10;it. Go did not have it for a very long time, and the usual workaround —&#10;&lt;code&gt;runtime.SetFinalizer&lt;/code&gt; plus a &lt;code&gt;map[uintptr]T&lt;/code&gt; — is a mess of resurrection&#10;semantics and race conditions.&lt;/p&gt;&#10;&lt;p&gt;Go 1.24 added the &lt;code&gt;weak&lt;/code&gt; package. It is small, and the implementation is&#10;one of the more elegant pieces of runtime code in the tree, because it reuses&#10;machinery that already existed: &lt;strong&gt;span specials&lt;/strong&gt;.&lt;/p&gt;&#10;&lt;h2 id="the-api"&gt;The API&lt;/h2&gt;&#10;&lt;p&gt;The whole package is one type and two methods:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/weak/pointer.go:60&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;any&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kd"&gt;struct&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Mention T in the type definition to prevent conversions&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// between Pointer types, like we do for sync/atomic.Pointer.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// Make creates a weak pointer from a pointer to some value of type T.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Make&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;any&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="nx"&gt;ptr&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Explicitly force ptr to escape to the heap.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;ptr&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;abi&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Escape&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;ptr&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;!=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;runtime_registerWeakPointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;runtime&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;KeepAlive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="p"&gt;]{&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// Value returns the original pointer used to create the weak pointer.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// It returns nil if the value pointed to by the original pointer was reclaimed by&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// the garbage collector.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// If a weak pointer points to an object with a finalizer, then Value will&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// return nil as soon as the object&amp;#39;s finalizer is queued for execution.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;==&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nf"&gt;runtime_makeStrongFromWeak&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Three details in twenty lines carry most of the weight.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;The &lt;code&gt;_ [0]*T&lt;/code&gt; field.&lt;/strong&gt; It is a zero-sized array whose only job is to make&#10;the type mention &lt;code&gt;T&lt;/code&gt;, so that &lt;code&gt;Pointer[int]&lt;/code&gt; and &lt;code&gt;Pointer[string]&lt;/code&gt; are&#10;distinct types and cannot be converted between each other. The same trick&#10;&lt;code&gt;sync/atomic.Pointer&lt;/code&gt; uses.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;abi.Escape(ptr)&lt;/code&gt;.&lt;/strong&gt; The pointed-to object must live on the heap, because&#10;the runtime stores a special record on the span that contains it, and the&#10;stack has no spans. &lt;code&gt;Escape&lt;/code&gt; is a compiler intrinsic that forces the&#10;argument to escape:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/internal/abi/escape.go:27&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// Escape forces any pointers in x to escape to the heap.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;Escape&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;any&lt;/span&gt;&lt;span class="p"&gt;](&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;T&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;alwaysFalse&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;escapeSink&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;alwaysFalse&lt;/code&gt; branch is never taken, but the compiler&amp;rsquo;s escape analysis&#10;sees the assignment to a global sink and therefore concludes that &lt;code&gt;x&lt;/code&gt;&#10;escapes. It compiles down to nothing at runtime.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;runtime.KeepAlive(ptr)&lt;/code&gt; after the call.&lt;/strong&gt; Between the escape and the&#10;registration, the compiler could in principle prove &lt;code&gt;ptr&lt;/code&gt; is dead. The&#10;&lt;code&gt;KeepAlive&lt;/code&gt; makes sure the object is still alive at the moment the weak&#10;handle is installed. This is the first of the runtime&amp;rsquo;s documented weak&#10;pointer invariants:&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;Strong-to-weak conversions must ensure the strong pointer remains live&#10;until the weak handle is installed. This ensures that creating a weak&#10;pointer cannot fail.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;h2 id="what-is-actually-stored"&gt;What is actually stored&lt;/h2&gt;&#10;&lt;p&gt;&lt;code&gt;Pointer[T].u&lt;/code&gt; is an &lt;code&gt;unsafe.Pointer&lt;/code&gt;, but it does &lt;strong&gt;not&lt;/strong&gt; point at the&#10;target object. It points at a &lt;em&gt;handle&lt;/em&gt; — a heap cell holding the target&amp;rsquo;s&#10;address as a &lt;code&gt;uintptr&lt;/code&gt;:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mheap.go:2391&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// specialWeakHandle is allocated from non-GC&amp;#39;d memory, so any heap&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// pointers must be specially handled.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;specialWeakHandle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kd"&gt;struct&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sys&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NotInHeap&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// handle is a reference to the actual weak pointer.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// It is always heap-allocated and must be explicitly kept&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// live so long as this special exists.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Uintptr&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt;//go:linkname internal_weak_runtime_registerWeakPointer weak.runtime_registerWeakPointer&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;internal_weak_runtime_registerWeakPointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;getOrAddWeakHandle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt;//go:linkname internal_weak_runtime_makeStrongFromWeak weak.runtime_makeStrongFromWeak&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;internal_weak_runtime_makeStrongFromWeak&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Uintptr&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The address lives inside an &lt;code&gt;atomic.Uintptr&lt;/code&gt;, which is a &lt;code&gt;uintptr&lt;/code&gt; — an&#10;integer. The garbage collector does not treat integers as references. That is&#10;the whole trick. The weak pointer &lt;em&gt;looks&lt;/em&gt; like a pointer to the GC, and is&#10;not one.&lt;/p&gt;&#10;&lt;p&gt;The &lt;code&gt;specialWeakHandle&lt;/code&gt; struct itself is marked &lt;code&gt;sys.NotInHeap&lt;/code&gt;, and it is&#10;allocated out of a &lt;code&gt;fixalloc&lt;/code&gt; arena, i.e. &lt;strong&gt;outside&lt;/strong&gt; the garbage-collected&#10;heap. That means the GC will not find it by scanning, so the runtime has to&#10;scan it by hand. You will see that below.&lt;/p&gt;&#10;&lt;p&gt;Note also the two &lt;code&gt;//go:linkname&lt;/code&gt; declarations: the &lt;code&gt;weak&lt;/code&gt; package reaches&#10;into the runtime for &lt;code&gt;registerWeakPointer&lt;/code&gt; and &lt;code&gt;makeStrongFromWeak&lt;/code&gt;. This is&#10;the escape hatch that article four is about, and it is the sanctioned way to&#10;do it — the runtime pushes the symbols, the linker checks the pull.&lt;/p&gt;&#10;&lt;h2 id="registering-the-handle"&gt;Registering the handle&lt;/h2&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mheap.go:2508&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// Retrieves or creates a weak pointer handle for the object p.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;getOrAddWeakHandle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Uintptr&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;debug&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;sbrk&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;!=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// debug.sbrk never frees memory, so it&amp;#39;ll never go nil. However, we do still&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// need a weak handle that&amp;#39;s specific to p. Use the immortal weak handle map.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Keep p alive across the call to getOrAdd defensively, though it doesn&amp;#39;t&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// really matter in this particular case.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;immortalWeakHandles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getOrAdd&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;uintptr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;KeepAlive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// First try to retrieve without allocating.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;getWeakHandle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;!=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Keep p alive for the duration of the function to ensure&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// that it cannot die while we&amp;#39;re trying to do this.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;KeepAlive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nf"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;specialWeakHandle&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;specialWeakHandleAlloc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;alloc&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nf"&gt;unlock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The lookup path is &lt;code&gt;getWeakHandle&lt;/code&gt;, which searches the span&amp;rsquo;s specials list&#10;for an existing record at the right byte offset:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mheap.go:2594&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;getWeakHandle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Uintptr&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;spanOfHeap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;uintptr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;==&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;isGoPointerWithoutSpan&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;immortalWeakHandles&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getOrAdd&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;uintptr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;throw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;getWeakHandle on invalid pointer&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Ensure that the span is swept.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Sweeping accesses the specials list w/o locks, so we have&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// to synchronize with it. And it&amp;#39;s just much safer.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;mp&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;acquirem&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ensureSwept&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;offset&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;uintptr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;base&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nf"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Find the existing record and return the handle if one exists.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Uintptr&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;iter&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;exists&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;specialFindSplicePoint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialWeakHandle&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;exists&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;specialWeakHandle&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;iter&lt;/span&gt;&lt;span class="p"&gt;))).&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nf"&gt;unlock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nf"&gt;releasem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Keep p alive for the duration of the function to ensure&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// that it cannot die while we&amp;#39;re trying to do this.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nf"&gt;KeepAlive&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Two very important facts fall out of this.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;One.&lt;/strong&gt; The special is attached at a &lt;em&gt;byte offset&lt;/em&gt; into the object, not to&#10;the object as a whole. &lt;code&gt;offset := uintptr(p) - span.base()&lt;/code&gt;. So a weak&#10;pointer to the third field of a struct gets its own handle, distinct from a&#10;weak pointer to the first field. That matches the documented behaviour:&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;Two Pointer values compare equal if and only if the pointers from which they&#10;were created compare equal. &amp;hellip; If multiple weak pointers are made to&#10;different offsets within the same object (for example, pointers to different&#10;fields of the same struct), those pointers will not compare equal. In other&#10;words, weak pointers map to objects and offsets within those objects, not&#10;plain addresses.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;So interior pointers &lt;em&gt;are&lt;/em&gt; supported. What is not supported is a pointer&#10;that is not inside a heap allocation at all: &lt;code&gt;spanOfHeap&lt;/code&gt; returns &lt;code&gt;nil&lt;/code&gt; for&#10;a stack address or a random integer, &lt;code&gt;isGoPointerWithoutSpan&lt;/code&gt; only rescues&#10;globals and the zero-sized &lt;code&gt;zerobase&lt;/code&gt;, and everything else gets a&#10;&lt;code&gt;throw(&amp;quot;getWeakHandle on invalid pointer&amp;quot;)&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Two.&lt;/strong&gt; Weak handles are &lt;em&gt;canonical&lt;/em&gt; per (object, offset). Two calls to&#10;&lt;code&gt;weak.Make(&amp;amp;x)&lt;/code&gt; return the same handle. The runtime guarantees this so that&#10;the same object does not accumulate hundreds of special records:&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;Weak handles are unique and canonical for each byte offset into an object&#10;that a strong pointer may point to, until an object becomes unreachable.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;Now the padding comment, which is a small masterpiece of defensive&#10;engineering:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mheap.go:2532&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// N.B. Pad the weak handle to ensure it doesn&amp;#39;t share a tiny&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// block with any other allocations. This can lead to leaks, such&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// as in go.dev/issue/76007. As an alternative, we could consider&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// using the currently-unused 8-byte noscan size class.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;weakHandleBox&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kd"&gt;struct&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Uintptr&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;maxTinySize&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Uintptr&lt;/span&gt;&lt;span class="p"&gt;{})]&lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;new&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;weakHandleBox&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;h&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;kind&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialWeakHandle&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Store&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;uintptr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;addspecial&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The Go runtime has a &amp;ldquo;tiny allocator&amp;rdquo; that packs several small pointer-free&#10;objects into one 16-byte block. If the weak handle were allocated with&#10;&lt;code&gt;new(atomic.Uintptr)&lt;/code&gt;, it would be 8 bytes and could be packed with other&#10;objects. Then when the handle is swept, the whole block would be freed —&#10;including unrelated objects that merely happened to share it. Worse, the&#10;handle might &lt;em&gt;never&lt;/em&gt; be freed, because a live neighbour keeps the block&#10;alive, and the weak pointer would never become nil. The padding forces the&#10;handle into its own allocation.&lt;/p&gt;&#10;&lt;p&gt;This is exactly the hazard the &lt;code&gt;weak&lt;/code&gt; package documents:&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;because [Pointer.Value] is not guaranteed to eventually return nil, even&#10;after an object is no longer referenced, the runtime is allowed to perform a&#10;space-saving optimization that batches objects together in a single&#10;allocation slot. The weak pointer for an unreferenced object in such an&#10;allocation may never become nil if it always exists in the same batch as a&#10;referenced object.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;h2 id="the-special-kinds"&gt;The special kinds&lt;/h2&gt;&#10;&lt;p&gt;Weak pointers get their own entry in the runtime&amp;rsquo;s list of span specials:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mheap.go:1935&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialTinyBlock indicates that a given allocation is a tiny block.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Ordered before KindSpecialFinalizer and KindSpecialCleanup so that it&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// always appears first in the specials list.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Used only if debug.checkfinalizers != 0.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialTinyBlock&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialFinalizer is for tracking finalizers.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialFinalizer&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialWeakHandle is used for creating weak pointers.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialWeakHandle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialProfile is for memory profiling.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialProfile&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialReachable is a special used for tracking&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// reachability during testing.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialReachable&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialPinCounter is a special used for objects that are pinned&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// multiple times&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialPinCounter&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialCleanup is for tracking cleanups.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialCleanup&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;7&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialCheckFinalizer adds additional context to a finalizer or cleanup.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Used only if debug.checkfinalizers != 0.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialCheckFinalizer&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialBubble is used to associate objects with synctest bubbles.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialBubble&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;9&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// _KindSpecialSecret is a special used to mark an object&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// as needing zeroing immediately upon freeing.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialSecret&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;A &amp;ldquo;special&amp;rdquo; is a small record hanging off a span, describing something&#10;extra about one object in that span: it has a finalizer, it has a cleanup,&#10;it is being profiled, or — in our case — it has a weak handle.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mheap.go:1965&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kd"&gt;struct&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sys&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NotInHeap&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;next&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// linked list in span&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;offset&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;uintptr&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// span offset of object&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;kind&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;byte&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// kind of special&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Note &lt;code&gt;_ sys.NotInHeap&lt;/code&gt;: the specials list lives outside the GC heap, in&#10;memory the collector never scans. That is why every kind of special needs&#10;its own explicit handling in the mark phase.&lt;/p&gt;&#10;&lt;h2 id="how-the-gc-treats-weak-references"&gt;How the GC treats weak references&lt;/h2&gt;&#10;&lt;p&gt;There are exactly two places the collector touches weak handles.&lt;/p&gt;&#10;&lt;h3 id="marking-the-handle-is-a-root-the-target-is-not"&gt;Marking: the handle is a root, the target is not&lt;/h3&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcmark.go:404&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Objects with weak handles have only one invariant related&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// to this function: weak handle specials (which are not in the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// garbage collected heap) are roots. In practice, this means&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// the handle field must be scanned. Note that the value the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// handle pointer referenced does *not* need to be scanned. See&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// the definition of specialWeakHandle for details.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;and the code that does it:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcmark.go:453&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;for&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sp&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;specials&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sp&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;!=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sp&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;next&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;switch&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;kind&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;case&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialFinalizer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;gcScanFinalizer&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;specialfinalizer&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sp&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcw&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;case&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialWeakHandle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// The special itself is a root.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;spw&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;specialWeakHandle&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sp&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;scanblock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;uintptr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;spw&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;goarch&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;PtrSize&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;oneptrmask&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcw&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;case&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialCleanup&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;gcScanCleanup&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;specialCleanup&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sp&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcw&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;unlock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Read the comment carefully: &lt;em&gt;&amp;ldquo;the value the handle pointer referenced does&#10;&lt;strong&gt;not&lt;/strong&gt; need to be scanned&amp;rdquo;&lt;/em&gt;. The &lt;code&gt;scanblock&lt;/code&gt; call marks the &lt;code&gt;handle&lt;/code&gt; field&#10;itself — that is, the &lt;code&gt;*atomic.Uintptr&lt;/code&gt; allocation — so that the handle&#10;cell stays alive. It does &lt;strong&gt;not&lt;/strong&gt; mark the object the handle points at. The&#10;target object is free to die.&lt;/p&gt;&#10;&lt;p&gt;This is the difference between a weak pointer and a strong one, expressed in&#10;one line of code: the pointer to the handle is scanned; the pointer inside&#10;the handle is not.&lt;/p&gt;&#10;&lt;h3 id="sweeping-the-handle-is-zeroed"&gt;Sweeping: the handle is zeroed&lt;/h3&gt;&#10;&lt;p&gt;When the sweeper finds an unmarked object, it walks the object&amp;rsquo;s specials&#10;and frees them. For a weak handle, &amp;ldquo;freeing&amp;rdquo; means storing zero:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mheap.go:2779&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;freeSpecial&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;uintptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;switch&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;kind&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;case&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialFinalizer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;sf&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;specialfinalizer&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;queuefinalizer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;nret&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fint&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;sf&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;specialfinalizeralloc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sf&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;unlock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;case&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialWeakHandle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;sw&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;specialWeakHandle&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;sw&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Store&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;specialWeakHandleAlloc&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;free&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;unlock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="nx"&gt;mheap_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;speciallock&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;sw.handle.Store(0)&lt;/code&gt; — the address is erased. From that moment on, every&#10;weak pointer to that object sees a zero handle.&lt;/p&gt;&#10;&lt;p&gt;The sweeper does this even for objects that are being finalised:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcsweep.go:593&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;hasFinAndRevived&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Pass 2: queue all finalizers and clear any weak handles. Weak handles are cleared&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// before finalization as specified by the weak package. See the documentation&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// for that package for more details.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;for&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;siter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;valid&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;siter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;offset&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;endOffset&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Find the exact byte for which the special was setup&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// (as opposed to object beginning).&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;siter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;s&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;base&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;offset&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;kind&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;==&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialFinalizer&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;||&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;kind&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;==&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_KindSpecialWeakHandle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;siter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;unlinkAndNext&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;freeSpecial&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;special&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;else&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// All other specials only apply when an object is freed,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// so just keep the special record.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;siter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;next&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;So the ordering is: weak handles are cleared &lt;em&gt;first&lt;/em&gt;, then the finalizer is&#10;queued. A weak pointer never observes a finalised-but-resurrected object.&#10;The runtime states this as an invariant:&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;Weak handles contain nil as soon as an object becomes unreachable the first&#10;time, before a finalizer makes it reachable again. New weak handles created&#10;after resurrection are newly unique.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;h2 id="converting-back-to-a-strong-pointer"&gt;Converting back to a strong pointer&lt;/h2&gt;&#10;&lt;p&gt;&lt;code&gt;Value()&lt;/code&gt; is not a simple dereference. It has to handle the race where the&#10;GC is running right now:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mheap.go:2407&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt;//go:linkname internal_weak_runtime_makeStrongFromWeak weak.runtime_makeStrongFromWeak&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;internal_weak_runtime_makeStrongFromWeak&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Pointer&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Uintptr&lt;/span&gt;&lt;span class="p"&gt;)(&lt;/span&gt;&lt;span class="nx"&gt;u&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Prevent preemption. We want to make sure that another GC cycle can&amp;#39;t start&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// and that work.strongFromWeak.block can&amp;#39;t change out from under us.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;mp&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;acquirem&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Yield to the GC if necessary.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;work&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;strongFromWeak&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;block&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;releasem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Try to park and wait for mark termination.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// N.B. gcParkStrongFromWeak calls acquirem before returning.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;mp&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;gcParkStrongFromWeak&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;==&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;releasem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;work.strongFromWeak.block&lt;/code&gt; mechanism exists because converting a weak&#10;pointer to a strong one during the mark phase could resurrect an object that&#10;the collector has already decided is garbage. If the mark phase is still&#10;running, the conversion parks the goroutine until mark termination completes,&#10;at which point the answer is unambiguous.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mheap.go:2446&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Ensure the span is swept.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;span&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;ensureSwept&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Now we can trust whatever we get from handle, so make a strong pointer.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Even if we just swept some random span that doesn&amp;#39;t contain this object, because&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// this object is long dead and its memory has since been reused, we&amp;#39;ll just observe nil.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;ptr&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unsafe&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Pointer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// This is responsible for maintaining the same GC-related&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// invariants as the Yuasa part of the write barrier. During&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// the mark phase, it&amp;#39;s possible that we just created the only&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// valid pointer to the object pointed to by ptr. If it&amp;#39;s only&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// ever referenced from our stack, and our stack is blackened&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// already, we could fail to mark it. So, mark it now.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcphase&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;!=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;_GCoff&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;shade&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;uintptr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;ptr&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nf"&gt;releasem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;mp&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;That &lt;code&gt;shade&lt;/code&gt; call is the subtle bit. By materialising a strong pointer to the&#10;object during the mark phase, we might have created the &lt;em&gt;only&lt;/em&gt; reference to&#10;it, and if the stack frame that holds it has already been blackened, the&#10;object would never be marked and would be swept out from under us. Shading&#10;it fixes that. It is the same invariant the Yuasa write barrier maintains.&lt;/p&gt;&#10;&lt;h2 id="trade-offs"&gt;Trade-offs&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;What weak pointers buy you:&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;Caches that shrink.&lt;/strong&gt; A &lt;code&gt;map[K]weak.Pointer[V]&lt;/code&gt; does not pin &lt;code&gt;V&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Canonicalisation tables.&lt;/strong&gt; The &lt;code&gt;unique&lt;/code&gt; package is built on them.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;No resurrection semantics.&lt;/strong&gt; Unlike finalizers, weak pointers never&#10;resurrect anything, so they cannot be used to resurrect objects by&#10;accident.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Cheap.&lt;/strong&gt; A weak pointer is one word. A weak handle is one 16-byte&#10;allocation plus one special record.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;What they cost:&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;One special record per weak-referenced object.&lt;/strong&gt; Specials live in a&#10;per-span linked list, and a span full of weak pointers has a long list.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;A handle allocation per object.&lt;/strong&gt; The handle is padded to 16 bytes so it&#10;cannot be packed into a tiny block with unrelated objects.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Weak-to-strong conversion can block.&lt;/strong&gt; During mark termination, a&#10;&lt;code&gt;Value()&lt;/code&gt; call parks the goroutine.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;&lt;code&gt;Value()&lt;/code&gt; is not guaranteed to return &lt;code&gt;nil&lt;/code&gt;.&lt;/strong&gt; If the object was batched&#10;with a live neighbour, or the program exits first, the weak pointer may&#10;never observe the death of its target.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="caveats"&gt;Caveats&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;Value()&lt;/code&gt; returning &lt;code&gt;nil&lt;/code&gt; does not mean the object was freed.&lt;/strong&gt; It means&#10;the object is no longer guaranteed to be alive. The runtime may keep the&#10;memory around; you simply may not use it.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;Value()&lt;/code&gt; returning non-&lt;code&gt;nil&lt;/code&gt; does not mean the object will stay alive.&lt;/strong&gt;&#10;The moment &lt;code&gt;Value()&lt;/code&gt; returns, the strong pointer it gave you is on your&#10;stack and the object is alive. But if you store that pointer somewhere and&#10;drop your last other reference, it can still die. Use &lt;code&gt;runtime.KeepAlive&lt;/code&gt;&#10;if you need the object to survive across a call.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;You cannot make a weak pointer to a stack variable.&lt;/strong&gt; &lt;code&gt;weak.Make&lt;/code&gt; forces&#10;the target to the heap, but if you hand it a pointer into a stack frame, the&#10;runtime throws &lt;code&gt;getWeakHandle on invalid pointer&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;A weak pointer to a global works, but via a different path.&lt;/strong&gt; Globals have&#10;no span, so they go into the &lt;code&gt;immortalWeakHandleMap&lt;/code&gt;, a lock-free append-only&#10;hash trie, and never become nil.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Weak pointers and finalizers interact in a specific order.&lt;/strong&gt; The weak&#10;handle is cleared before the finalizer runs. If you were expecting to read a&#10;finalised object&amp;rsquo;s contents through a weak pointer, you will get &lt;code&gt;nil&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Do not confuse &lt;code&gt;weak.Pointer&lt;/code&gt; with &lt;code&gt;runtime.SetFinalizer&lt;/code&gt;.&lt;/strong&gt; Finalizers&#10;keep the object alive for one extra GC cycle and then resurrect it.&#10;Weak pointers do neither.&lt;/p&gt;&#10;&lt;h2 id="wrapping-up"&gt;Wrapping up&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;The one thing to remember:&lt;/strong&gt; a weak pointer stores the target&amp;rsquo;s address in&#10;an &lt;code&gt;atomic.Uintptr&lt;/code&gt; — an integer, not a pointer — so the garbage collector&#10;never treats it as a reference. The GC scans the &lt;em&gt;handle&lt;/em&gt;, not the &lt;em&gt;target&lt;/em&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;The part people get wrong:&lt;/strong&gt; &lt;code&gt;weak.Pointer.Value()&lt;/code&gt; is allowed to return&#10;non-&lt;code&gt;nil&lt;/code&gt; forever. The runtime batches tiny pointer-free objects together to&#10;save space, and a batch containing a live object keeps its dead neighbours&#10;weakly reachable. &lt;code&gt;unique&lt;/code&gt; copes with this; hand-rolled weak-map code&#10;usually does not.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What to go do about it:&lt;/strong&gt; if you are building a cache with &lt;code&gt;map[K]V&lt;/code&gt; and&#10;worrying that it grows without bound, that is exactly the shape weak&#10;pointers were made for. Store &lt;code&gt;weak.Pointer[V]&lt;/code&gt; in the map, check&#10;&lt;code&gt;Value()&lt;/code&gt; on lookup, and delete the entry when it comes back nil.&lt;/p&gt;&#10;&lt;h2 id="further-reading"&gt;Further reading&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;code&gt;src/weak/pointer.go&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/weak/doc.go&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mheap.go&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mgcmark.go&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mgcsweep.go&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mfinal.go&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/internal/abi/escape.go&lt;/code&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/unique/canonmap.go&lt;/code&gt;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;</content:encoded></item></channel></rss>