<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Snapshot on Opensource internals</title><link>https://articles.9j.nz/tags/snapshot/</link><description>Posts filed under Snapshot on Opensource internals.</description><generator>Hugo</generator><language>en-US</language><managingEditor>Jay Hubbert</managingEditor><lastBuildDate>Fri, 23 Oct 2026 15:10:00 +0000</lastBuildDate><atom:link href="https://articles.9j.nz/tags/snapshot/index.xml" rel="self" type="application/rss+xml"/><item><title>Snapshots: How V8 Freezes a Heap into a File</title><link>https://articles.9j.nz/posts/how-v8-snapshots-the-heap/</link><pubDate>Fri, 23 Oct 2026 15:10:00 +0000</pubDate><dc:creator>Jay Hubbert</dc:creator><guid isPermaLink="true">https://articles.9j.nz/posts/how-v8-snapshots-the-heap/</guid><category>v8</category><category>internals</category><category>snapshot</category><category>serialization</category><category>startup</category><description>A V8 snapshot is not a memory dump. It is a bytecode stream for a tiny interpreter, plus a relocation table, plus a version string that refuses to load against the wrong binary.</description><content:encoded>&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; A V8 snapshot is a byte stream of opcodes for a miniature&#10;interpreter, not a memory image. &lt;code&gt;src/snapshot/serializer-deserializer.h&lt;/code&gt;&#10;defines the whole instruction set: &lt;code&gt;kNewObject&lt;/code&gt;, &lt;code&gt;kBackref&lt;/code&gt;, &lt;code&gt;kRootArray&lt;/code&gt;,&#10;&lt;code&gt;kExternalReference&lt;/code&gt;. The deserializer allocates a real object for every&#10;&lt;code&gt;kNewObject&lt;/code&gt;, fills in the fields, and patches pointers as it goes. Raw&#10;addresses cannot survive the trip, so every external reference is stored&#10;as an &lt;em&gt;index&lt;/em&gt; into the isolate&amp;rsquo;s &lt;code&gt;ExternalReferenceTable&lt;/code&gt; and looked up&#10;again at load time. The blob is versioned: a mismatch between the&#10;snapshot&amp;rsquo;s 64-byte version string and the binary&amp;rsquo;s is a fatal error, not&#10;a warning.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;Starting a JavaScript engine from scratch is expensive. V8 has to compile&#10;the interpreter&amp;rsquo;s dispatch table, build the maps for every object shape it&#10;knows about, create the strings, and set up the built-in functions. Do all&#10;of that on every process start and you are paying a fixed tax before the&#10;first line of user code runs.&lt;/p&gt;&#10;&lt;p&gt;V8&amp;rsquo;s answer is to do the work once, at build time, and write the result to&#10;a file. The interesting part is &lt;em&gt;how&lt;/em&gt; it writes it, because the naive&#10;approach - dump the heap pages and mmap them back - does not work. A&#10;process&amp;rsquo;s heap contains absolute pointers: every map points at its&#10;prototype, every function points at its feedback vector, and every piece of&#10;generated code contains relocations against other pieces of generated code.&#10;Dump those bytes and the file is only valid at the address it was taken&#10;from.&lt;/p&gt;&#10;&lt;p&gt;V8 therefore serializes the heap as a &lt;em&gt;program&lt;/em&gt; for a tiny interpreter, and&#10;the deserializer re-executes that program to rebuild the object graph. The&#10;interpreter&amp;rsquo;s instruction set is small enough to read in one sitting.&lt;/p&gt;&#10;&lt;h2 id="the-instruction-set"&gt;The instruction set&lt;/h2&gt;&#10;&lt;p&gt;The whole format lives in one enum:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/serializer-deserializer.h:71&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="nc"&gt;Bytecode&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;uint8_t&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;//&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ---------- byte code range 0x00..0x25 ----------&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;//&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 0x00..0x03 Allocate new object, in specified space.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kNewObject&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mh"&gt;0x00&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Reference to previously allocated object.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kBackref&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mh"&gt;0x04&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Reference to an object in the read only heap.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kReadOnlyHeapRef&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Object in the startup object cache.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kStartupObjectCache&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Root array item.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kRootArray&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Object provided in the attached list.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kAttachedReference&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Object in the shared heap object cache.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kSharedHeapObjectCache&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Do nothing, used for padding.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kNop&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The opcodes are grouped into ranges, and the &lt;em&gt;value&lt;/em&gt; of the opcode within&#10;its range is the payload. &lt;code&gt;kNewObject&lt;/code&gt; occupies 0x00-0x03, one value per&#10;heap space, and the space is a &lt;code&gt;SnapshotSpace&lt;/code&gt;:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/references.h:18&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;SnapshotSpace&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;uint8_t&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kReadOnlyHeap&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kOld&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kCode&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kTrusted&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;kNumberOfSnapshotSpaces&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Four spaces, because the snapshot has to place objects into the right&#10;one, and the mapping from heap space to snapshot space is not the&#10;identity:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/serializer.cc:878&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;OLD_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Young generation objects are tenured, as objects that have survived&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// until snapshot building probably deserve to be considered &amp;#39;old&amp;#39;.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;NEW_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Large objects (young and old) are encoded as simply &amp;#39;old&amp;#39; snapshot&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// objects, as &amp;#34;normal&amp;#34; objects vs large objects is a heap implementation&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// detail and isn&amp;#39;t relevant to the snapshot.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;NEW_LO_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;LO_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Shared objects are currently encoded as &amp;#39;old&amp;#39; snapshot objects. This&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// basically duplicates shared heap objects for each isolate again.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;SHARED_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;SHARED_LO_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;SnapshotSpace&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kOld&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;CODE_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;SnapshotSpace&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kCode&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;TRUSTED_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;TRUSTED_LO_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;SnapshotSpace&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kTrusted&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Shared objects are currently encoded as &amp;#39;trusteds&amp;#39; snapshot objects.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// This basically duplicates shared trusted heap objects for each isolate&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// again.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;SHARED_TRUSTED_SPACE&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Read-only space holds the immortal objects - the built-in maps, the&#10;core strings, the &lt;code&gt;undefined&lt;/code&gt;/&lt;code&gt;null&lt;/code&gt;/&lt;code&gt;true&lt;/code&gt;/&lt;code&gt;false&lt;/code&gt; values - and they are&#10;shared by every isolate in the process. Old space holds ordinary&#10;long-lived objects, and it is also where the young-generation and&#10;large-object spaces land, because &amp;ldquo;young&amp;rdquo; and &amp;ldquo;large&amp;rdquo; are heap&#10;implementation details that a snapshot should not encode. Code space&#10;holds instruction streams, and trusted space holds the objects the&#10;sandbox forbids user code from touching directly.&lt;/p&gt;&#10;&lt;p&gt;Then there are the &amp;ldquo;compressed&amp;rdquo; opcode ranges, which exist purely to make&#10;the file smaller:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/serializer-deserializer.h:170&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;//&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ---------- byte code range 0x40..0x7f ----------&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;//&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 0x40..0x5f&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kRootArrayConstants&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mh"&gt;0x40&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 0x60..0x7f&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kFixedRawData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mh"&gt;0x60&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;//&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ---------- byte code range 0x80..0xcf ----------&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;//&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 0x80..0x8f&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kFixedRepeatRoot&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mh"&gt;0x80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 0x90..0xcf&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kFixedBackref&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mh"&gt;0x90&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;};&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;kFixedBackref&lt;/code&gt; is the important one. A back reference is normally a&#10;one-byte opcode plus a &lt;code&gt;Uint30&lt;/code&gt; index - five bytes to point at an object&#10;you have already seen. But the first 64 objects you see are almost always&#10;the same few dozen objects (the roots, the empty arrays), so those get&#10;their own opcode range where the opcode &lt;em&gt;is&lt;/em&gt; the index. &lt;code&gt;kRootArrayConstants&lt;/code&gt;&#10;does the same for the first 32 entries of the root table, which the source&#10;comment in the roots header explains:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/roots/roots.h:96&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt;#define STRONG_READ_ONLY_ROOT_LIST(V) \&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt; &lt;/span&gt;&lt;span class="cm"&gt;/* Cluster the most popular ones in a few cache lines here at the top. */&lt;/span&gt;&lt;span class="cp"&gt; \&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt; &lt;/span&gt;&lt;span class="cm"&gt;/* The first 32 entries are most often used in the startup snapshot and */&lt;/span&gt;&lt;span class="cp"&gt; \&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt; &lt;/span&gt;&lt;span class="cm"&gt;/* can use a shorter representation in the serialization format. */&lt;/span&gt;&lt;span class="cp"&gt; \&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt; V(Undefined, undefined_value, UndefinedValue) \&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt; V(TheHole, the_hole_value, TheHoleValue) \&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt; V(Null, null_value, NullValue) \&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt; V(True, true_value, TrueValue) \&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt; V(False, false_value, FalseValue) \&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;h2 id="the-blob-is-a-container-of-four-snapshots"&gt;The blob is a container of four snapshots&lt;/h2&gt;&#10;&lt;p&gt;A single file holds more than one snapshot. The header comment in&#10;&lt;code&gt;src/snapshot/snapshot.cc&lt;/code&gt; is the whole layout:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/snapshot.cc:74&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Snapshot blob layout:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// [0] number of contexts N&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// [1] rehashability&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// [2] checksum&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// [3] read-only snapshot checksum&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// [4] (64 bytes) version string&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// [5] offset to startup&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// [6] offset to shared heap&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// [7] offset to context 0&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// [8] offset to context 1&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ...&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ... offset to context N - 1&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ... read-only snapshot data (first, for alignment)&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ... startup snapshot data&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ... shared heap snapshot data&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ... context 0 snapshot data&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// ... context 1 snapshot data&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;So the file is a header plus four payloads:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;&lt;strong&gt;Read-only snapshot.&lt;/strong&gt; The immortal objects: the core maps, the&#10;well-known symbols, and the &lt;code&gt;Code&lt;/code&gt; objects for the builtins. It goes&#10;first, after the header, and the reason is in the source:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/snapshot.cc:600&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// Read-only snapshot first, so it&amp;#39;s close to the start of the blob.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// When the blob is page-aligned in the executable, this allows the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// RO space image within it to also be page-aligned.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Note what is &lt;em&gt;not&lt;/em&gt; in it: the builtins&amp;rsquo; machine code. The &lt;code&gt;Code&lt;/code&gt;&#10;objects in the read-only space have no instruction stream, because the&#10;instructions live in the embedded blob in the binary.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;&lt;strong&gt;Startup snapshot.&lt;/strong&gt; The isolate-level state: the roots, the startup&#10;object cache, the isolate&amp;rsquo;s own tables.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;&lt;strong&gt;Shared heap snapshot.&lt;/strong&gt; Objects that belong in the shared heap of a&#10;shared isolate, used by &lt;code&gt;--shared-string-table&lt;/code&gt;.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;&#10;&lt;p&gt;&lt;strong&gt;Context snapshots.&lt;/strong&gt; One per &lt;code&gt;NativeContext&lt;/code&gt;. A context is a set of&#10;intrinsics - the &lt;code&gt;Object&lt;/code&gt; prototype, the &lt;code&gt;Array&lt;/code&gt; prototype, the global&#10;object. V8 ships one by default; an embedder can add more.&lt;/p&gt;&#10;&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;The header is fixed-size and the offsets are little-endian &lt;code&gt;uint32_t&lt;/code&gt;s:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/snapshot.cc:92&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;kNumberOfContextsOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// TODO(yangguo): generalize rehashing, and remove this flag.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;kRehashabilityOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kNumberOfContextsOffset&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kUInt32Size&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;kChecksumOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;kRehashabilityOffset&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kUInt32Size&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;kReadOnlySnapshotChecksumOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kChecksumOffset&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kUInt32Size&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;kVersionStringOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kReadOnlySnapshotChecksumOffset&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kUInt32Size&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;kVersionStringLength&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;kStartupOffsetOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kVersionStringOffset&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kVersionStringLength&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;kSharedHeapOffsetOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kStartupOffsetOffset&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kUInt32Size&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;kFirstContextOffsetOffset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kSharedHeapOffsetOffset&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kUInt32Size&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;rehashability&lt;/code&gt; bit is a small optimisation with a large caveat. V8&#10;randomises its hash seed per isolate, so string hashes baked into a&#10;snapshot would not match the new isolate&amp;rsquo;s seed. If the snapshot was taken&#10;from an isolate that had not yet used its hash table, the flag says &amp;ldquo;you&#10;may rehash&amp;rdquo;, and the deserializer walks the objects and recomputes. If the&#10;flag is clear, the hash seed is assumed to be unchanged.&lt;/p&gt;&#10;&lt;p&gt;The 64-byte version string is a hard gate. Not a soft check, not a&#10;warning - a fatal error:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/snapshot.cc:780&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;SnapshotImpl&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CheckVersion&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;v8&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;StartupData&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;Snapshot&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;VersionIsValid&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;char&lt;/span&gt; &lt;span class="n"&gt;version&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;kVersionStringLength&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;memset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;version&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;kVersionStringLength&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;CHECK_LT&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kVersionStringOffset&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kVersionStringLength&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static_cast&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;uint32_t&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;raw_size&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Version&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;GetString&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;base&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Vector&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;char&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;version&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;kVersionStringLength&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;FATAL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s"&gt;&amp;#34;Version mismatch between V8 binary and snapshot.&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s"&gt;&amp;#34;# V8 binary version: %.*s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s"&gt;&amp;#34;# Snapshot version: %.*s&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s"&gt;&amp;#34;# The snapshot consists of %d bytes and contains %d context(s).&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kVersionStringLength&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;version&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;kVersionStringLength&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;SnapshotImpl&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kVersionStringOffset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;raw_size&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ExtractNumContexts&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The message is the whole point: the snapshot format is tied to the exact&#10;V8 build. Point a new binary at an old snapshot and V8 refuses to start&#10;rather than corrupting the heap. This is why an external snapshot has to&#10;be regenerated whenever V8 is upgraded, and why &lt;code&gt;mksnapshot&lt;/code&gt; is run as&#10;part of the V8 build rather than shipped as a prebuilt artifact.&lt;/p&gt;&#10;&lt;h2 id="writing-the-heap-out"&gt;Writing the heap out&lt;/h2&gt;&#10;&lt;p&gt;The serializer walks the object graph and emits the opcodes. The&#10;interesting decisions are in how it handles pointers, and there are only&#10;three kinds.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Back references.&lt;/strong&gt; If the serializer has already emitted an object, it&#10;writes a back reference to it instead of emitting it twice. The identity&#10;map that tracks this is per-serializer.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Root references.&lt;/strong&gt; Objects that live in the isolate&amp;rsquo;s root table get a&#10;one-byte &amp;ldquo;root index&amp;rdquo; opcode instead of being duplicated. The root table&#10;is part of the snapshot&amp;rsquo;s contract: index &lt;em&gt;n&lt;/em&gt; means the same thing in the&#10;binary that wrote the file and the binary reading it.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;External references.&lt;/strong&gt; These are the ones that break the &amp;ldquo;just dump the&#10;bytes&amp;rdquo; model, because they are &lt;em&gt;addresses outside the V8 heap&lt;/em&gt;. The C++&#10;function &lt;code&gt;Array.prototype.sort&lt;/code&gt; calls, an &lt;code&gt;AccessorInfo&lt;/code&gt; getter, a stub&#10;cache slot - these are all raw addresses baked into generated code and&#10;into accessor infos. They change every time the binary is loaded (ASLR,&#10;different link order), so they cannot be stored raw.&lt;/p&gt;&#10;&lt;p&gt;The fix is an indirection table. &lt;code&gt;ExternalReferenceEncoder&lt;/code&gt; maps each&#10;address to a dense index; the snapshot stores the index; the deserializer&#10;looks the index up in the &lt;em&gt;new&lt;/em&gt; isolate&amp;rsquo;s table:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/deserializer.cc:1811&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;template&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;typename&lt;/span&gt; &lt;span class="n"&gt;IsolateT&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;Address&lt;/span&gt; &lt;span class="n"&gt;Deserializer&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IsolateT&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;::&lt;/span&gt;&lt;span class="n"&gt;ReadExternalReferenceCase&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;DCHECK&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;InTrustedSection&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;reference_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;static_cast&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;uint32_t&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;source_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetUint30&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;main_thread_isolate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;external_reference_table&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;reference_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The table itself is a fixed-size array of addresses built at isolate&#10;init, and it is split in two: an &lt;em&gt;isolate-independent&lt;/em&gt; prefix (builtins,&#10;runtime functions, accessors) and an &lt;em&gt;isolate-dependent&lt;/em&gt; suffix (the&#10;isolate&amp;rsquo;s own data fields, the stub cache slots):&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/codegen/external-reference-table.h:49&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;kSizeIsolateIndependent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kSpecialReferenceCount&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kExternalReferenceCountIsolateIndependent&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kBuiltinsReferenceCount&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kRuntimeReferenceCount&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kAccessorReferenceCount&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;kSize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kSizeIsolateIndependent&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kExternalReferenceCountIsolateDependent&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kIsolateFieldReferenceCount&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;kStubCacheReferenceCount&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;kStatsCountersReferenceCount&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The problem with a &lt;em&gt;deduplicated&lt;/em&gt; table is that the deduplication itself&#10;depends on the order in which references were first seen. If the writing&#10;binary and the reading binary have different orderings, index 17 in one&#10;means something different in the other. So the serializer records the&#10;mismatches explicitly and the deserializer verifies them:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/startup-serializer.cc:73&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// This serializes any external reference which don&amp;#39;t encode to their own&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// index. This is so that the deserializer can verify that any entries that&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// were deduplicated during serialization are also deduplicated in the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// deserializing binary.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ExternalReferenceTable&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;table&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;isolate&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;external_reference_table&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;ExternalReferenceTable&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kSizeIsolateIndependent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ExternalReferenceEncoder&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Value&lt;/span&gt; &lt;span class="n"&gt;encoded_reference&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;EncodeExternalReference&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;table&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;encoded_reference&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;sink_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PutUint30&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;expected reference index&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;sink_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PutUint30&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;encoded_reference&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;actual reference index&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;sink_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;PutUint30&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ExternalReferenceTable&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kSizeIsolateIndependent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="s"&gt;&amp;#34;end of deduplicated reference indices&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;and the check on the way in:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/startup-deserializer.cc:105&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;StartupDeserializer&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;DeserializeAndCheckExternalReferenceTable&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Verify that any external reference entries that were deduplicated in the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// serializer are also deduplicated in this isolate.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ExternalReferenceTable&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;table&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;isolate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;external_reference_table&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;source&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;GetUint30&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;ExternalReferenceTable&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kSizeIsolateIndependent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;encoded_index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;source&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;GetUint30&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;CHECK_EQ&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;table&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;table&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;encoded_index&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;CHECK_EQ&lt;/code&gt; - a crash, not a fallback. If the two binaries disagree about&#10;the reference table, the snapshot is unusable and there is no way to&#10;recover, so V8 says so immediately.&lt;/p&gt;&#10;&lt;h2 id="rebuilding-the-heap"&gt;Rebuilding the heap&lt;/h2&gt;&#10;&lt;p&gt;The deserializer is the interpreter for the opcodes above. For each&#10;&lt;code&gt;kNewObject&lt;/code&gt; it reads the map, computes the size, allocates in the right&#10;space, sets the map, and &lt;em&gt;then&lt;/em&gt; fills in the fields. The order matters&#10;because the GC can run at any allocation:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/deserializer.cc:864&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Filling an object&amp;#39;s fields can cause GCs and heap walks, so this object has&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// to be in a &amp;#39;sufficiently initialised&amp;#39; state by the time the next allocation&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// can happen. For this to be the case, the object is carefully deserialized&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// as follows:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// * The space for the object is allocated.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// * The map is set on the object so that the GC knows what type the object&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// has.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// * The rest of the object is filled with a fixed Smi value&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// - This is a Smi so that tagged fields become initialized to a valid&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// tagged value.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// - It&amp;#39;s a fixed value, &amp;#34;Smi::uninitialized_deserialization_value()&amp;#34;, so&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// that we can DCHECK for it when reading objects that are assumed to be&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// partially initialized objects.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// * The fields of the object are deserialized in order, under the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// assumption that objects are laid out in such a way that any fields&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// required for object iteration (e.g. length fields) are deserialized&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// before fields with objects.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;That &amp;ldquo;fixed Smi value&amp;rdquo; is a lovely detail. A half-built object must have&#10;&lt;em&gt;some&lt;/em&gt; value in every tagged slot, and it must be a value the GC can&#10;safely walk past. A Smi is never a heap object, so the collector will not&#10;chase it. Using &lt;code&gt;undefined&lt;/code&gt; would be a heap object and would be chased,&#10;and would be wrong if the GC decided to mark it.&lt;/p&gt;&#10;&lt;p&gt;The allocation itself is a plain heap allocation with an unusual&#10;alignment rule:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/deserializer.cc:884&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InSharedSpace&lt;/span&gt; &lt;span class="n"&gt;in_shared_space&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;InSharedSpace&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="n"&gt;IsSharedAllocationType&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;allocation&lt;/span&gt;&lt;span class="p"&gt;)};&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Tagged&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;HeapObject&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;raw_obj&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Allocate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;allocation&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;size_in_bytes&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;HeapObject&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;RequiredAlignment&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;in_shared_space&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;raw_obj&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;set_map_after_allocation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;isolate_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;MemsetTagged&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;raw_obj&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;RawField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kTaggedSize&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Smi&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uninitialized_deserialization_value&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;size_in_tagged&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The memsets happen &lt;em&gt;after&lt;/em&gt; the map is set, so the object is already&#10;correctly typed as far as the collector is concerned.&lt;/p&gt;&#10;&lt;h2 id="cycles-forward-references-and-the-meta-map-problem"&gt;Cycles, forward references, and the meta-map problem&lt;/h2&gt;&#10;&lt;p&gt;Object graphs have cycles. &lt;code&gt;a.foo = b; b.foo = a;&lt;/code&gt; cannot be serialised&#10;depth-first without either infinite recursion or a two-pass approach.&#10;V8&amp;rsquo;s answer is the pending forward reference: the serializer registers a&#10;slot as &amp;ldquo;pending&amp;rdquo;, emits the object it will point at later, and the&#10;deserializer patches the slot when the target arrives.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/deserializer.cc:1404&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;Deserializer&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IsolateT&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;::&lt;/span&gt;&lt;span class="n"&gt;ReadResolvePendingForwardRef&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;uint8_t&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SlotAccessor&lt;/span&gt; &lt;span class="n"&gt;slot_accessor&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Pending forward refs can only be resolved after the heap object&amp;#39;s map&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// field is deserialized; currently they only appear immediately after the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// map field or after the &amp;#39;self&amp;#39; indirect pointer for trusted objects.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;DCHECK&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;slot_accessor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;HeapObject&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;slot_accessor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;ExposedTrustedObject&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kHeaderSize&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;DirectHandle&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;HeapObject&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;obj&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;slot_accessor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;object&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;uint32_t&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;source_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetUint30&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;forward_ref&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;unresolved_forward_refs_&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The tricky case is a map. A map&amp;rsquo;s own map (its &amp;ldquo;meta map&amp;rdquo;) is what tells&#10;the collector that a map is a map, and a contextful meta map points back&#10;at the &lt;code&gt;NativeContext&lt;/code&gt;, which points back at maps. The serializer&#10;special-cases this with two dedicated opcodes:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/serializer.cc:483&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;ReadOnlyRoots&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;isolate&lt;/span&gt;&lt;span class="p"&gt;()).&lt;/span&gt;&lt;span class="n"&gt;meta_map&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;DCHECK_EQ&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;space&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SnapshotSpace&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kReadOnlyHeap&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;sink_&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;Put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kNewContextlessMetaMap&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;NewContextlessMetaMap&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;sink_&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;PutUint30&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;instance_type&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;MetaMapInstanceType&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;DCHECK_EQ&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;space&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;SnapshotSpace&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kOld&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;DCHECK&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IsContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;native_context_or_null&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;sink_&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;Put&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;kNewContextfulMetaMap&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;NewContextfulMetaMap&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;sink_&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;PutUint30&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;instance_type&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;MetaMapInstanceType&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Defer serialization of the native context in order to break&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// a potential cycle through the map slot:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// MAP -&amp;gt; meta map -&amp;gt; NativeContext -&amp;gt; ... -&amp;gt; MAP&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Otherwise it&amp;#39;ll be a &amp;#34;forward ref to a map&amp;#34; problem: deserializer&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// will not be able to create {obj} because {MAP} is not deserialized yet.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The comment is explicit about why a &lt;em&gt;forward reference&lt;/em&gt; is not enough: the&#10;deserializer needs the map to allocate the object at all, so it cannot&#10;allocate a &amp;ldquo;hole&amp;rdquo; and patch it later. It needs the map first, and the&#10;map needs the context, and the context needs the map. The two dedicated&#10;opcodes break the cycle by making the meta map&amp;rsquo;s identity implicit.&lt;/p&gt;&#10;&lt;h2 id="where-the-code-lives"&gt;Where the code lives&lt;/h2&gt;&#10;&lt;p&gt;Builtins are compiled, not interpreted, and their machine code is part of&#10;the snapshot. But there is a wrinkle: the code for a builtin is usually&#10;&lt;em&gt;off-heap&lt;/em&gt;, in the instruction stream, and the &lt;code&gt;Code&lt;/code&gt; object in the heap&#10;is a small handle that points at it.&lt;/p&gt;&#10;&lt;p&gt;The serializer has to copy that code out and the deserializer has to put&#10;it back at a possibly different address. The mechanism is the same&#10;&lt;code&gt;SnapshotSpace::kCode&lt;/code&gt; value on the &lt;code&gt;kNewObject&lt;/code&gt; opcode, plus&#10;post-processing for the &lt;code&gt;Code&lt;/code&gt; objects themselves:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/deserializer.cc:727&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;InstanceTypeChecker&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;IsCode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;instance_type&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Tagged&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Code&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;code&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TrustedCast&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Code&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;raw_obj&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;code&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;has_instruction_stream&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;code&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;SetInstructionStartForOffHeapBuiltin&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;main_thread_isolate&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;EmbeddedData&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;FromBlob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;main_thread_isolate&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;InstructionStartOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;code&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;builtin_id&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;code&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;UpdateInstructionStart&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;main_thread_isolate&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;code&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;instruction_stream&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;!code-&amp;gt;has_instruction_stream()&lt;/code&gt; branch is the interesting one. When&#10;&lt;code&gt;Builtins::kCodeObjectsAreInROSpace&lt;/code&gt; is true - and it is, unless you are&#10;on a short-builtin-calls configuration - the builtins&amp;rsquo; code is not in the&#10;heap at all. It lives in the &lt;em&gt;embedded blob&lt;/em&gt;, a separate region of&#10;machine code compiled into the binary itself:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/embedded/embedded-data.h:60&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Returns the global embedded blob (usually physically located in .text and&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// .rodata).&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="n"&gt;EmbeddedData&lt;/span&gt; &lt;span class="nf"&gt;FromBlob&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;EmbeddedData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Isolate&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CurrentEmbeddedBlobCode&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Isolate&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CurrentEmbeddedBlobCodeSize&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Isolate&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CurrentEmbeddedBlobData&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Isolate&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CurrentEmbeddedBlobDataSize&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;So there are &lt;em&gt;two&lt;/em&gt; blobs, and they are not the same thing:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;The &lt;strong&gt;snapshot blob&lt;/strong&gt; is the heap: objects, maps, strings, roots. It is&#10;what &lt;code&gt;mksnapshot&lt;/code&gt; writes out and what &lt;code&gt;CreateParams::snapshot_blob&lt;/code&gt;&#10;points at.&lt;/li&gt;&#10;&lt;li&gt;The &lt;strong&gt;embedded blob&lt;/strong&gt; is the machine code of the builtins, physically in&#10;the binary&amp;rsquo;s &lt;code&gt;.text&lt;/code&gt; section. &lt;code&gt;mksnapshot&lt;/code&gt; writes it out separately, as&#10;a set of assembly files, so that the compiler can put it in the right&#10;section with the right attributes.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;That split is why the &lt;code&gt;Code&lt;/code&gt; objects in the snapshot have no instruction&#10;stream: their code is already in the binary, at a fixed offset from the&#10;blob&amp;rsquo;s start, and the deserializer just points the &lt;code&gt;Code&lt;/code&gt; object at it.&lt;/p&gt;&#10;&lt;h2 id="the-code-cache-is-a-different-beast"&gt;The code cache is a different beast&lt;/h2&gt;&#10;&lt;p&gt;The snapshot is for the engine&amp;rsquo;s own objects. User code is handled by a&#10;separate mechanism: &lt;code&gt;ScriptCompiler::CachedData&lt;/code&gt;, the code cache. Same&#10;serializer machinery, but a different set of constraints, and the&#10;difference shows up in the trust model.&lt;/p&gt;&#10;&lt;p&gt;A code cache is loaded from disk, potentially by an untrusted party, so it&#10;is split into a &lt;em&gt;trusted&lt;/em&gt; and an &lt;em&gt;untrusted&lt;/em&gt; section. The untrusted section&#10;cannot contain any opcode that could corrupt memory outside the sandbox:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/serializer-deserializer.h:191&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Bytecodes that could corrupt memory outside the sandbox, which the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// deserializer only accepts in trusted sections. There is no default case,&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// so that every new bytecode has to be classified here.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="nf"&gt;IsTrustedBytecode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Bytecode&lt;/span&gt; &lt;span class="n"&gt;bytecode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bytecode&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;kApiReference&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;kExternalReference&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;kSandboxedApiReference&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;kSandboxedExternalReference&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;kSandboxedRawExternalReference&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;kInitializeSelfTrustedPointer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;kAllocateJSDispatchEntry&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nl"&gt;kProtectedPointerPrefix&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;No default case. Add a new opcode and the compiler makes you decide which&#10;bucket it goes in. External references are trusted because they encode&#10;raw addresses, which a malicious cache could otherwise use to point a&#10;&lt;code&gt;Code&lt;/code&gt; object anywhere in the process.&lt;/p&gt;&#10;&lt;p&gt;The code cache also has to deal with bytecode flushing. When a function&amp;rsquo;s&#10;bytecode is discarded by the GC, the &lt;code&gt;SharedFunctionInfo&lt;/code&gt; keeps an&#10;&lt;code&gt;UncompiledData&lt;/code&gt; instead, and the function has to be re-parsed from source&#10;on the next call. A code cache that contains bytecode for a function&#10;whose bytecode was since flushed is still valid - the cache is keyed by a&#10;SHA-256 of the source text, not by bytecode identity:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/code-serializer.cc:907&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;SerializedCodeData&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;SourceHash&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;SourceHash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;DirectHandle&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;String&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;source&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;DirectHandle&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;FixedArray&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;wrapped_arguments&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ScriptOriginOptions&lt;/span&gt; &lt;span class="n"&gt;origin_options&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Isolate&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;isolate&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;v8_flags&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;code_cache_source_hash_sha256&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;LITE_SHA256_CTX&lt;/span&gt; &lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;SHA256_init&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Hash compilation-affecting metadata bits into the SHA-256 context.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Only IsModule() in ScriptOriginOptions affects how JS source text is&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// parsed and compiled into bytecode.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;uint8_t&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;wrapped_arguments&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;is_null&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;|=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;origin_options&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;IsModule&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;|=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;SHA256_update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;IsModule()&lt;/code&gt; bit is there because a module and a script with the same&#10;text compile to &lt;em&gt;different bytecode&lt;/em&gt;. A module has a module scope, a&#10;module context, and a different set of top-level bindings. Sharing a code&#10;cache between the two would be a correctness bug, so the flag is part of&#10;the hash.&lt;/p&gt;&#10;&lt;p&gt;The other half of the code cache story is &lt;code&gt;InterpreterData&lt;/code&gt;. When V8 runs&#10;with &lt;code&gt;--interpreted-frames-native-stack&lt;/code&gt;, a function&amp;rsquo;s &lt;code&gt;InterpreterData&lt;/code&gt;&#10;holds a pointer to a copy of the interpreter entry trampoline. That&#10;pointer is meaningless in another process, so the serializer swaps the&#10;whole &lt;code&gt;InterpreterData&lt;/code&gt; for the &lt;code&gt;BytecodeArray&lt;/code&gt; it points at:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/code-serializer.cc:162&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;V8_UNLIKELY&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;isolate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;interpreted_frames_native_stack&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;IsInterpreterData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;SBXCHECK&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;OutsideSandbox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;address&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;obj&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;TrustedCast&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;InterpreterData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;obj&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;bytecode_array&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;isolate&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The comment above it is a warning from someone who learned this the hard&#10;way: &amp;ldquo;if we try to serialize an InterpreterData our process will crash&#10;since it stores a code object.&amp;rdquo;&lt;/p&gt;&#10;&lt;h2 id="bytecode-flushing-from-the-other-side"&gt;Bytecode flushing, from the other side&lt;/h2&gt;&#10;&lt;p&gt;There is a nice loop between the snapshot and the bytecode flusher. The&#10;&lt;code&gt;SharedFunctionInfo&lt;/code&gt; has a 16-bit &lt;code&gt;age&lt;/code&gt; field that the marker bumps by&#10;the number of seconds since the last full GC, and the flusher discards&#10;bytecode once the age passes &lt;code&gt;bytecode_old_time&lt;/code&gt; (180 seconds by&#10;default). See&#10;&lt;strong&gt;&lt;a href="https://articles.9j.nz/posts/how-v8-flushes-code-and-bytecode/"&gt;Flushing Code: How V8 Gives Memory Back When the Heap is Full&lt;/a&gt;&lt;/strong&gt;&#10;for that side of it.&lt;/p&gt;&#10;&lt;p&gt;Two places in the snapshot code care about the age field:&lt;/p&gt;&#10;&lt;p&gt;First, the serializer deliberately writes a &lt;em&gt;zero&lt;/em&gt; age rather than the&#10;live one, so the snapshot is byte-for-byte reproducible:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/serializer.cc:1423&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IsSharedFunctionInfo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;object_&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// The bytecode age field can be changed by GC concurrently.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static_assert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SharedFunctionInfo&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;kAgeSize&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;kUInt16Size&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;uint16_t&lt;/span&gt; &lt;span class="n"&gt;field_value&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;OutputRawWithCustomField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sink_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;object_start&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;base&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;bytes_to_output&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;offsetof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SharedFunctionInfo&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;age_&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;field_value&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;reinterpret_cast&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;uint8_t&lt;/span&gt;&lt;span class="o"&gt;*&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;field_value&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The comment says &amp;ldquo;can be changed by GC concurrently&amp;rdquo;. Without this, two&#10;runs of &lt;code&gt;mksnapshot&lt;/code&gt; on the same machine could produce different bytes,&#10;and the snapshot checksum would be non-deterministic. That would be a&#10;disaster for reproducible builds, which is why &lt;code&gt;mksnapshot&lt;/code&gt; also sets&#10;&lt;code&gt;v8_flags.predictable = true&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;Second, the deserializer resets the age to zero for every &lt;code&gt;SharedFunctionInfo&lt;/code&gt;&#10;it creates, because the marker&amp;rsquo;s age arithmetic assumes the object was&#10;last executed before the last GC:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/snapshot/deserializer.cc:894&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Make sure BytecodeArrays have a valid age, so that the marker doesn&amp;#39;t&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// break when making them older.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IsSharedFunctionInfo&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;raw_obj&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Cast&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;SharedFunctionInfo&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;raw_obj&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;set_age&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;And a third connection: the read-only space is exempt from bytecode&#10;flushing entirely, which is what you want, because the builtins&amp;rsquo; own&#10;bytecode lives there:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/heap/marking-visitor-inl.h:515&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;MarkingVisitorBase&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ConcreteVisitor&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;::&lt;/span&gt;&lt;span class="n"&gt;HasBytecodeArrayForFlushing&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Tagged&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;SharedFunctionInfo&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;sfi&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;HeapLayout&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;InReadOnlySpace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sfi&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IsFlushingDisabled&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;code_flush_mode_&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;h2 id="making-a-snapshot-of-your-own"&gt;Making a snapshot of your own&lt;/h2&gt;&#10;&lt;p&gt;V8 exposes the whole thing as a public API. &lt;code&gt;v8::SnapshotCreator&lt;/code&gt; is the&#10;embedder&amp;rsquo;s entry point:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// include/v8-snapshot.h:268&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="cm"&gt;/**&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * Created a snapshot data blob.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * This must not be called from within a handle scope.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * @param function_code_handling whether to include compiled function code&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * in the snapshot.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * @returns { nullptr, 0 } on failure, and a startup snapshot on success. The&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * caller acquires ownership of the data array in the return value.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;StartupData&lt;/span&gt; &lt;span class="nf"&gt;CreateBlob&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;FunctionCodeHandling&lt;/span&gt; &lt;span class="n"&gt;function_code_handling&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;FunctionCodeHandling::kClear&lt;/code&gt; versus &lt;code&gt;kKeep&lt;/code&gt; is the interesting knob.&#10;&lt;code&gt;kClear&lt;/code&gt; throws away everything recompilable, so the snapshot stays small&#10;and the embedder&amp;rsquo;s functions are compiled from source on first call.&#10;&lt;code&gt;kKeep&lt;/code&gt; preserves the compiled code, which makes the snapshot much bigger&#10;but means the embedder&amp;rsquo;s code is ready to run immediately.&lt;/p&gt;&#10;&lt;p&gt;On the way back in, the blob goes into &lt;code&gt;CreateParams&lt;/code&gt;:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// include/v8-isolate.h:327&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="cm"&gt;/**&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * Explicitly specify a startup snapshot blob. The embedder owns the blob.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * The embedder *must* ensure that the snapshot is from a trusted source.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;StartupData&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;snapshot_blob&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The warning about trusting the source is not decoration. A snapshot blob&#10;is a program for the deserializer, and the deserializer allocates heap&#10;objects and writes pointers. A malicious blob is arbitrary memory&#10;corruption. (The sandbox&amp;rsquo;s trusted/untrusted section split exists for the&#10;&lt;em&gt;code cache&lt;/em&gt;, which is more likely to be attacker-supplied; the startup&#10;snapshot is assumed to come from your own build.)&lt;/p&gt;&#10;&lt;p&gt;Node.js builds on exactly this API: &lt;code&gt;node --build-snapshot&lt;/code&gt; runs the&#10;snapshot creator over a script and writes the blob to a file, and&#10;&lt;code&gt;node --snapshot-blob=...&lt;/code&gt; passes that file back in as&#10;&lt;code&gt;CreateParams::snapshot_blob&lt;/code&gt;. V8 itself has no such flag - the flags are&#10;Node&amp;rsquo;s, and the machinery underneath is the &lt;code&gt;SnapshotCreator&lt;/code&gt; above.&lt;/p&gt;&#10;&lt;h2 id="trade-offs"&gt;Trade-offs&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;What it buys.&lt;/strong&gt; Startup time. An isolate created from a snapshot skips&#10;building the builtins, interning the core strings, and constructing the&#10;maps. The savings are largest for embedders with a big intrinsic&#10;environment, because the context snapshot carries the whole &lt;code&gt;NativeContext&lt;/code&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;prototypes, intrinsics, the global object - ready to use.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;&lt;strong&gt;What it costs.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;em&gt;The format is frozen.&lt;/em&gt; The snapshot is tied to a specific V8 build. The&#10;version check and the external-reference-table check both turn a&#10;mismatched binary into a crash. This is a deliberate trade: correctness&#10;over convenience.&lt;/li&gt;&#10;&lt;li&gt;&lt;em&gt;Size.&lt;/em&gt; The blob contains the whole object graph in a verbose format.&#10;&lt;code&gt;V8_SNAPSHOT_COMPRESSION&lt;/code&gt; exists to shrink it, and the read-only&#10;snapshot is placed first specifically so it can be page-aligned and&#10;mapped rather than copied.&lt;/li&gt;&#10;&lt;li&gt;&lt;em&gt;The deserializer is real code that has to be correct.&lt;/em&gt; Every opcode in&#10;the enum is a place where a bug means heap corruption, and the&#10;&lt;code&gt;IsTrustedBytecode&lt;/code&gt; switch with no default case is V8 admitting that.&lt;/li&gt;&#10;&lt;li&gt;&lt;em&gt;Snapshots freeze what was true at build time.&lt;/em&gt; Anything that depends on&#10;the environment - the ICU data, the timezone database, the hash seed -&#10;has to be handled explicitly. The hash seed gets the rehashability bit;&#10;the rest is the embedder&amp;rsquo;s problem.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="the-bottom-line"&gt;The bottom line&lt;/h2&gt;&#10;&lt;p&gt;A V8 snapshot is a &lt;em&gt;program&lt;/em&gt;, not a picture. The serializer walks the&#10;object graph and emits a stream of single-byte opcodes plus payloads; the&#10;deserializer is an interpreter that allocates real objects, fills their&#10;fields, and patches pointers as it goes. Every absolute address that&#10;cannot be reproduced is replaced by an index into a table that the reader&#10;rebuilds, and the two tables are checked against each other at load time.&#10;The version string at the front of the blob is the escape hatch: if&#10;anything at all about the two builds differs, V8 refuses to start rather&#10;than guess.&lt;/p&gt;&#10;&lt;p&gt;The mental model to keep is that the snapshot format is a &lt;em&gt;serialisation&#10;protocol between two versions of the same program&lt;/em&gt;, and the protocol is&#10;strict on purpose. Everything that makes it work - the trusted/untrusted&#10;section split, the external-reference indirection, the version gate, the&#10;deterministic age field - is there because a snapshot is a stream of&#10;pointers that has to be re-pointed.&lt;/p&gt;&#10;&lt;h2 id="the-thing-people-get-wrong"&gt;The thing people get wrong&lt;/h2&gt;&#10;&lt;p&gt;The common belief is that a snapshot is a memory image, and that&#10;&amp;ldquo;loading a snapshot&amp;rdquo; is like restoring a core dump. It is not. There is&#10;no &lt;code&gt;mmap&lt;/code&gt; of the heap, no fixup of pointers by the loader, and no&#10;snapshot that can be loaded into a &lt;em&gt;different&lt;/em&gt; binary.&lt;/p&gt;&#10;&lt;p&gt;The consequence people miss is that a snapshot is only as good as the&#10;binary it was made for. If you ship an external snapshot file alongside&#10;your application, you are shipping a file that becomes unloadable the&#10;moment V8 is upgraded, and the failure mode is a fatal version-mismatch&#10;message rather than a fallback. That is why the embedded snapshot - the&#10;one baked into the binary by &lt;code&gt;mksnapshot&lt;/code&gt; during the build - is the&#10;normal case, and the external blob is the special case.&lt;/p&gt;&#10;</content:encoded></item></channel></rss>