<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Query-Execution on Opensource internals</title><link>https://articles.9j.nz/tags/query-execution/</link><description>Posts filed under Query-Execution on Opensource internals.</description><generator>Hugo</generator><language>en-US</language><managingEditor>Jay Hubbert</managingEditor><lastBuildDate>Wed, 21 Oct 2026 09:00:00 +0000</lastBuildDate><atom:link href="https://articles.9j.nz/tags/query-execution/index.xml" rel="self" type="application/rss+xml"/><item><title>ClickHouse's Query Pipeline: Ports, Status Codes and the Executing Graph</title><link>https://articles.9j.nz/posts/how-clickhouse-runs-a-query-pipeline-with-ports-and-status/</link><pubDate>Wed, 21 Oct 2026 09:00:00 +0000</pubDate><dc:creator>Jay Hubbert</dc:creator><guid isPermaLink="true">https://articles.9j.nz/posts/how-clickhouse-runs-a-query-pipeline-with-ports-and-status/</guid><category>clickhouse</category><category>internals</category><category>query-execution</category><category>concurrency</category><description>ClickHouse runs a query as a graph of processors wired by one-slot mailboxes. Status codes and port version counters decide who runs next.</description><content:encoded>&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; ClickHouse doesn&amp;rsquo;t call operators in a fixed order. Every&#10;processor reports a status — &amp;ldquo;I need data&amp;rdquo;, &amp;ldquo;my output is full&amp;rdquo;, &amp;ldquo;call my&#10;&lt;code&gt;work()&lt;/code&gt;&amp;rdquo; — and the executor walks the graph, re-preparing only the&#10;neighbours that actually changed.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;Every query engine eventually has to answer the same question: given a graph&#10;of operators — read these files, filter these rows, group them, sort them,&#10;write them out — in what order do you actually &lt;em&gt;run&lt;/em&gt; them?&lt;/p&gt;&#10;&lt;p&gt;The textbook answer is the Volcano iterator model. Every operator exposes a&#10;&lt;code&gt;next()&lt;/code&gt; that returns one tuple at a time, and the executor is a nest of&#10;&lt;code&gt;while (child.next())&lt;/code&gt; loops. It&amp;rsquo;s beautifully simple, and it&amp;rsquo;s also&#10;unbelievably slow: every tuple crosses every operator through a virtual&#10;call, and nobody ever gets to see a whole batch.&lt;/p&gt;&#10;&lt;p&gt;ClickHouse&amp;rsquo;s answer is the opposite extreme. Operators exchange &lt;strong&gt;blocks&lt;/strong&gt; —&#10;tens of thousands of rows at a time — through &lt;strong&gt;ports&lt;/strong&gt;, and the executor&#10;never calls operators in a fixed order. Instead every processor is asked, in&#10;effect, &amp;ldquo;given the state of your neighbours, what should happen next?&amp;rdquo;, and&#10;it answers with one of five status codes.&lt;/p&gt;&#10;&lt;p&gt;The executor is a scheduler that walks the graph, and the graph tells it&#10;where to go.&lt;/p&gt;&#10;&lt;p&gt;This is a tour of that machinery: the &lt;code&gt;IProcessor&lt;/code&gt; interface, the one-slot&#10;mailbox that is a &lt;code&gt;Port&lt;/code&gt;, the five status codes, the version counters that&#10;let a processor notice that a neighbour changed, and the &lt;code&gt;ExecutingGraph&lt;/code&gt;&#10;that ties them together.&lt;/p&gt;&#10;&lt;h2 id="the-building-block-iprocessor"&gt;The building block: &lt;code&gt;IProcessor&lt;/code&gt;&lt;/h2&gt;&#10;&lt;p&gt;A processor is a node with zero or more input ports and zero or more output&#10;ports. The taxonomy in the header comment of &lt;code&gt;src/Processors/IProcessor.h&lt;/code&gt;&#10;still describes every processor in the tree — sources, sinks, simple&#10;transformations, squashing transformations (DISTINCT, WHERE), accumulating&#10;transformations (ORDER BY, GROUP BY), and limiting transformations.&lt;/p&gt;&#10;&lt;p&gt;The crucial design decision is that there is &lt;strong&gt;no&lt;/strong&gt; &lt;code&gt;next()&lt;/code&gt;. A processor&#10;never asks its input for data; it declares whether it &lt;em&gt;needs&lt;/em&gt; data, and the&#10;executor arranges for it to arrive. And a processor never decides what runs&#10;next — it returns a status, and the executor interprets it.&lt;/p&gt;&#10;&lt;p&gt;Here&amp;rsquo;s the entire status vocabulary:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/IProcessor.h:150&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;uint8_t&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Processor needs some data at its inputs to proceed.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// You need to run another processor to generate required input and then call &amp;#39;prepare&amp;#39; again.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;NeedData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Processor cannot proceed because output port is full or not isNeeded().&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// You need to transfer data from output port to the input port of another processor and then call &amp;#39;prepare&amp;#39; again.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;PortFull&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// All work is done (all data is processed or all output are closed), nothing more to do.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// You may call &amp;#39;work&amp;#39; method and processor will do some work synchronously.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Ready&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// You may call &amp;#39;schedule&amp;#39; method and processor will return a descriptor.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// You need to poll this descriptor and call work() afterwards.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Async&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Processor wants to add new processors and/or remove finished neighbours.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Update must be obtained by updatePipeline() call.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;UpdatePipeline&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;};&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;NeedData&lt;/code&gt; and &lt;code&gt;PortFull&lt;/code&gt; are the two &amp;ldquo;I&amp;rsquo;m blocked&amp;rdquo; answers, and they&amp;rsquo;re the&#10;whole point. They tell the executor &lt;em&gt;which neighbour&lt;/em&gt; has to run next:&#10;&lt;code&gt;NeedData&lt;/code&gt; means &amp;ldquo;run my upstream&amp;rdquo;, &lt;code&gt;PortFull&lt;/code&gt; means &amp;ldquo;run my downstream&amp;rdquo;.&#10;&lt;code&gt;Ready&lt;/code&gt; means &amp;ldquo;I have work, call &lt;code&gt;work()&lt;/code&gt; on me&amp;rdquo;. &lt;code&gt;Async&lt;/code&gt; means &amp;ldquo;I have a&#10;file descriptor, poll it&amp;rdquo;. &lt;code&gt;UpdatePipeline&lt;/code&gt; means &amp;ldquo;I changed the graph&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;The contract for &lt;code&gt;prepare()&lt;/code&gt; is spelled out carefully, because it&amp;rsquo;s where&#10;most of the subtlety lives:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/IProcessor.h:177&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="cm"&gt;/** Method &amp;#39;prepare&amp;#39; is responsible for all cheap (&amp;#34;instantaneous&amp;#34;: O(1) of data volume, no wait) calculations.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; *&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * It may access input and output ports,&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * indicate the need for work by another processor by returning NeedData or PortFull,&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * or indicate that processing has finished by returning `Finished`,&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * it may pull data from input ports and push data to output ports.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; *&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * The method is not thread-safe and must be called from a single thread in one moment of time,&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * even for different connected processors.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; *&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * Instead of all long work (CPU calculations or waiting) it should just prepare all required data and return Ready or Async.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; *&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * Thread safety and parallel execution:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * - no methods (prepare, work, schedule) of single object can be executed in parallel;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * - method &amp;#39;work&amp;#39; can be executed in parallel for different objects, even for connected processors;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * - method &amp;#39;prepare&amp;#39; cannot be executed in parallel even for different objects,&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; * if they are connected (including indirectly) to each other by their ports;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="cm"&gt; */&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;virtual&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="nf"&gt;prepare&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Read that last bullet twice. It&amp;rsquo;s the fundamental law of the model:&#10;&lt;strong&gt;&lt;code&gt;work()&lt;/code&gt; may run in parallel with anything; &lt;code&gt;prepare()&lt;/code&gt; may not run in&#10;parallel with anything it&amp;rsquo;s connected to.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;The port connections define the happens-before edges of the whole execution,&#10;and the executor honours them by construction.&lt;/p&gt;&#10;&lt;h2 id="the-port-a-mailbox-with-the-flags-in-the-pointer"&gt;The port: a mailbox with the flags in the pointer&lt;/h2&gt;&#10;&lt;p&gt;A port is where two processors meet. It&amp;rsquo;s shared state, and it must be&#10;readable and writable from two different threads (the producer and the&#10;consumer), so it&amp;rsquo;s an atomic pointer to a &lt;code&gt;Data&lt;/code&gt; slot — plus three flag bits&#10;that say what the slot currently holds.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Port.h:75&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Flags for Port state.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Will store them in least pointer bits.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Port was set finished or closed.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="n"&gt;IS_FINISHED&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Block is not needed right now, but may be will be needed later.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// This allows to pause calculations if we are not sure that we need more data.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="n"&gt;IS_NEEDED&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Check if port has data.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="n"&gt;HAS_DATA&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="n"&gt;FLAGS_MASK&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;IS_FINISHED&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="n"&gt;IS_NEEDED&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="n"&gt;HAS_DATA&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="n"&gt;PTR_MASK&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;FLAGS_MASK&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Packing the flags into the low bits of the pointer itself is the trick. It&#10;means the &lt;em&gt;entire&lt;/em&gt; port state — the slot pointer plus the three flags — is&#10;a single atomic word. So a push and a &amp;ldquo;set not needed&amp;rdquo; can be one CAS&#10;operation, and there&amp;rsquo;s never a window in which the flags disagree with the&#10;pointer.&lt;/p&gt;&#10;&lt;p&gt;The little &lt;code&gt;DataPtr&lt;/code&gt; class exists to make that safe. The &lt;code&gt;swap()&lt;/code&gt; method is&#10;the whole implementation of a push or a pull:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Port.h:117&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="n"&gt;ALWAYS_INLINE&lt;/span&gt; &lt;span class="nf"&gt;swap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;atomic&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Data&lt;/span&gt; &lt;span class="o"&gt;*&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="n"&gt;mask&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c1"&gt;/// NOLINT&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Data&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;expected&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Data&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;desired&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;getPtr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="n"&gt;getUInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;compare_exchange_weak&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;expected&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;desired&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;desired&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;getPtr&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;getUInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;expected&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;FLAGS_MASK&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;mask&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="n"&gt;getUInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// It&amp;#39;s not very safe. In case of exception after exchange and before assignment we will get leak.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Don&amp;#39;t know how to make it better.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;getPtr&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;getUInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;expected&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;PTR_MASK&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;getUInt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;expected&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;FLAGS_MASK&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;mask&lt;/code&gt; argument says which flags the caller &lt;em&gt;intends&lt;/em&gt; to change and&#10;which ones it wants to preserve from whatever is currently in the word. The&#10;CAS loop re-computes &lt;code&gt;desired&lt;/code&gt; from &lt;code&gt;expected&lt;/code&gt; on every failure, so&#10;concurrent flag updates by the two sides are merged rather than lost.&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;push()&lt;/code&gt; and &lt;code&gt;pull()&lt;/code&gt; are then thin wrappers:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Port.h:154&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;ALWAYS_INLINE&lt;/span&gt; &lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DataPtr&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;data_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;swap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;HAS_DATA&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;HAS_DATA&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// It&amp;#39;s possible to push data into finished port. Will just ignore it.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// if (flags &amp;amp; IS_FINISHED)&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// throw Exception(ErrorCodes::LOGICAL_ERROR, &amp;#34;Cannot push block to finished port.&amp;#34;);&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// It&amp;#39;s possible to push data into port which is not needed now.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// if ((flags &amp;amp; IS_NEEDED) == 0)&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// throw Exception(ErrorCodes::LOGICAL_ERROR, &amp;#34;Cannot push block to port which is not needed.&amp;#34;);&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;unlikely&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;HAS_DATA&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="n"&gt;Exception&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ErrorCodes&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;LOGICAL_ERROR&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Cannot push block to port which already has data&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;ALWAYS_INLINE&lt;/span&gt; &lt;span class="nf"&gt;pull&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DataPtr&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;data_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;set_not_needed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;uintptr_t&lt;/span&gt; &lt;span class="n"&gt;mask&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;HAS_DATA&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;set_not_needed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;mask&lt;/span&gt; &lt;span class="o"&gt;|=&lt;/span&gt; &lt;span class="n"&gt;IS_NEEDED&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data_&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;swap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mask&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// It&amp;#39;s ok to check because this flag can be changed only by pulling thread.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;unlikely&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;IS_NEEDED&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;set_not_needed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="n"&gt;Exception&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ErrorCodes&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;LOGICAL_ERROR&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Cannot pull block from port which is not needed&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;unlikely&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;HAS_DATA&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="n"&gt;Exception&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ErrorCodes&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;LOGICAL_ERROR&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Cannot pull block from port which has no data&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Note the semantics of &lt;code&gt;IS_NEEDED&lt;/code&gt;. It&amp;rsquo;s &lt;em&gt;not&lt;/em&gt; &amp;ldquo;the consumer wants data&amp;rdquo;; it&amp;rsquo;s&#10;&amp;ldquo;the consumer might want data later&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;A producer may push into a port that&amp;rsquo;s currently &lt;code&gt;IS_NEEDED == 0&lt;/code&gt; — the data&#10;simply sits in the slot — but it may not &lt;em&gt;pull&lt;/em&gt; from a port that&amp;rsquo;s not&#10;needed, because pulling implies &amp;ldquo;give me the next thing&amp;rdquo; and the consumer&#10;has explicitly said it doesn&amp;rsquo;t want more right now.&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;canPush()&lt;/code&gt; is the producer&amp;rsquo;s gate:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Port.h:478&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;ALWAYS_INLINE&lt;/span&gt; &lt;span class="nf"&gt;canPush&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;assumeConnected&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;getFlags&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;IS_NEEDED&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;flags&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;HAS_DATA&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Both conditions matter. If the consumer said &amp;ldquo;not needed&amp;rdquo;, the producer must&#10;wait; and if the slot already has data, the producer must wait, because the&#10;port holds exactly one chunk.&lt;/p&gt;&#10;&lt;p&gt;This &amp;ldquo;not needed&amp;rdquo; handshake is what makes the &lt;em&gt;pull&lt;/em&gt; side of the model&#10;honest. The consumer says &lt;code&gt;input.setNotNeeded()&lt;/code&gt; while it&amp;rsquo;s busy, the&#10;producer&amp;rsquo;s &lt;code&gt;canPush()&lt;/code&gt; goes false, and the producer stops.&lt;/p&gt;&#10;&lt;p&gt;That&amp;rsquo;s how a &lt;code&gt;LIMIT&lt;/code&gt; transform can stop a &lt;code&gt;system.numbers_mt&lt;/code&gt; source from&#10;producing infinity. It closes the port.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;sql&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-sql" data-lang="sql"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- The Limit transform closes its input port once the limit is reached,&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- so the source stops generating rows instead of the query reading forever.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;SELECT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;FROM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;system&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;numbers_mt&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;WHERE&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;number&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1000000&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;LIMIT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The shape of the resulting graph is visible with &lt;code&gt;EXPLAIN PIPELINE&lt;/code&gt;, which&#10;prints the processors and the ports the executor will walk:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;sql&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-sql" data-lang="sql"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;EXPLAIN&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;PIPELINE&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;SELECT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;number&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;FROM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;numbers&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;WHERE&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;number&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;LIMIT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;h2 id="prepare-and-work"&gt;&lt;code&gt;prepare()&lt;/code&gt; and &lt;code&gt;work()&lt;/code&gt;&lt;/h2&gt;&#10;&lt;p&gt;The canonical implementation of the two-phase protocol is &lt;code&gt;ISimpleTransform&lt;/code&gt;,&#10;the base class of nearly every operator in the tree (filters, expressions,&#10;&lt;code&gt;DISTINCT&lt;/code&gt;, window functions, &lt;code&gt;LIMIT BY&lt;/code&gt;…).&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/ISimpleTransform.cpp:23&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;ISimpleTransform&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt; &lt;span class="n"&gt;ISimpleTransform&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;prepare&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Check can output.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isFinished&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;close&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;onFinish&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;canPush&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setNotNeeded&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;PortFull&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Output if has data.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;has_output&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pushData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;output_data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;has_output&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;no_more_data_needed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;PortFull&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Stop if don&amp;#39;t need more data.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;no_more_data_needed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;close&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Check can input.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;has_input&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isFinished&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;onFinish&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setNeeded&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;hasData&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;NeedData&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;input_data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pullData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;set_input_not_needed_after_read&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;has_input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exception&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// No more data needed. Exception will be thrown (or swallowed) later.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setNotNeeded&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Now transform.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Ready&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Every branch here is a decision about &lt;em&gt;who runs next&lt;/em&gt;:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;text&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; output.isFinished() -&amp;gt; input.close(); output.finish() -&amp;gt; Finished&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; !output.canPush() -&amp;gt; input.setNotNeeded() -&amp;gt; PortFull&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; has_output -&amp;gt; output.pushData() -&amp;gt; PortFull&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; no_more_data_needed -&amp;gt; input.close(); output.finish() -&amp;gt; Finished&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; input.isFinished() -&amp;gt; output.finish() -&amp;gt; Finished&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; !input.hasData() -&amp;gt; input.setNeeded() -&amp;gt; NeedData&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; otherwise -&amp;gt; pullData(); transform() -&amp;gt; Ready&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Notice that &lt;code&gt;prepare()&lt;/code&gt; &lt;em&gt;does&lt;/em&gt; push: &lt;code&gt;output.pushData(...)&lt;/code&gt; and&#10;&lt;code&gt;input.pullData(...)&lt;/code&gt; both happen inside &lt;code&gt;prepare()&lt;/code&gt;. The division of labour&#10;isn&amp;rsquo;t &amp;ldquo;prepare moves no data&amp;rdquo;, it&amp;rsquo;s &amp;ldquo;prepare does no &lt;em&gt;expensive&lt;/em&gt; work&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;Pulling a chunk is O(1) — it&amp;rsquo;s a pointer swap. Actually computing on it is&#10;not, and that&amp;rsquo;s what &lt;code&gt;work()&lt;/code&gt; is for:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/ISimpleTransform.cpp:86&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;ISimpleTransform&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;work&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exception&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exception&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;output_data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input_data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;has_input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;has_output&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;try&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;chunk&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;output_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;chunk&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DB&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Exception&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;output_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exception&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;current_exception&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;has_output&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;has_input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;has_input&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;needInputData&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;skip_empty_chunks&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;output_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;chunk&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;has_output&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;has_output&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;output_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;chunk&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;getOutputPort&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;getHeader&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Support invariant that chunks must have the same number of columns as header.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;output_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;chunk&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Chunk&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;getOutputPort&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;getHeader&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;cloneEmpty&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;getColumns&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Three things are worth noting.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Exceptions are data.&lt;/strong&gt; A failure in the upstream processor is pushed into&#10;the port as an &lt;code&gt;exception_ptr&lt;/code&gt; alongside the chunk, not thrown across the&#10;thread boundary. &lt;code&gt;work()&lt;/code&gt; picks it up, hands it to &lt;code&gt;transform()&lt;/code&gt;, and pushes&#10;it on. The exception then travels downstream &lt;em&gt;with the stream&lt;/em&gt;, which means&#10;the error surfaces in the right place and every processor upstream of the&#10;failure gets to clean up.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;work()&lt;/code&gt; cannot block.&lt;/strong&gt; That&amp;rsquo;s why the &lt;code&gt;Status::Async&lt;/code&gt; case exists: a&#10;processor that needs to wait for a socket or a file descriptor returns &lt;code&gt;Async&lt;/code&gt;&#10;from &lt;code&gt;prepare()&lt;/code&gt; and hands out an fd from &lt;code&gt;schedule()&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;The empty-chunk invariant.&lt;/strong&gt; Every chunk that crosses a port must have&#10;exactly as many columns as the port&amp;rsquo;s header, even if it has zero rows.&#10;&lt;code&gt;ISimpleTransform&lt;/code&gt; enforces it at the bottom of &lt;code&gt;work()&lt;/code&gt; by synthesising an&#10;empty chunk with the right shape.&lt;/p&gt;&#10;&lt;h2 id="version-counters-how-a-processor-learns-that-a-neighbour-changed"&gt;Version counters: how a processor learns that a neighbour changed&lt;/h2&gt;&#10;&lt;p&gt;The executor must know which processors to wake up. Polling every processor&#10;in the graph after every chunk would be O(V) per chunk, which for a&#10;twenty-node graph and a million chunks is a lot of pointless work.&lt;/p&gt;&#10;&lt;p&gt;ClickHouse&amp;rsquo;s answer is a version counter per &lt;em&gt;connection&lt;/em&gt;, with a twist: the&#10;counter lives in the &lt;code&gt;UpdateInfo&lt;/code&gt; of the port, and it&amp;rsquo;s compared against the&#10;value the neighbour last saw.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Port.h:34&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="nc"&gt;UpdateInfo&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="n"&gt;UpdateList&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;VectorWithMemoryTracking&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="o"&gt;*&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;UpdateList&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;update_list&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;UInt64&lt;/span&gt; &lt;span class="n"&gt;version&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;UInt64&lt;/span&gt; &lt;span class="n"&gt;prev_version&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="kr"&gt;inline&lt;/span&gt; &lt;span class="n"&gt;ALWAYS_INLINE&lt;/span&gt; &lt;span class="nf"&gt;update&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;version&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;prev_version&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;update_list&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;update_list&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;push_back&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;version&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="kr"&gt;inline&lt;/span&gt; &lt;span class="n"&gt;ALWAYS_INLINE&lt;/span&gt; &lt;span class="nf"&gt;trigger&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;prev_version&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;version&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;};&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;update()&lt;/code&gt; is called whenever the port&amp;rsquo;s state changes (a push, a pull, a&#10;&lt;code&gt;setNeeded&lt;/code&gt;). It bumps &lt;code&gt;version&lt;/code&gt;, and — this is the interesting part — if&#10;&lt;code&gt;version == prev_version&lt;/code&gt;, meaning nobody has consumed the change yet, it&#10;appends the port&amp;rsquo;s identity to a list of &amp;ldquo;ports that changed&amp;rdquo;. &lt;code&gt;trigger()&lt;/code&gt;&#10;marks the change as seen by setting &lt;code&gt;prev_version = version&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;So the protocol is: a port that changes while nobody was looking records&#10;itself on a list; the executor drains that list and re-prepares exactly&#10;those neighbours. If a port changes twice before the neighbour is&#10;re-prepared, the neighbour is only told once. It doesn&amp;rsquo;t need to know &lt;em&gt;how&#10;many&lt;/em&gt; times it changed, only that it did.&lt;/p&gt;&#10;&lt;p&gt;This is the mechanism that replaced the old &amp;ldquo;wake up the neighbour&#10;immediately&amp;rdquo; design, and it&amp;rsquo;s why &lt;code&gt;prepare()&lt;/code&gt; can be called on a subset of&#10;the graph instead of on all of it.&lt;/p&gt;&#10;&lt;h2 id="the-executinggraph-nodes-edges-and-who-owns-what"&gt;The &lt;code&gt;ExecutingGraph&lt;/code&gt;: nodes, edges, and who owns what&lt;/h2&gt;&#10;&lt;p&gt;The executor&amp;rsquo;s view of the pipeline is &lt;code&gt;ExecutingGraph&lt;/code&gt;, in&#10;&lt;code&gt;src/Processors/Executors/Runtime/V1/&lt;/code&gt;. It holds one &lt;code&gt;Node&lt;/code&gt; per processor&#10;and two kinds of &lt;code&gt;Edge&lt;/code&gt; per connection: a &lt;em&gt;direct&lt;/em&gt; edge from an output port&#10;to the consuming processor&amp;rsquo;s input port, and a &lt;em&gt;backward&lt;/em&gt; edge from an&#10;input port back to the producing processor&amp;rsquo;s output port.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutingGraph.h:31&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Edge represents connection between OutputPort and InputPort.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// For every connection, two edges are created: direct and backward (it is specified by backward flag).&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="nc"&gt;Edge&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Edge&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Node&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;to_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;backward_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;InputPort&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;input_port_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;OutputPort&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;output_port_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;VectorWithMemoryTracking&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="o"&gt;*&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;update_list&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;to_&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;backward&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;backward_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;input_port&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;input_port_&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;output_port&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;output_port_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;update_info&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;update_list&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;update_list&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;update_info&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Node this edge points to.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// It is the node with output_port for direct edge or the node with input_port for backward edge.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Node&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;to&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;backward&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Ports of this connection. Both pointers are set regardless of direction:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// for a direct edge (out -&amp;gt; in) input_port belongs to `to`; for a back edge the reverse.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;InputPort&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;input_port&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;OutputPort&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;output_port&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Edge version is increased when port&amp;#39;s state is changed (e.g. when data is pushed). See Port.h for details.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// To compare version with prev_version we can decide if neighbour processor need to be prepared.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Port&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;UpdateInfo&lt;/span&gt; &lt;span class="n"&gt;update_info&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;};&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;Node&lt;/code&gt; carries a status with a very specific ownership protocol:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutingGraph.h:62&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Status for processor.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Can be owning or not. Owning means that executor who set this status can change node&amp;#39;s data and nobody else can.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;enum&lt;/span&gt; &lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ExecStatus&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kt"&gt;uint8_t&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Idle&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;/// prepare returned NeedData or PortFull. Non-owning.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Preparing&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;/// some executor is preparing processor, or processor is in task_queue. Owning.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Executing&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;/// prepare returned Ready or Async and task is executing. Owning.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;/// prepare returned Finished. Non-owning.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;};&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&amp;ldquo;Owning&amp;rdquo; is the key word. Two threads may never call &lt;code&gt;prepare()&lt;/code&gt; on the&#10;same processor, and may never call &lt;code&gt;prepare()&lt;/code&gt; on connected processors at the&#10;same time. The status is how the graph enforces that: a node in &lt;code&gt;Preparing&lt;/code&gt;&#10;or &lt;code&gt;Executing&lt;/code&gt; is owned by exactly one thread, and the per-node&#10;&lt;code&gt;std::mutex status_mutex&lt;/code&gt; is taken when ownership is transferred.&lt;/p&gt;&#10;&lt;p&gt;The traversal itself is &lt;code&gt;updateNode()&lt;/code&gt;. It starts from one processor and&#10;spreads along the edges, re-preparing whoever was affected:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutingGraph.cpp:524&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;UpdateNodeStatus&lt;/span&gt; &lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;updateNode&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IProcessor&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;initial&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Queue&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Queue&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;async_queue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;UpdateNodeBuffers&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;buffers&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Processors&lt;/span&gt; &lt;span class="n"&gt;delayed_destruction&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;updated_edges&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;buffers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;updated_edges&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;updated_processors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;buffers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;updated_processors&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;pending_expansion&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;buffers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pending_expansion&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// The buffers may be left non-empty by a previous call that exited early or threw.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;buffers&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;reset&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;shared_lock&lt;/span&gt; &lt;span class="n"&gt;read_lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nodes_mutex&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Traversal starts from the node related to updated processor&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;updated_processors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push_back&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;processors_map&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;at&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;initial&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;updated_processors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;updated_edges&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;optional&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;unique_lock&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;mutex&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;stack_top_lock&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;updated_processors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;edge&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;updated_edges&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;front&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;updated_edges&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pop_front&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Here we have ownership on edge, but node can be concurrently accessed.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;edge&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;unique_lock&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;status_mutex&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ExecStatus&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ExecStatus&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;edge&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;backward&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;updated_output_ports&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push_back&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;edge&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;output_port&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;else&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;updated_input_ports&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push_back&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;edge&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;input_port&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ExecStatus&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Idle&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ExecStatus&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Preparing&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;updated_processors&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push_front&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;edge&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;stack_top_lock&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;else&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;edge&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;to&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;processor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;onUpdatePorts&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Two work lists are at work here, and the distinction is worth spelling out.&#10;&lt;code&gt;updated_processors&lt;/code&gt; is a queue of nodes to &lt;em&gt;call &lt;code&gt;prepare()&lt;/code&gt; on&lt;/em&gt;.&#10;&lt;code&gt;updated_edges&lt;/code&gt; is a queue of connections whose &lt;em&gt;port state changed&lt;/em&gt; and&#10;whose far side therefore needs to know.&lt;/p&gt;&#10;&lt;p&gt;The loop interleaves them. An edge whose far side is &lt;code&gt;Idle&lt;/code&gt; promotes that&#10;node to &lt;code&gt;Preparing&lt;/code&gt; and puts it on the processor queue. If the far side is&#10;already &lt;code&gt;Preparing&lt;/code&gt; or &lt;code&gt;Executing&lt;/code&gt;, the edge is simply recorded in that&#10;node&amp;rsquo;s &lt;code&gt;updated_input_ports&lt;/code&gt; / &lt;code&gt;updated_output_ports&lt;/code&gt; list, and the node&#10;will pick it up on its next &lt;code&gt;prepare()&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;That&amp;rsquo;s the &amp;ldquo;which processor am I at&amp;rdquo; trick in its modern form: &lt;strong&gt;there is no&#10;cursor.&lt;/strong&gt; There&amp;rsquo;s no &amp;ldquo;current processor&amp;rdquo; that remembers where it was.&#10;Instead, each processor holds the set of ports that changed since it was&#10;last prepared, and the graph walks edges until it reaches a fixed point.&lt;/p&gt;&#10;&lt;p&gt;The core of the traversal is the &lt;code&gt;prepare()&lt;/code&gt; call and the dispatch on its&#10;result:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutingGraph.cpp:621&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;switch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;last_processor_status&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="nl"&gt;NeedData&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="nl"&gt;PortFull&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ExecStatus&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Idle&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;spill_state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;memory_reservation&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// A request may have arrived while this node was owned by normal execution.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nl"&gt;spillable&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;processor&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;getSpillables&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;spill_state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;scheduleSpill&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;spillable&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="nl"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ExecStatus&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;last_status&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;spill_state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;unregisterSpillables&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;accountFinishedProcessorInGroup&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;processor_iter&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="nl"&gt;Ready&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ExecStatus&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Executing&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;processor&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="nl"&gt;Async&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ExecStatus&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Executing&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;async_queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;processor&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="nl"&gt;UpdatePipeline&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;need_update_pipeline&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;pending_expansion&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push_back&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;current&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;Ready&lt;/code&gt; puts the processor on the &lt;em&gt;work&lt;/em&gt; queue, to be picked up by a worker&#10;thread. &lt;code&gt;NeedData&lt;/code&gt;/&lt;code&gt;PortFull&lt;/code&gt; put the node back to &lt;code&gt;Idle&lt;/code&gt;, meaning &amp;ldquo;somebody&#10;else must move first&amp;rdquo;. &lt;code&gt;Finished&lt;/code&gt; retires the node for good. And then the&#10;edges that this processor disturbed get re-armed:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutingGraph.cpp:666&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// If you wonder why edges are pushed in reverse order,&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// it is because updated_edges is a stack, and we prefer to get from stack&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// input ports firstly, and then outputs, both in-order.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;///&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Actually, there should be no difference in which order we process edges.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// However, some tests are sensitive to it (e.g. something like SELECT 1 UNION ALL 2).&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Let&amp;#39;s not break this behaviour so far.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;it&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;post_updated_output_ports&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rbegin&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="n"&gt;it&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;post_updated_output_ports&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rend&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;it&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;edge&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;static_cast&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ExecutingGraph&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Edge&lt;/span&gt; &lt;span class="o"&gt;*&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;it&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;updated_edges&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push_front&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;edge&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;edge&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;update_info&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;trigger&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;edge-&amp;gt;update_info.trigger()&lt;/code&gt; is the &lt;code&gt;prev_version = version&lt;/code&gt; from&#10;&lt;code&gt;Port.h&lt;/code&gt;, and it&amp;rsquo;s called &lt;em&gt;after&lt;/em&gt; the edge is queued. The ordering matters:&#10;&lt;code&gt;trigger()&lt;/code&gt; says &amp;ldquo;the neighbour has now seen this change&amp;rdquo;, and the queue&#10;entry is what makes it true.&lt;/p&gt;&#10;&lt;h2 id="the-graph-can-change-shape-at-runtime"&gt;The graph can change shape at runtime&lt;/h2&gt;&#10;&lt;p&gt;The last status, &lt;code&gt;UpdatePipeline&lt;/code&gt;, is unusual: a processor can, while&#10;running, decide that it needs more processors.&lt;/p&gt;&#10;&lt;p&gt;The classic case is external sort. &lt;code&gt;MergeSortingTransform&lt;/code&gt; starts as a&#10;single-input, single-output processor, and when it decides to spill to disk&#10;it must insert a &lt;code&gt;BufferingToFileSink&lt;/code&gt; and a &lt;code&gt;BufferingFromFileSource&lt;/code&gt; into&#10;the middle of its own pipeline.&lt;/p&gt;&#10;&lt;p&gt;The mechanism is &lt;code&gt;updatePipeline()&lt;/code&gt;, which returns a &lt;code&gt;PipelineUpdate&lt;/code&gt;:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/IProcessor.h:262&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="nc"&gt;PipelineUpdate&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Processors&lt;/span&gt; &lt;span class="n"&gt;to_add&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;Processors&lt;/span&gt; &lt;span class="n"&gt;to_remove&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;};&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;virtual&lt;/span&gt; &lt;span class="n"&gt;PipelineUpdate&lt;/span&gt; &lt;span class="nf"&gt;updatePipeline&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The graph handles the insertion by rebuilding the edges of &lt;em&gt;every&lt;/em&gt; node and&#10;scheduling the affected ones for re-preparation. The interesting part is the&#10;error handling, which encodes a hard-won lesson about allocation failures:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutingGraph.cpp:324&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;try&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;updatePipelineImpl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;stack&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;cur_node&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(...)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;expansion_failed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// The ports of the pipeline&amp;#39;s processors point at the new processors, and the pipeline is read after the graph is gone.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;lock_guard&lt;/span&gt; &lt;span class="n"&gt;guard&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;processors_mutex&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;it&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;to_add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;begin&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="n"&gt;it&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;to_add&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;();)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;next&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;it&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ranges&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;find&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;processors&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;it&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;processors&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;processors&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;splice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;processors&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;to_add&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;it&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;it&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;next&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;throw&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The processor has &lt;em&gt;already&lt;/em&gt; connected its ports to the new processors&#10;before &lt;code&gt;updatePipeline()&lt;/code&gt; is even called. So if the graph then fails to&#10;record them — say, &lt;code&gt;addNode&lt;/code&gt; throws &lt;code&gt;MEMORY_LIMIT_EXCEEDED&lt;/code&gt; — the ports&#10;point at processors the graph doesn&amp;rsquo;t know about, and the graph is&#10;permanently inconsistent.&lt;/p&gt;&#10;&lt;p&gt;The handler keeps the new processors alive (so the ports stay valid) and&#10;sets &lt;code&gt;expansion_failed&lt;/code&gt;, which makes every later expansion bail out instead&#10;of walking into the inconsistency.&lt;/p&gt;&#10;&lt;h2 id="trade-offs"&gt;Trade-offs&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;What this buys you.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;The model is &lt;em&gt;fully data-parallel by construction&lt;/em&gt;. Any node of the graph&#10;may be scheduled on any thread, because the only shared state between&#10;processors is a port, and a port is a single atomic word. There&amp;rsquo;s no notion&#10;of &amp;ldquo;this operator belongs to this thread&amp;rdquo;, which is what lets ClickHouse run&#10;a &lt;code&gt;SELECT&lt;/code&gt; over a MergeTree with 16 streams on 16 cores without any of the&#10;16 streams knowing about the other 15.&lt;/p&gt;&#10;&lt;p&gt;The graph also &lt;em&gt;reshapes itself&lt;/em&gt;. External sort, &lt;code&gt;GLOBAL JOIN&lt;/code&gt;, subquery&#10;materialisation, and &lt;code&gt;LIMIT&lt;/code&gt; pushdown all insert or remove processors while&#10;the query is running, and none of them require a separate &amp;ldquo;compile the&#10;plan&amp;rdquo; phase.&lt;/p&gt;&#10;&lt;p&gt;Finally, the split between &lt;code&gt;prepare()&lt;/code&gt; (cheap, may not run concurrently with&#10;connected peers) and &lt;code&gt;work()&lt;/code&gt; (expensive, may run concurrently with&#10;everything) is precisely the split that lets the executor overlap&#10;computation without any locking on the hot path.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What it costs.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;prepare()&lt;/code&gt; cannot run in parallel with connected processors. For a wide&#10;graph — say a &lt;code&gt;UNION ALL&lt;/code&gt; of twenty subqueries, each with a dozen&#10;operators — this means the &lt;em&gt;scheduling&lt;/em&gt; phase is effectively serialised per&#10;connection. That&amp;rsquo;s why the pipeline shape matters so much: every extra&#10;operator in a chain adds a serialisation point between the parallel parts.&lt;/p&gt;&#10;&lt;p&gt;It&amp;rsquo;s also why &lt;code&gt;Pipe::resize()&lt;/code&gt; has a comment about splitting the resize&#10;processor when multiple threads are allocated:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/QueryPipeline/Pipe.cpp:781&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Performance bottleneck identified: Severe lock contention for ExecutingGraph::Node::status_mutex.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Issues observed:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// 1. Increased latency of ExecutingGraph::updateNode, lengthening overall query latency.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// 2. Unnecessary CPU cycle consumption in native_queued_spin_lock_slowpath (kernel).&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// 3. Decreased CPU utilization.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;///&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Proposed solution: Split ResizeProcessor when multiple threads are allocated to execute a query.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The second cost is the per-node &lt;code&gt;status_mutex&lt;/code&gt;. Every edge traversal takes&#10;it. On a hot path with many small chunks this is measurable, and the&#10;comment above is the record of someone measuring it.&lt;/p&gt;&#10;&lt;p&gt;The third cost is that the model is hard to reason about in the presence of&#10;&lt;code&gt;prepare()&lt;/code&gt; side effects. &lt;code&gt;ISimpleTransform::prepare()&lt;/code&gt; pushes data.&#10;&lt;code&gt;LimitTransform::prepare()&lt;/code&gt; closes ports. &lt;code&gt;SortingTransform::prepare()&lt;/code&gt; can&#10;return &lt;code&gt;UpdatePipeline&lt;/code&gt; and rebuild the graph. There&amp;rsquo;s no single &amp;ldquo;execute&#10;this operator&amp;rdquo; entry point — which is exactly why ClickHouse&amp;rsquo;s test&#10;infrastructure is built around assembling a whole &lt;code&gt;Pipe&lt;/code&gt;.&lt;/p&gt;&#10;&lt;h2 id="wrapping-up"&gt;Wrapping up&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;The real win:&lt;/strong&gt; ClickHouse&amp;rsquo;s pipeline doesn&amp;rsquo;t have a &amp;ldquo;current operator&amp;rdquo;.&#10;It has a set of &lt;em&gt;statuses&lt;/em&gt; and a graph that knows how to resolve them. That&#10;single design choice buys data parallelism for free, because the only thing&#10;two processors share is an atomic word.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Two things to internalize:&lt;/strong&gt;&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;If you&amp;rsquo;re debugging a stuck ClickHouse query, look at the &lt;em&gt;graph&lt;/em&gt;, not&#10;the SQL. &lt;code&gt;EXPLAIN PIPELINE&lt;/code&gt; shows you the processors and the ports; the&#10;status codes tell you who&amp;rsquo;s blocked and on whom.&lt;/li&gt;&#10;&lt;li&gt;The model is deliberately push-driven at the ports. &lt;code&gt;IS_NEEDED&lt;/code&gt; and&#10;&lt;code&gt;HAS_DATA&lt;/code&gt; are the only two things that matter, and every producer must&#10;respect them or you get &amp;ldquo;Cannot push block to port which already has&#10;data&amp;rdquo;.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;So next time you add a custom operator, remember: your &lt;code&gt;prepare()&lt;/code&gt; must be&#10;O(1), your &lt;code&gt;work()&lt;/code&gt; must not block, and your exceptions must travel as&#10;data — not as thrown errors.&lt;/p&gt;&#10;</content:encoded></item><item><title>ClickHouse Runs a Query Pipeline on N Threads: Task Queues, Work Stealing and a Pool That Grows on Demand</title><link>https://articles.9j.nz/posts/how-clickhouse-parallelizes-a-query-pipeline-across-threads/</link><pubDate>Wed, 21 Oct 2026 09:00:00 +0000</pubDate><dc:creator>Jay Hubbert</dc:creator><guid isPermaLink="true">https://articles.9j.nz/posts/how-clickhouse-parallelizes-a-query-pipeline-across-threads/</guid><category>clickhouse</category><category>internals</category><category>query-execution</category><category>concurrency</category><description>ClickHouse's PipelineExecutor starts with one thread, measures real parallel demand, and grows the pool only when idle threads can't absorb the work.</description><content:encoded>&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; ClickHouse doesn&amp;rsquo;t hand you &lt;code&gt;max_threads&lt;/code&gt; threads. It starts with&#10;one, measures how much parallel work the pipeline actually creates, and&#10;grows the pool only when idle threads genuinely can&amp;rsquo;t absorb it — then&#10;shrinks again if the server preempts you.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;A query plan in ClickHouse is not one pipeline. It&amp;rsquo;s a &lt;em&gt;stack&lt;/em&gt; of pipelines:&#10;read from storage, filter, project, aggregate, sort, format. Each stage&#10;produces many parallel streams, and consecutive stages are connected by&#10;&lt;code&gt;ResizeProcessor&lt;/code&gt;s that shuffle chunks between them.&lt;/p&gt;&#10;&lt;p&gt;Running that means answering three questions at once:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&lt;strong&gt;Which processor should run next?&lt;/strong&gt; (the graph — see the previous&#10;article on &lt;code&gt;ExecutingGraph&lt;/code&gt;)&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Which thread should run it?&lt;/strong&gt;&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;How many threads should exist at all?&lt;/strong&gt;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;The third question is the interesting one. A query that reads one small table&#10;does not want sixteen threads. A query that scans a hundred partitions does.&#10;And a query that has been running for thirty seconds may need &lt;em&gt;fewer&lt;/em&gt; threads&#10;than it started with, because the server is under load from other queries.&lt;/p&gt;&#10;&lt;p&gt;ClickHouse&amp;rsquo;s answer, in &lt;code&gt;src/Processors/Executors/Runtime/V1/&lt;/code&gt;, is a system&#10;that starts with one thread, measures demand as the pipeline runs, and grows&#10;the pool only when there is genuinely parallel work that idle threads cannot&#10;absorb.&lt;/p&gt;&#10;&lt;h2 id="two-kinds-of-parallelism"&gt;Two kinds of parallelism&lt;/h2&gt;&#10;&lt;p&gt;Before the machinery, let&amp;rsquo;s be precise about what &amp;ldquo;parallel&amp;rdquo; means here,&#10;because ClickHouse does two different things and they get conflated a lot.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Data parallelism&lt;/strong&gt; is the obvious one: &lt;code&gt;SELECT count() FROM t&lt;/code&gt; reads from N&#10;partitions, each partition is its own stream, and N streams are processed at&#10;once. This is a property of the &lt;em&gt;plan&lt;/em&gt; — the number of streams is fixed when&#10;the plan is built.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;Pipeline parallelism&lt;/strong&gt; is the subtler one. Even in a pipeline with a single&#10;stream, the stage reading from disk isn&amp;rsquo;t blocked while the stage formatting&#10;the output is busy. A chunk is handed from one processor to the next, and&#10;while the consumer works on chunk &lt;em&gt;k&lt;/em&gt;, the producer is already building chunk&#10;&lt;em&gt;k+1&lt;/em&gt;.&lt;/p&gt;&#10;&lt;p&gt;The executor supports both, and the interesting bit is how it decides how&#10;many threads to use:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;sql&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-sql" data-lang="sql"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- Sixteen streams of data parallelism; the number of threads that actually&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- run them is decided at execution time, not by the plan.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;SELECT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;count&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;FROM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;numbers_mt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;sql&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-sql" data-lang="sql"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- The ceiling. The pool starts at one thread and grows only if there is&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- parallel work that idle threads cannot absorb.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;SETTINGS&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;max_threads&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;SELECT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;count&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;FROM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;numbers_mt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Note that the two are not the same thing. A pipeline with 16 streams needs 16&#10;threads to be &lt;em&gt;fully&lt;/em&gt; parallel, but it will still make progress — just less&#10;of it — on one thread.&lt;/p&gt;&#10;&lt;h2 id="the-shape-of-the-executor"&gt;The shape of the executor&lt;/h2&gt;&#10;&lt;p&gt;&lt;code&gt;PipelineExecutor&lt;/code&gt; owns three things:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.h:49&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;private&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Outlives graph registrations, including when construction fails.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;QueryStatusPtr&lt;/span&gt; &lt;span class="n"&gt;process_list_element&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ExecutingGraphPtr&lt;/span&gt; &lt;span class="n"&gt;graph&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ExecutorTasks&lt;/span&gt; &lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Concurrency control related&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;SlotAllocationPtr&lt;/span&gt; &lt;span class="n"&gt;cpu_slots&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;AcquiredSlotPtr&lt;/span&gt; &lt;span class="n"&gt;single_thread_cpu_slot&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// cpu slot for single-thread mode to work using executeUntil()&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;unique_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ThreadPool&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;mutex&lt;/span&gt; &lt;span class="n"&gt;spawn_mutex&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;graph&lt;/code&gt; is the processor graph (the subject of the previous article).&#10;&lt;code&gt;tasks&lt;/code&gt; is the scheduler: the queues, the per-thread contexts, the counters.&#10;&lt;code&gt;cpu_slots&lt;/code&gt; and &lt;code&gt;pool&lt;/code&gt; are the resources: how many threads are allowed to&#10;exist, and the threads themselves.&lt;/p&gt;&#10;&lt;p&gt;The entry point is &lt;code&gt;execute()&lt;/code&gt;, which is unremarkable apart from its comment&#10;about output formats:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:231&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;PipelineExecutor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;num_threads&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;concurrency_control&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// `QueryStatus` may release its reservation before this executor is destroyed.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;SCOPE_EXIT&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="n"&gt;detachSpillables&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;process_list_element&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;process_list_element&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;checkTimeLimit&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CancelReason&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CancelledByTimeout&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;num_threads&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;max&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;num_threads&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;and &lt;code&gt;executeImpl()&lt;/code&gt; is where the threads actually appear:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:783&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;PipelineExecutor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;executeImpl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;num_threads&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;concurrency_control&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;initializeExecution&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;num_threads&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;concurrency_control&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;try&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;num_threads&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;lock_guard&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;spawn_mutex&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Start at least one thread, could block to acquire the first CPU slot&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;spawnThreads&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cpu_slots&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;acquire&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;processAsyncTasks&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;wait&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;else&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;slot&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;cpu_slots&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;acquire&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;upscale&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;slot&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;executeSingleThread&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;slot&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;WorkloadResources&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;slot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;process_list_element&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Notice &lt;code&gt;pool-&amp;gt;wait()&lt;/code&gt;. The master thread does &lt;em&gt;not&lt;/em&gt; execute pipeline work in&#10;the multi-threaded case. It spawns worker threads and then parks in&#10;&lt;code&gt;processAsyncTasks()&lt;/code&gt;, which is the epoll loop for processors that returned&#10;&lt;code&gt;Status::Async&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;The master thread is a &lt;em&gt;scheduler&lt;/em&gt;, not a worker — and that distinction&#10;matters for deadlock avoidance, which is why the master is never downscaled:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:591&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// The first thread is called master thread.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// It is NOT the thread that handles async tasks (unless query has max_threads=1).&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Master thread is different from other threads due to special role in scheduling:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 1. During query start, master thread spawns worker threads, so starting it fast is important.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 2. It should never be downscaled to avoid query deadlock (0 threads to process tasks), although it can be preempted.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 3. When using ConcurrencyControl, master thread is granted immediately and may not request CPU slot (see &amp;#39;fair_round_robin&amp;#39;).&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 4. When using resource scheduler, master thread may use different resource link than worker threads.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;master_threads&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1u&lt;/span&gt;&lt;span class="n"&gt;z&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;h2 id="task-queues-with-work-stealing"&gt;Task queues with work stealing&lt;/h2&gt;&#10;&lt;p&gt;The scheduler&amp;rsquo;s central data structure is &lt;code&gt;TaskQueue&lt;/code&gt;, and it&amp;rsquo;s&#10;per-thread-first:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/TasksQueue.h:17&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;/// A set of task queues for multithreaded processing.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;/// Every threads has its dedicated queue and uses it preferably.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;/// When there are no tasks left in dedicated queue it steals tasks from other threads&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;template&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;typename&lt;/span&gt; &lt;span class="n"&gt;Task&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;TaskQueue&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;init&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;num_threads&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="n"&gt;queues&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;resize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;num_threads&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Push a task into thread&amp;#39;s dedicated queue&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Task&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;thread_num&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;queues&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;thread_num&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;use_queues&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;use_queues&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;thread_num&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;num_tasks&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Returns thread number to pop task from.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// First it check dedicated queue, and only if it is empty, it steal from other threads&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="nf"&gt;getAnyThreadWithTasks&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;from_thread&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;num_tasks&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="n"&gt;Exception&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ErrorCodes&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;LOGICAL_ERROR&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;TaskQueue is empty&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;from_thread&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;use_queues&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;from_thread&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;max_iterations&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;use_queues&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;max_iterations&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;queues&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;from_thread&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;from_thread&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;from_thread&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;from_thread&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;use_queues&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;use_queues&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// lazy update: less expensive than updating on every pop&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;from_thread&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="n"&gt;Exception&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ErrorCodes&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;LOGICAL_ERROR&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;TaskQueue is empty&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Each thread has a private FIFO. A thread with work prefers its own queue;&#10;only when it&amp;rsquo;s empty does it walk the other threads&amp;rsquo; queues looking for&#10;something to steal.&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;use_queues&lt;/code&gt; is a lazily-maintained upper bound on how many queues are&#10;non-empty, so the scan is O(number of active threads) and not O(total&#10;threads). That &amp;ldquo;lazy update&amp;rdquo; comment is doing real work — updating the bound&#10;on every pop would cost more than it saves.&lt;/p&gt;&#10;&lt;p&gt;The per-thread affinity matters for cache reasons: a task that runs on thread&#10;3 tends to produce data that thread 3 will consume next, and the data stays&#10;in that core&amp;rsquo;s L1/L2.&lt;/p&gt;&#10;&lt;p&gt;There are three queues, not one:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutorTasks.h:43&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Queue with pointers to tasks. Each thread will concurrently read from it until finished flag is set.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Stores processors need to be prepared. Preparing status is already set for them.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;TaskQueue&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;task_queue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Async tasks should be processed with higher priority, but also require task stealing logic.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// So we have a separate queue specifically for them.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;TaskQueue&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;fast_task_queue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;atomic_bool&lt;/span&gt; &lt;span class="n"&gt;has_fast_tasks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Required only to enable local task optimization&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;atomic_bool&lt;/span&gt; &lt;span class="n"&gt;spill_requested&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Queue which stores tasks where processors returned Async status after prepare.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// If multiple threads are used, main thread will wait for async tasks.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// For single thread, will wait for async tasks only when task_queue is empty.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;PollingQueue&lt;/span&gt; &lt;span class="n"&gt;async_task_queue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;fast_task_queue&lt;/code&gt; holds processors that came back from an asynchronous&#10;operation — a socket that became readable, a file that finished being written.&#10;They get priority because they&amp;rsquo;re latency-sensitive: the data is already&#10;there and the client is waiting.&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;async_task_queue&lt;/code&gt; is different in kind. It&amp;rsquo;s not a task queue at all, it&amp;rsquo;s&#10;an epoll wrapper that owns the file descriptors.&lt;/p&gt;&#10;&lt;h2 id="the-local-task-optimization"&gt;The local-task optimization&lt;/h2&gt;&#10;&lt;p&gt;Here&amp;rsquo;s the single most important performance trick in the executor, and it&amp;rsquo;s&#10;small.&lt;/p&gt;&#10;&lt;p&gt;When a processor finishes, the &lt;em&gt;next&lt;/em&gt; processor to run is often known&#10;immediately — it&amp;rsquo;s the downstream consumer of the chunk that was just&#10;produced. Rather than pushing it onto a shared queue (where another thread&#10;would have to wake up, take the mutex, and pop it), the executor hands it&#10;directly to the thread that&amp;rsquo;s already running.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutorTasks.cpp:192&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;ExecutorTasks&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;pushTasks&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Queue&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Queue&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;async_queue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ExecutionThreadContext&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Take local task from queue if has one.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;has_fast_tasks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;memory_order_relaxed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;num_scheduled_local_tasks&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;ExecutionThreadContext&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;max_scheduled_local_tasks&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;num_scheduled_local_tasks&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setTask&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;front&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;else&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;num_scheduled_local_tasks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;setTask&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;and the constant that bounds it:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutionThreadContext.h:55&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// There is a performance optimization that schedules a task to the current thread, avoiding global task queue.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Optimization decreases contention on global task queue but may cause starvation.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// See 01104_distributed_numbers_test.sql&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// This constant tells us that we should skip the optimization&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// if it was applied more than `max_scheduled_local_tasks` in a row.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;constexpr&lt;/span&gt; &lt;span class="k"&gt;static&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;max_scheduled_local_tasks&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;128&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;128 in a row. The comment names the failure mode: &lt;em&gt;starvation&lt;/em&gt;. If one thread&#10;keeps grabbing work locally while other threads sit idle with nothing to do,&#10;the pipeline runs on one core while the other &lt;code&gt;max_threads - 1&lt;/code&gt; cores idle.&lt;/p&gt;&#10;&lt;p&gt;The counter resets as soon as the local optimization is skipped, so a thread&#10;that has been running alone for 128 tasks will put the next one on the global&#10;queue and let somebody else take it.&lt;/p&gt;&#10;&lt;p&gt;The referenced test, &lt;code&gt;01104_distributed_numbers_test.sql&lt;/code&gt;, is a good&#10;illustration of why this matters: &lt;code&gt;SELECT * FROM numbers(1000000000)&lt;/code&gt; with&#10;&lt;code&gt;distributed_product_mode&lt;/code&gt; and a &lt;code&gt;LIMIT&lt;/code&gt; — the limit transform stops the&#10;source, and if the source isn&amp;rsquo;t rebalanced the other threads never wake up.&lt;/p&gt;&#10;&lt;p&gt;The &lt;code&gt;has_fast_tasks&lt;/code&gt; check in the condition is the second half of the guard:&#10;if there&amp;rsquo;s an asynchronous task waiting, it takes priority over a local task,&#10;because asynchronous tasks are latency-critical.&lt;/p&gt;&#10;&lt;h2 id="measuring-demand-pushtasks-returns-a-number"&gt;Measuring demand: &lt;code&gt;pushTasks&lt;/code&gt; returns a number&lt;/h2&gt;&#10;&lt;p&gt;Now the interesting part. &lt;code&gt;pushTasks&lt;/code&gt; doesn&amp;rsquo;t just enqueue work — it &lt;em&gt;measures&lt;/em&gt;&#10;how much parallel work was created, and returns it:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutorTasks.cpp:208&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;async_queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;unique_lock&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mutex&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Measure the parallelism of the push: how many threads could run the new tasks&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// concurrently. Used by `PipelineExecutor` to size the slot-allocation ceiling via&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// `ISlotAllocation::setMax` on the pipeline&amp;#39;s `cpu_slots` handle.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;pushed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;async_queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;and then, at the end:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutorTasks.cpp:232&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Capture state under the lock — tryWakeUp may unlock it internally to wake a&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// thread, after which `total_slots` could change.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;idle_before&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;threads_queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;total_slots_now&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;total_slots&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;num_threads_now&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;num_threads&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// const after init but read for clarity&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Wake up at least one thread that will wake up other threads if required&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;tryWakeUpAnyOtherThreadWithTasks&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Return the number of additional pipeline threads the caller should target: pushed&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// tasks that idle threads can&amp;#39;t cover, clamped to remaining pipeline-width headroom&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// (`num_threads - total_slots`). `PipelineExecutor` adds this delta to the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// `cpu_slots-&amp;gt;setMax(...)` target so the slot allocator grows in step with demand.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;coverable&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pushed&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idle_before&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;uncovered&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pushed&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;coverable&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;headroom&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;num_threads_now&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;total_slots_now&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;num_threads_now&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;total_slots_now&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;uncovered&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;headroom&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// No new tasks -- no need for new threads&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The arithmetic is: &lt;em&gt;pushed&lt;/em&gt; tasks were created. &lt;em&gt;Idle&lt;/em&gt; threads can absorb&#10;that many without being woken up. The remainder is genuine demand for new&#10;threads — clamped to the pipeline&amp;rsquo;s own width ceiling (&lt;code&gt;num_threads&lt;/code&gt;, from&#10;&lt;code&gt;max_threads&lt;/code&gt;), because the plan has a fixed number of streams and there&amp;rsquo;s no&#10;point running more threads than there is parallelism.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;This is the demand signal.&lt;/strong&gt; It&amp;rsquo;s computed from two observable facts — how&#10;many tasks were pushed, how many threads are parked — and nothing else. No&#10;profiling, no heuristics, no timers.&lt;/p&gt;&#10;&lt;p&gt;The executor then accumulates that demand and acts on it:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:492&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Upscaling: `pushTasks` tells us how many additional threads would usefully&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// parallelize the tasks it just enqueued. Publish our spawn_count into the shared&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// `pending_demand` counter; the thread that actually holds `spawn_mutex` drains it&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// so no demand is lost when multiple threads push concurrently.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;spawn_count&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;pending_demand&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fetch_add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;spawn_count&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;memory_order_relaxed&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Drain pending_demand under `spawn_mutex`. A thread that fails `try_lock`&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// must not exit while `pending_demand &amp;gt; 0` -- otherwise its add could race&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// with the owner&amp;#39;s final `exchange(0)` and be left stranded after the owner&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// unlocks. The outer loop holds the thread until either it drains the demand&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// itself or observes the counter return to zero (meaning the owner caught it).&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pool&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;pending_demand&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;memory_order_acquire&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;spawn_mutex&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;try_lock&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;this_thread&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;yield&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;continue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;try&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;lock_guard&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;spawn_mutex&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;adopt_lock&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;accumulated&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pending_demand&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;exchange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;memory_order_acq_rel&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;accumulated&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;min&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;max_pipeline_threads&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;desired_threads&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;accumulated&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;target&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;desired_threads&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;desired_threads&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;target&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;cpu_slots&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;setMax&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;target&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;spawnThreads&lt;/span&gt;&lt;span class="p"&gt;({});&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;This is small and rather careful concurrent code, and the comments are&#10;essentially a post-mortem.&lt;/p&gt;&#10;&lt;p&gt;The &lt;code&gt;pending_demand&lt;/code&gt; counter is atomic so that threads which fail to take&#10;&lt;code&gt;spawn_mutex&lt;/code&gt; don&amp;rsquo;t lose their demand. But a naive &lt;code&gt;fetch_add&lt;/code&gt; would race&#10;with the owner&amp;rsquo;s &lt;code&gt;exchange(0)&lt;/code&gt;: thread A adds 1, the owner exchanges and gets&#10;0, the owner unlocks, and thread A&amp;rsquo;s 1 sits in the counter forever.&lt;/p&gt;&#10;&lt;p&gt;The outer &lt;code&gt;while&lt;/code&gt; loop is the fix. A thread that can&amp;rsquo;t get the mutex keeps&#10;spinning (yielding) until either it drains the demand itself or sees the&#10;counter back at zero, which means the owner already caught it.&lt;/p&gt;&#10;&lt;p&gt;The &lt;code&gt;target&lt;/code&gt; computation is the second piece of policy: demand is&#10;&lt;em&gt;accumulated&lt;/em&gt; into &lt;code&gt;desired_threads&lt;/code&gt;, capped at &lt;code&gt;max_pipeline_threads&lt;/code&gt; (the&#10;plan&amp;rsquo;s width), and applied by raising the slot allocator&amp;rsquo;s ceiling with&#10;&lt;code&gt;cpu_slots-&amp;gt;setMax(target)&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;spawnThreads&lt;/code&gt; then converts slots into actual OS threads:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:743&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;PipelineExecutor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;spawnThreads&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;AcquiredSlotPtr&lt;/span&gt; &lt;span class="n"&gt;slot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;cpu_slots&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;slot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;slot&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;cpu_slots&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;tryAcquire&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;slot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;thread_num&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;slot&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Count of threads in use should be updated for proper finish() condition.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// `upscale` returns the remaining headroom for spawning. Even when &amp;gt;0 we spawn&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// one thread per iteration and re-enter `upscale` after the next `tryAcquire`.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;remaining_capacity&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;upscale&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;thread_num&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Start new thread&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;pool&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;scheduleOrThrowOnError&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;thread_num&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;thread_group&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;CurrentThread&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;getGroup&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;my_slot&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;slot&lt;/span&gt;&lt;span class="p"&gt;)]&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;ThreadGroupSwitcher&lt;/span&gt; &lt;span class="nf"&gt;switcher&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;thread_group&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ThreadName&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;QUERY_ASYNC_EXECUTOR&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;try&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;executeSingleThread&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;thread_num&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;WorkloadResources&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;my_slot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;process_list_element&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(...)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// In case of exception from executor itself, stop other threads.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;getThreadContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;thread_num&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;setException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;current_exception&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;});&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;tryAcquire&lt;/code&gt; is the gate. The slot allocator may refuse to hand out a&#10;slot if the server is out of CPU budget. If it refuses, no thread is spawned&#10;and the pipeline simply runs with fewer threads.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;The thread count is not &lt;code&gt;max_threads&lt;/code&gt;; it&amp;rsquo;s &lt;code&gt;max_threads&lt;/code&gt; subject to what&#10;the scheduler is willing to give you.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;h2 id="cpu-slots-max_threads-is-a-ceiling-not-a-promise"&gt;CPU slots: &lt;code&gt;max_threads&lt;/code&gt; is a ceiling, not a promise&lt;/h2&gt;&#10;&lt;p&gt;The slot allocation is where the concurrency-control policy lives. There are&#10;four cases, and the comment enumerates them:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:605&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// There are a few possible modes of concurrency control.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 1) If we have `CREATE RESOURCE cpu (MASTER THREAD, WORKER THREAD)`:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// all thread should be allocated through scheduler using the same resource link&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 2) If we have `CREATE RESOURCE cpu (WORKER THREAD)`:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// master thread uses &amp;#34;free&amp;#34; noncompeting CPU slot, the other threads are allocated through resource scheduler&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 3) If we have two resources `CREATE RESOURCE master_cpu (MASTER THREAD)` and `CREATE RESOURCE worker_cpu (WORKER THREAD)`:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// all thread should be allocated through scheduler using different resource links&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// 4) If we have no cpu-related resources:&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// the ConcurrencyControl class is used instead of resource scheduler&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;In the default case (case 4) the allocation is deliberately &lt;em&gt;lazy&lt;/em&gt;:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:672&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;else&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Allocate CPU slots from concurrency control with guaranteed master thread slot.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Default path (lazy_allocation=true): start at max=master_threads and grow on&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// demand via setMax from the upscaling block. Zero-waste per idle pipeline.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Rollback (lazy_allocation=false): pre-branch eager allocation — request the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// full ceiling upfront and never call setMax.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;SlotCount&lt;/span&gt; &lt;span class="n"&gt;initial_max&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;lazy_allocation&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="nl"&gt;master_threads&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;num_threads&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;ConcurrencyControl&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;instance&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;allocate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;master_threads&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;initial_max&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&amp;ldquo;Zero-waste per idle pipeline&amp;rdquo; is the point. A server running a thousand&#10;concurrent queries, each of which is a small scan, doesn&amp;rsquo;t want a thousand&#10;times &lt;code&gt;max_threads&lt;/code&gt; slots reserved. It wants one slot each, growing if the&#10;query turns out to be wide.&lt;/p&gt;&#10;&lt;p&gt;The lazy flag is read exactly once, and the reason is a real bug:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:696&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Read the flag ONCE. A config reload mid-initialization would otherwise split a&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// single query between lazy and eager strategies (e.g. allocate lazy with max=1 but&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// then initialize desired_threads=num_threads, stranding subsequent setMax as a no-op).&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;lazy_allocation&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ConcurrencyControl&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;instance&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;getLazyAllocation&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;A config reload between &amp;ldquo;allocate the slots&amp;rdquo; and &amp;ldquo;set desired_threads&amp;rdquo; would&#10;leave the query in a state where &lt;code&gt;setMax&lt;/code&gt; is a no-op and the pipeline never&#10;grows. One read, one strategy, for the lifetime of the query.&lt;/p&gt;&#10;&lt;h2 id="preemption-and-downscaling"&gt;Preemption and downscaling&lt;/h2&gt;&#10;&lt;p&gt;Threads can also be taken away. Under the resource scheduler with preemption&#10;enabled, a thread&amp;rsquo;s CPU lease is renewed periodically, and the renewal can&#10;fail:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:539&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isCPULeaseRenewNeeded&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="c1"&gt;// Check if preemption is enabled (see `cpu_slot_preemption` server setting)&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;try&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Preemption point. Renewal could block execution due to CPU overload.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// It may trigger callbacks to tasks.preempt() and tasks.resume()&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;renewCPULease&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;downscale&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;resources&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;getCPULeaseSlotId&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// Downscaling. Unable to renew the lease - thread should stop (but could be rerun later).&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The renewal is checked at most every millisecond:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:119&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="nf"&gt;isCPULeaseRenewNeeded&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;lease&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;UInt64&lt;/span&gt; &lt;span class="n"&gt;now_ns&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;clock_gettime_ns&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;now_ns&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;last_renew_ns&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;1000000&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="c1"&gt;// 1 ms: do not renew too often&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;last_renew_ns&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;now_ns&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Downscaling is not &amp;ldquo;kill the thread&amp;rdquo;. It&amp;rsquo;s &amp;ldquo;let this thread stop when it&#10;finishes its current task, and don&amp;rsquo;t schedule more onto it&amp;rdquo;:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutorTasks.cpp:334&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;ExecutorTasks&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;downscale&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;lock_guard&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mutex&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;slot_id&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="n"&gt;slot_count&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;slot_count&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="n"&gt;slot_count&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;slot_id&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;use_threads&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// The highest slot was downscaled, find new highest&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;use_threads&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;slot_count&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;use_threads&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Preemption is a third thing: the slot is released &lt;em&gt;without&lt;/em&gt; downscaling, so&#10;the pipeline&amp;rsquo;s width is unchanged but the thread isn&amp;rsquo;t running. If the&#10;preempted thread was holding a task, that task is pushed back to the queue so&#10;another thread can steal it:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutorTasks.cpp:356&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;ExecutorTasks&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;preempt&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size_t&lt;/span&gt; &lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;unique_lock&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mutex&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="n"&gt;total_slots&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// We should make sure that preempted thread has no local task inside context.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// It is allowed to have tasks in `task_queue` or `fast_task_queue` because they can be stealed by other threads.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;executor_contexts&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;task&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;popTask&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;task_queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;task&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Wake up at least one thread to avoid deadlocks (all other threads maybe idle)&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;tryWakeUpAnyOtherThreadWithTasks&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// this releases the lock if it wakes up a thread&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The asymmetry is the point. A &lt;em&gt;local&lt;/em&gt; task (held in the thread&amp;rsquo;s context) is&#10;invisible to other threads and must be handed back explicitly, whereas a task&#10;in the shared queue is stealable and needs no action.&lt;/p&gt;&#10;&lt;h2 id="the-pulling-mode-executeuntil"&gt;The pulling mode: &lt;code&gt;executeUntil&lt;/code&gt;&lt;/h2&gt;&#10;&lt;p&gt;Not every query is executed to completion in one go. The HTTP protocol, for&#10;instance, wants to stream rows to the client as they become available, and&#10;the client may disconnect at any moment. That&amp;rsquo;s what &lt;code&gt;executeUntil()&lt;/code&gt; is for:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:261&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;PipelineExecutor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;executeUntil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;atomic_bool&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;yield_flag&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;uncaught_exceptions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uncaught_exceptions&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;SCOPE_EXIT&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isFinished&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;uncaught_exceptions&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;uncaught_exceptions&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;detachSpillables&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;});&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;is_execution_initialized&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;initializeExecution&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;// Acquire slot until we are done&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;single_thread_cpu_slot&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;cpu_slots&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;acquire&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;upscale&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;single_thread_cpu_slot&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;slot_id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;chassert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;single_thread_cpu_slot&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="s"&gt;&amp;#34;Unable to allocate cpu slot for the first thread, but we just allocated at least one slot&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;yield_flag&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;yield_flag&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;executeStepImpl&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;WorkloadResources&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;single_thread_cpu_slot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;process_list_element&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;yield_flag&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;tasks&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isFinished&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The &lt;code&gt;yield_flag&lt;/code&gt; is the interesting parameter. It&amp;rsquo;s checked at the bottom of&#10;the worker loop:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:576&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// We have executed single processor. Check if we need to yield execution.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;yield_flag&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="n"&gt;yield_flag&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;break&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;So the executor runs &lt;em&gt;one processor at a time&lt;/em&gt; and then checks the flag. If&#10;the flag says &amp;ldquo;enough for now&amp;rdquo;, it returns to the caller, which can hand the&#10;chunk to the client and then call &lt;code&gt;executeUntil()&lt;/code&gt; again. This is the&#10;&amp;ldquo;pulling&amp;rdquo; model at the level of the whole pipeline: the caller pulls.&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;PullingPipelineExecutor::pull()&lt;/code&gt; is the caller:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/PullingPipelineExecutor.cpp:49&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;PullingPipelineExecutor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;pull&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Chunk&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;chunk&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;executor&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;executor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;createExecutor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pipeline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;processors&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;pipeline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;process_list_element&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;executor&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;setReadProgressCallback&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pipeline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;getReadProgressCallback&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;executor&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;setStepProfiler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pipeline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;getStepProfiler&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Throws when the time limit is exceeded with `timeout_overflow_mode = &amp;#39;throw&amp;#39;`. With &amp;#39;break&amp;#39; the partial result&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// is returned as a success: the execution is cancelled with `CancelledByTimeout`, and `executeUntil` below&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// finalizes it - the pending read progress is reported and the format is finalized - before the end of the&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// data is reported.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;pipeline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;process_list_element&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;pipeline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;process_list_element&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;checkTimeLimitSoft&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;executor&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;cancel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;IProcessor&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CancelReason&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CancelledByTimeout&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;pipeline&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;process_list_element&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;checkTimeLimit&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;executor&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;executeUntil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;has_data_flag&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;chunk&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;pulling_format&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;getChunk&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;has_data_flag&lt;/code&gt; is set by the output format when it has a chunk ready. So the&#10;loop is: run the pipeline until the format has produced something (or the&#10;pipeline is finished), then hand the chunk up.&lt;/p&gt;&#10;&lt;p&gt;Note that &lt;code&gt;executeUntil&lt;/code&gt; runs the executor in &lt;strong&gt;single-threaded&lt;/strong&gt; mode&#10;(&lt;code&gt;initializeExecution(1, true)&lt;/code&gt;). The pulling executor is deliberately not&#10;parallel — it exists for cases like &lt;code&gt;INSERT ... SELECT&lt;/code&gt; into a table, or&#10;formatting a result to a client that wants to consume it incrementally.&lt;/p&gt;&#10;&lt;h2 id="trade-offs"&gt;Trade-offs&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;What this buys you.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;The pool grows &lt;em&gt;with the work&lt;/em&gt;, not with the setting. A query that turns out&#10;to be narrow never pays for more than one or two threads, even if&#10;&lt;code&gt;max_threads = 64&lt;/code&gt;. A query that turns out to be wide gets threads as fast&#10;as the scheduler will give them, without any startup latency. And the&#10;measurement is exact rather than heuristic: &lt;code&gt;pushTasks&lt;/code&gt; counts the tasks it&#10;created and subtracts the threads that could absorb them.&lt;/p&gt;&#10;&lt;p&gt;Work stealing with per-thread affinity gives good cache behaviour &lt;em&gt;and&lt;/em&gt; good&#10;load balance. The common case (a thread feeding itself) is a pointer swap&#10;with no locking; the uncommon case (one thread has all the work) is handled&#10;by theft.&lt;/p&gt;&#10;&lt;p&gt;The separation of &amp;ldquo;what work exists&amp;rdquo; from &amp;ldquo;how many resources it gets&amp;rdquo; also&#10;means the same executor serves queries with &lt;code&gt;max_threads = 1&lt;/code&gt; (no contention&#10;at all, the single thread takes everything locally) and queries with&#10;&lt;code&gt;max_threads = 128&lt;/code&gt;.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What it costs.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;The machinery is intricate, and the comments are full of post-mortems: the&#10;&lt;code&gt;try_lock&lt;/code&gt;/&lt;code&gt;pending_demand&lt;/code&gt; race, the &lt;code&gt;lazy_allocation&lt;/code&gt; config reload, the&#10;&lt;code&gt;max_scheduled_local_tasks&lt;/code&gt; starvation. Each of those is a bug that shipped&#10;and was fixed. The design is sound, but the &lt;em&gt;implementation&lt;/em&gt; is carrying the&#10;weight of a decade of production.&lt;/p&gt;&#10;&lt;p&gt;There&amp;rsquo;s also a hard limit on the demand signal. &lt;code&gt;pushTasks&lt;/code&gt; measures the&#10;tasks pushed by &lt;em&gt;one&lt;/em&gt; processor at one moment. If a pipeline is wide but each&#10;individual push produces one task, the demand signal is one at a time, and&#10;the pool grows one thread per push rather than immediately. The&#10;&lt;code&gt;initial_parallel&lt;/code&gt; computation in &lt;code&gt;initializeExecution&lt;/code&gt; exists precisely to&#10;patch this for the first wave:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/PipelineExecutor.cpp:722&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Initial queued parallelism never routes through `pushTasks`, so size setMax here to&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// cover it. For multi-source pipelines (e.g. UNION ALL of N subqueries) this prevents&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// the pipeline from being stuck single-threaded if the master&amp;#39;s first task happens not&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// to push more work. Only matters on the lazy path; the eager path already has the full&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// ceiling. `initial_parallel` is the total target — the master thread is one of its&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// consumers, no +1 needed.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;lazy_allocation&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;initial_parallel&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The preemption path is the other sharp edge. A thread that can&amp;rsquo;t renew its&#10;lease stops, and the pipeline continues with fewer threads — but if &lt;em&gt;every&lt;/em&gt;&#10;thread is preempted at once, the pipeline must not deadlock. The&#10;&lt;code&gt;threads_queue.size() + 1 == total_slots&lt;/code&gt; check in &lt;code&gt;tryGetTask&lt;/code&gt; is the&#10;mechanism that detects &amp;ldquo;the last worker is about to go idle&amp;rdquo; and calls&#10;&lt;code&gt;finish()&lt;/code&gt;:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/Processors/Executors/Runtime/V1/ExecutorTasks.cpp:158&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// This thread has no tasks to do and is going to wait.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="c1"&gt;/// Finish execution if this was the last active thread.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;chassert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;task_queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;fast_task_queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;threads_queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;total_slots&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;async_task_queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;empty&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;lock&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;unlock&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="n"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Getting this wrong in either direction is bad: finish too early and the&#10;query returns partial data, never finish and the query hangs. The &lt;code&gt;chassert&lt;/code&gt;&#10;documents that the two conditions must hold together — if the queues are not&#10;empty, the pipeline is not finished and the thread must keep waiting.&lt;/p&gt;&#10;&lt;p&gt;Finally, there&amp;rsquo;s the question of &lt;em&gt;when&lt;/em&gt; to stop growing. &lt;code&gt;desired_threads&lt;/code&gt;&#10;only ever goes up within a query. A pipeline that&amp;rsquo;s wide at the start and&#10;narrow at the end keeps its threads; there&amp;rsquo;s no downscaling based on demand,&#10;only downscaling due to preemption. For a long-running query over a table&#10;that becomes narrow, that&amp;rsquo;s wasted capacity.&lt;/p&gt;&#10;&lt;h2 id="wrapping-up"&gt;Wrapping up&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;The real win:&lt;/strong&gt; ClickHouse doesn&amp;rsquo;t guess how many threads your query&#10;needs. It measures. &lt;code&gt;pushTasks&lt;/code&gt; returns a number — how many new tasks&#10;idle threads can&amp;rsquo;t cover — and the pool grows by exactly that much, capped by&#10;the plan&amp;rsquo;s own width.&lt;/p&gt;&#10;&lt;p&gt;Two things to internalize:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;code&gt;max_threads&lt;/code&gt; is a &lt;em&gt;ceiling&lt;/em&gt;, not a schedule. If you see a query using&#10;2 threads on a 64-core box, that&amp;rsquo;s the demand signal working, not a bug.&lt;/li&gt;&#10;&lt;li&gt;The server can take threads back from you. Preemption and downscaling are&#10;first-class, and your query is expected to keep going on fewer threads.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;So when you profile a slow query, don&amp;rsquo;t count threads first. Count streams,&#10;and ask whether the pipeline had enough independent work to push into idle&#10;threads in the first place.&lt;/p&gt;&#10;</content:encoded></item></channel></rss>