<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Redraw on Opensource internals</title><link>https://articles.9j.nz/tags/redraw/</link><description>Posts filed under Redraw on Opensource internals.</description><generator>Hugo</generator><language>en-US</language><managingEditor>Jay Hubbert</managingEditor><lastBuildDate>Fri, 21 Aug 2026 14:00:00 +0000</lastBuildDate><atom:link href="https://articles.9j.nz/tags/redraw/index.xml" rel="self" type="application/rss+xml"/><item><title>tmux Redraws Only What Changed: Five Layers of Less Work</title><link>https://articles.9j.nz/posts/how-tmux-redraws-only-what-changed/</link><pubDate>Fri, 21 Aug 2026 14:00:00 +0000</pubDate><dc:creator>Jay Hubbert</dc:creator><guid isPermaLink="true">https://articles.9j.nz/posts/how-tmux-redraws-only-what-changed/</guid><category>tmux</category><category>performance</category><category>internals</category><category>redraw</category><description>tmux keeps a complete internal model of every pane and works out the minimum set of bytes to send: cell-level comparison, damage rectangles, a cached scene of spans, and a dirty-line bitmap for synchronized output.</description><content:encoded>&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; tmux never redraws &amp;ldquo;the screen&amp;rdquo; — it redraws the &lt;em&gt;difference&lt;/em&gt;. Five stacked mechanisms each remove work: skip unchanged cells, skip untouched regions, skip recomputing the layout, coalesce runs into spans, and during synchronized updates redraw only the lines that actually changed.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;A terminal multiplexer that redraws the whole screen on every keystroke is&#10;unusable. tmux avoids it with a stack of increasingly precise mechanisms:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&lt;strong&gt;cell comparison&lt;/strong&gt; — don&amp;rsquo;t emit a cell that has not changed,&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;damage rectangles&lt;/strong&gt; — don&amp;rsquo;t even look at the parts of a window that&#10;were not touched,&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;a cached scene&lt;/strong&gt; — don&amp;rsquo;t recompute the layout of the screen if nothing&#10;about the layout changed,&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;span coalescing&lt;/strong&gt; — don&amp;rsquo;t emit one escape sequence per cell,&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;a dirty-line bitmap&lt;/strong&gt; — during a synchronized update, redraw only the&#10;lines that changed.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Here&amp;rsquo;s how each of those works, in the OpenBSD-flavoured tmux tree at&#10;commit &lt;code&gt;6f655f48&lt;/code&gt;.&lt;/p&gt;&#10;&lt;h2 id="the-starting-point-tmux-knows-what-the-screen-looks-like"&gt;The starting point: tmux knows what the screen looks like&lt;/h2&gt;&#10;&lt;p&gt;Unlike a program that just writes bytes to a terminal, tmux maintains a&#10;full model of each pane: &lt;code&gt;struct grid&lt;/code&gt; in &lt;code&gt;grid.c&lt;/code&gt;, a two-dimensional array&#10;of cells with a history of scrolled-off lines above it.&lt;/p&gt;&#10;&lt;p&gt;That&amp;rsquo;s what makes diffing possible. To know whether a cell needs to be&#10;redrawn, you need to know what it &lt;em&gt;should&lt;/em&gt; look like versus what the&#10;terminal &lt;em&gt;does&lt;/em&gt; look like. tmux keeps the &amp;ldquo;should&amp;rdquo; in the grid and tracks&#10;the &amp;ldquo;does&amp;rdquo; in a second grid per client that is only updated when something&#10;is actually sent.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Without that second grid, none of the rest of this article is possible.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;h2 id="level-1-comparing-cells"&gt;Level 1: comparing cells&lt;/h2&gt;&#10;&lt;p&gt;&lt;code&gt;grid.c&lt;/code&gt; has two comparison functions, and the split between them matters:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt;/* Check if two styles are (visibly) the same. */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nf"&gt;grid_cells_look_equal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;grid_cell&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;grid_cell&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;flags1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;flags2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;fg&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;fg&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;bg&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;bg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;attr&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;attr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;flags1&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;GRID_FLAG_CLEARED&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;flags2&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;GRID_FLAG_CLEARED&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;link&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;link&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt;/* Compare grid cells. Return 1 if equal, 0 if not. */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nf"&gt;grid_cells_equal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;grid_cell&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;grid_cell&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nf"&gt;grid_cells_look_equal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;memcmp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;gc2&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;gc1&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;grid_cells_look_equal()&lt;/code&gt; compares &lt;em&gt;style&lt;/em&gt; only: foreground, background,&#10;attributes, hyperlink. &lt;code&gt;grid_cells_equal()&lt;/code&gt; additionally compares the&#10;character data itself.&lt;/p&gt;&#10;&lt;p&gt;The &lt;code&gt;~GRID_FLAG_CLEARED&lt;/code&gt; masking is a nice piece of care. &lt;code&gt;GRID_FLAG_CLEARED&lt;/code&gt;&#10;is bookkeeping — it marks a cell that has been explicitly cleared — and it&#10;isn&amp;rsquo;t visible to the user. Masking it out means a cleared cell still&#10;compares equal to a cell with the same style, so a redundant clear doesn&amp;rsquo;t&#10;force a redraw.&lt;/p&gt;&#10;&lt;p&gt;The two levels get used for different things. Style comparison decides&#10;whether a &lt;em&gt;run&lt;/em&gt; of cells can be emitted as one SGR change; full comparison&#10;decides whether a cell needs to be written at all.&lt;/p&gt;&#10;&lt;h2 id="level-2-the-per-cell-skip"&gt;Level 2: the per-cell skip&lt;/h2&gt;&#10;&lt;p&gt;The hot path is &lt;code&gt;screen_write_cell1()&lt;/code&gt; in &lt;code&gt;screen-write.c&lt;/code&gt;. When tmux writes&#10;a character into the grid, it checks whether the terminal already shows&#10;that character:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="cm"&gt;/* If no change, do not draw. */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;skip&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;cx&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;gl&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;cellsize&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="n"&gt;skip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;grid_cells_equal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;grid_default_cell&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="n"&gt;gce&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;gl&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;celldata&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;cx&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gce&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;GRID_FLAG_EXTENDED&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&#9;&lt;span class="n"&gt;skip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gce&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&#9;&lt;span class="n"&gt;skip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;attr&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gce&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;attr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&#9;&lt;span class="n"&gt;skip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;fg&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gce&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&#9;&lt;span class="n"&gt;skip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;bg&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gce&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;bg&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&#9;&lt;span class="n"&gt;skip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&#9;&lt;span class="n"&gt;skip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gc&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&#9;&lt;span class="n"&gt;skip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="nf"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gce&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;gc&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&#9;&lt;span class="n"&gt;skip&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;This is deliberately &lt;em&gt;not&lt;/em&gt; a call to &lt;code&gt;grid_cells_equal()&lt;/code&gt;. It&amp;rsquo;s a&#10;hand-unrolled comparison against the &lt;strong&gt;packed&lt;/strong&gt; representation, because this&#10;is the innermost loop of the whole program: it runs for every character of&#10;every program that outputs anything.&lt;/p&gt;&#10;&lt;p&gt;The packed comparison can&amp;rsquo;t handle every case, so it bails out to the slow&#10;path:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;code&gt;GRID_FLAG_EXTENDED&lt;/code&gt; cells (RGB colours, wide characters, hyperlinks,&#10;&lt;blockquote&gt;&#10;&lt;p&gt;8-bit attributes) aren&amp;rsquo;t stored packed, so they&amp;rsquo;re always redrawn,&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;/li&gt;&#10;&lt;li&gt;a wide character (&lt;code&gt;width != 1&lt;/code&gt;) spans several cells and its padding has&#10;to be redrawn with it,&lt;/li&gt;&#10;&lt;li&gt;a multi-byte character can&amp;rsquo;t be compared with a single byte.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;For plain ASCII in the default colours — the overwhelming majority of&#10;terminal output — this is four integer compares and one byte compare.&lt;/p&gt;&#10;&lt;h2 id="level-3-damage-rectangles"&gt;Level 3: damage rectangles&lt;/h2&gt;&#10;&lt;p&gt;Even with per-cell skipping, tmux would have to &lt;em&gt;walk&lt;/em&gt; every cell of every&#10;pane on every redraw. Damage rectangles avoid the walk.&lt;/p&gt;&#10;&lt;p&gt;A window accumulates a list of damaged regions (&lt;code&gt;screen-redraw.c&lt;/code&gt;):&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt;/* A damaged rectangle in a window. */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;redraw_damage&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;u_int&lt;/span&gt;&#9;&#9;&#9;&#9; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;u_int&lt;/span&gt;&#9;&#9;&#9;&#9; &lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;u_int&lt;/span&gt;&#9;&#9;&#9;&#9; &lt;span class="n"&gt;sx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;u_int&lt;/span&gt;&#9;&#9;&#9;&#9; &lt;span class="n"&gt;sy&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="kt"&gt;int&lt;/span&gt;&#9;&#9;&#9;&#9; &lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt;#define REDRAW_DAMAGE_SCROLL 0x1&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="nf"&gt;TAILQ_ENTRY&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;redraw_damage&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#9; &lt;span class="n"&gt;entry&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt;/*&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * If there are more damage rectangles than this, they are collapsed into&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * one.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt;#define REDRAW_DAMAGE_MAX 16&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Damage is recorded when a pane writes (&lt;code&gt;redraw_damage_window()&lt;/code&gt; in&#10;&lt;code&gt;screen-write.c&lt;/code&gt;), when an image is drawn (&lt;code&gt;image-grid.c&lt;/code&gt;), and when a&#10;floating pane moves (&lt;code&gt;window.c&lt;/code&gt;).&lt;/p&gt;&#10;&lt;p&gt;The interesting part is how damage is &lt;em&gt;merged&lt;/em&gt;. &lt;code&gt;redraw_apply_window_damage()&lt;/code&gt;&#10;walks the existing list and tries to fold a new rectangle into an existing&#10;one:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;x0&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="nl"&gt;x&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;y0&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="nl"&gt;y&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;x1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;sx&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sx&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nl"&gt;sx&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sx&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;y1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;sy&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nl"&gt;sy&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sy&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;area&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;sx&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;sy&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sx&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sy&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;union_area&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x1&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;x0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;y1&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;y0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;union_area&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;area&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;strong&gt;The &lt;code&gt;union_area &amp;gt; 2 * area&lt;/code&gt; test is the interesting one.&lt;/strong&gt; Merging two&#10;rectangles that are far apart creates a bounding box that covers a lot of&#10;undamaged area. If the union is more than twice the size of the two&#10;rectangles combined, the merge is rejected and the new rectangle is added&#10;as a separate entry instead.&lt;/p&gt;&#10;&lt;p&gt;That keeps the list small without letting a scattered set of changes turn&#10;into &amp;ldquo;redraw everything&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;And past 16 rectangles, everything collapses into one bounding box:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="nf"&gt;TAILQ_INSERT_TAIL&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;damage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;rd&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;entry&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;damage_count&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;REDRAW_DAMAGE_MAX&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="nf"&gt;redraw_collapse_damage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The same idea shows up in the damage flags: &lt;code&gt;REDRAW_DAMAGE_SCROLL&lt;/code&gt; marks&#10;damage that the &lt;em&gt;terminal&lt;/em&gt; can satisfy with a scroll rather than with&#10;repainted text, and &lt;code&gt;redraw_client_damage()&lt;/code&gt; skips those regions when the&#10;terminal has already been told to scroll.&lt;/p&gt;&#10;&lt;p&gt;This whole mechanism is relatively new. The commit that introduced it says:&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;&lt;em&gt;&amp;ldquo;Instead of redrawing the entire pane or scene when moving or redrawing a&#10;pane, add damage rectangles and redraw only the affected spans.&amp;rdquo;&lt;/em&gt;&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;h2 id="level-4-the-cached-scene"&gt;Level 4: the cached scene&lt;/h2&gt;&#10;&lt;p&gt;Damage tells you &lt;em&gt;what&lt;/em&gt; changed. The scene tells you &lt;em&gt;where everything is&lt;/em&gt;,&#10;and it is expensive to compute: pane positions, border positions, status&#10;line spans, scrollbars, the regions outside the window.&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;screen-redraw.c&lt;/code&gt; caches it per client and invalidates it with a&#10;generation counter:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt;/* Get the cached redraw scene, rebuilding it if needed. */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;redraw_scene&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nf"&gt;redraw_get_scene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;client&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;redraw_scene&lt;/span&gt;&#9;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;scene&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;redraw_scene&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;window&lt;/span&gt;&#9;&#9;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;curw&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;window&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;char&lt;/span&gt;&#9;&#9;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;reason&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;u_int&lt;/span&gt;&#9;&#9;&#9; &lt;span class="n"&gt;ox&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;oy&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;sx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;sy&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="nf"&gt;redraw_get_window_offset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;ox&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;oy&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;sx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;sy&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;scene&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;reason&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;missing&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;scene&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;reason&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;window changed&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;scene&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;generation&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;redraw_scene_generation&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;reason&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;generation changed&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;scene&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;ox&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;ox&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;scene&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;oy&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;oy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;reason&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;offset changed&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;scene&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sx&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;sx&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;scene&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sy&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;sy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;reason&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;size changed&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;reason&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="nf"&gt;log_debug&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;%s: @%u scene invalid: %s&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;name&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;reason&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="nf"&gt;redraw_free_scene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;scene&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;redraw_make_scene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;c&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;redraw_scene&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;scene&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;reason&lt;/code&gt; string is a nice touch — it&amp;rsquo;s logged, so you can see &lt;em&gt;why&lt;/em&gt; the&#10;scene was rebuilt. When something feels slow, &lt;code&gt;log_debug&lt;/code&gt; will tell you&#10;whether you were paying for geometry or for pixels.&lt;/p&gt;&#10;&lt;p&gt;The generation counter is a &lt;code&gt;uint64_t&lt;/code&gt; assigned from a single global&#10;counter, so it&amp;rsquo;s unique across all windows:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt;/*&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * Mark a window&amp;#39;s cached redraw scenes as out of date. Generations are unique&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * across all windows so a scene can never match a new window that reuses the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * address of a freed one.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nf"&gt;redraw_invalidate_scene&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;window&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;uint64_t&lt;/span&gt;&#9;&lt;span class="n"&gt;next_generation&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;w&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;redraw_scene_generation&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;next_generation&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The comment on the counter explains why: a freed window&amp;rsquo;s address could&#10;otherwise be reused by a new window and the generation counter would&#10;accidentally match. This is the same class of bug as the ABA problem in&#10;lock-free data structures.&lt;/p&gt;&#10;&lt;p&gt;Building the scene allocates a temporary grid of cells. That grid is a&#10;single static buffer that is grown, never freed per frame:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;ncells&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;size_t&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="n"&gt;bctx&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sx&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;bctx&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sy&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ncells&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;redraw_ncells&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;redraw_cells&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;xreallocarray&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;redraw_cells&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ncells&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;sizeof&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;redraw_cells&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;redraw_ncells&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ncells&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;h2 id="level-5-spans"&gt;Level 5: spans&lt;/h2&gt;&#10;&lt;p&gt;The scene isn&amp;rsquo;t a grid of cells when it&amp;rsquo;s finished; it&amp;rsquo;s a list of &lt;em&gt;spans&lt;/em&gt;.&#10;The file&amp;rsquo;s own comment explains the pipeline:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;text&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;pre tabindex="0"&gt;&lt;code&gt; * 1) redraw_build_cells fills a temporary grid of struct redraw_build_cell&#10; * objects, one per visible cell. It marks pane contents, scrollbars,&#10; * borders, pane status lines and any cells outside the window.&#10; * 2) redraw_make_scene takes the grid ... and converts them into spans&#10; * by joining adjacent cells that have the same type and data.&lt;/code&gt;&lt;/pre&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The span types are:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt;/* Type of span in the scene. */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="n"&gt;redraw_span_type&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;REDRAW_SPAN_PANE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#9;&lt;span class="cm"&gt;/* inside a pane */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;REDRAW_SPAN_OUTSIDE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#9;&lt;span class="cm"&gt;/* outside the window */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;REDRAW_SPAN_EMPTY&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#9;&lt;span class="cm"&gt;/* inside the window but nothing visible */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;REDRAW_SPAN_STATUS&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#9;&lt;span class="cm"&gt;/* pane status line */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;REDRAW_SPAN_BORDER&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#9;&lt;span class="cm"&gt;/* pane border */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;REDRAW_SPAN_SCROLLBAR&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#9;&lt;span class="cm"&gt;/* pane scrollbar */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;REDRAW_SPAN_MENU&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#9;&lt;span class="cm"&gt;/* window menu */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cp"&gt;#define REDRAW_SPAN_TYPES 7&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;A span is &amp;ldquo;a run of cells that are all the same kind of thing&amp;rdquo;. A whole&#10;pane line becomes one span, and a whole status line becomes one span.&lt;/p&gt;&#10;&lt;h2 id="level-6-writing-the-spans"&gt;Level 6: writing the spans&lt;/h2&gt;&#10;&lt;p&gt;The final stage is &lt;code&gt;tty_draw_line()&lt;/code&gt; in &lt;code&gt;tty-draw.c&lt;/code&gt;, a state machine that&#10;walks a line of cells and produces terminal output. Two things matter here.&lt;/p&gt;&#10;&lt;p&gt;First, runs of cells with the same style are accumulated into a buffer and&#10;flushed in one go:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;grid_cells_look_equal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gcp&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;last&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="p"&gt;...&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;buf&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;len&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;...;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="p"&gt;...&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;with a fixed &lt;code&gt;char buf[1000]&lt;/code&gt; — a stack buffer, no allocation, sized so&#10;that a full line of ordinary text fits without spilling.&lt;/p&gt;&#10;&lt;p&gt;Second, empty cells aren&amp;rsquo;t written as spaces. They&amp;rsquo;re cleared with the&#10;terminal&amp;rsquo;s own erase sequence, which is both shorter and correct for&#10;background colours:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="nf"&gt;tty_draw_line_clear&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;tty&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;tty&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="n"&gt;tty_ctx&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;ctx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;u_int&lt;/span&gt; &lt;span class="n"&gt;py&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;u_int&lt;/span&gt; &lt;span class="n"&gt;px&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;u_int&lt;/span&gt; &lt;span class="n"&gt;nx&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;u_int&lt;/span&gt; &lt;span class="n"&gt;ny&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;using &lt;code&gt;EL&lt;/code&gt;, &lt;code&gt;EL1&lt;/code&gt; or &lt;code&gt;ECH&lt;/code&gt; depending on what the terminal supports and where&#10;the run is.&lt;/p&gt;&#10;&lt;h2 id="level-7-synchronized-output-and-the-dirty-line-bitmap"&gt;Level 7: synchronized output and the dirty-line bitmap&lt;/h2&gt;&#10;&lt;p&gt;The last mechanism is for applications that use synchronized output (the&#10;&lt;code&gt;DECSET 2026&lt;/code&gt; mode) — &lt;code&gt;vim&lt;/code&gt; with &lt;code&gt;set t_RV&lt;/code&gt; and friends. In that mode the&#10;terminal buffers everything until it receives an end-of-synchronised-update,&#10;so tmux can defer output.&lt;/p&gt;&#10;&lt;p&gt;tmux tracks which lines changed with a &lt;strong&gt;bitmap&lt;/strong&gt; (&lt;code&gt;screen-write.c&lt;/code&gt;):&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;c&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-c" data-lang="c"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bs&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="nb"&gt;NULL&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;wp&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;sync_dirty_size&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;sy&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;bs&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The bitmap is allocated once per pane size and reused, and it&amp;rsquo;s what&#10;&lt;code&gt;screen_write_sync_flush_dirty()&lt;/code&gt; uses to redraw only the lines that&#10;changed when the sync frame ends.&lt;/p&gt;&#10;&lt;p&gt;The commit that added scroll tracking to it is a good illustration of the&#10;kind of thinking that makes this fast:&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;&lt;em&gt;&amp;ldquo;As well as tracking modified (dirty) lines during a synchronized update,&#10;also track scrolled lines. This means they can be scrolled as one instead&#10;of forcing each line to be redrawn — much less expensive for a very common&#10;operation.&amp;rdquo;&lt;/em&gt;&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;Scrolling is by far the most common thing a terminal program does. Being&#10;able to express it as &amp;ldquo;one scroll&amp;rdquo; rather than &amp;ldquo;80 repainted lines&amp;rdquo; is&#10;worth a lot.&lt;/p&gt;&#10;&lt;h2 id="putting-it-together"&gt;Putting it together&lt;/h2&gt;&#10;&lt;p&gt;The full path for a keystroke in a pane is roughly:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;text&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;pre tabindex="0"&gt;&lt;code&gt;program writes to pty&#10; → input.c parses the bytes into a screen_write context&#10; → screen-write.c updates the grid, marking damage&#10; → damage rectangles accumulate on the window&#10; → next event loop iteration, the client&amp;#39;s scene is looked up&#10; → the scene is reused if nothing structural changed&#10; → spans are drawn, comparing against the client&amp;#39;s grid&#10; → unchanged cells emit nothing&#10; → changed cells are batched into runs&#10; → the whole thing is one write() to the client&amp;#39;s tty&lt;/code&gt;&lt;/pre&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Each layer removes work rather than adding it. The two most impactful&#10;single decisions are probably the hand-unrolled packed cell comparison&#10;(level 2) and the damage rectangle merging with the 2x area cutoff&#10;(level 3): the first makes the common case cheap, the second keeps the&#10;common case from happening at all.&lt;/p&gt;&#10;&lt;p&gt;The overall design goal is stated in the commit that introduced the scene&#10;cache:&lt;/p&gt;&#10;&lt;blockquote&gt;&#10;&lt;p&gt;&lt;em&gt;&amp;ldquo;A scene is generated and cached in the client: it holds positions and&#10;sizes of panes, borders and so on. The scene is invalidated when a pane is&#10;moved or resized.&amp;rdquo;&lt;/em&gt;&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;Everything else follows from that: &lt;strong&gt;if the geometry hasn&amp;rsquo;t changed, there&amp;rsquo;s&#10;no reason to recompute the geometry.&lt;/strong&gt;&lt;/p&gt;&#10;</content:encoded></item></channel></rss>