<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Pacing on Opensource internals</title><link>https://articles.9j.nz/tags/pacing/</link><description>Posts filed under Pacing on Opensource internals.</description><generator>Hugo</generator><language>en-US</language><managingEditor>Jay Hubbert</managingEditor><lastBuildDate>Wed, 21 Oct 2026 04:16:00 +0000</lastBuildDate><atom:link href="https://articles.9j.nz/tags/pacing/index.xml" rel="self" type="application/rss+xml"/><item><title>How Go's GC Decides When to Collect: Heap Goal, Pacing and Mark Assist</title><link>https://articles.9j.nz/posts/how-go-paces-its-garbage-collector/</link><pubDate>Wed, 21 Oct 2026 04:16:00 +0000</pubDate><dc:creator>Jay Hubbert</dc:creator><guid isPermaLink="true">https://articles.9j.nz/posts/how-go-paces-its-garbage-collector/</guid><category>go</category><category>internals</category><category>garbage-collection</category><category>pacing</category><category>performance</category><description>Go's collector is paced by a controller that computes a heap goal from GOGC and GOMEMLIMIT, a trigger point below that goal, a 25%-of-GOMAXPROCS background mark budget, and a mutator assist ratio.</description><content:encoded>&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; Go&amp;rsquo;s GC does not collect when a counter says so; it collects when the &lt;em&gt;heap goal&lt;/em&gt; says so. The goal is &lt;code&gt;live heap × (1 + GOGC/100)&lt;/code&gt;, capped by &lt;code&gt;GOMEMLIMIT&lt;/code&gt;. The trigger is a point below the goal, computed from how fast you allocate versus how fast the collector can scan. Between trigger and goal, 25% of GOMAXPROCS marks in the background, and any mutator that allocates faster than the collector scans accumulates an &lt;em&gt;assist debt&lt;/em&gt; it must repay by doing marking work itself.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;p&gt;Every garbage collector has to answer the same question: &lt;strong&gt;when do I&#10;collect?&lt;/strong&gt; Some answer it with a timer. Some answer it with a free-list&#10;threshold. Go answers it with arithmetic on the size of the live heap,&#10;and the arithmetic is subtle enough that it deserves to be taken apart&#10;piece by piece.&lt;/p&gt;&#10;&lt;p&gt;The code lives in &lt;code&gt;src/runtime/mgcpacer.go&lt;/code&gt;, and it is the same&#10;machinery behind every number you have ever seen in &lt;code&gt;GODEBUG=gctrace=1&lt;/code&gt;&#10;output.&lt;/p&gt;&#10;&lt;h2 id="the-knobs"&gt;The knobs&lt;/h2&gt;&#10;&lt;p&gt;There are two user-facing knobs, and they do different jobs.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;GOGC&lt;/code&gt;&lt;/strong&gt; is a multiplier on the live heap. &lt;code&gt;GOGC=100&lt;/code&gt; means roughly&#10;&amp;ldquo;collect when the heap has grown to twice the live heap&amp;rdquo; — roughly,&#10;because stacks and globals count too (see below). &lt;code&gt;GOGC=off&lt;/code&gt; disables&#10;automatic collection entirely.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;GOMEMLIMIT&lt;/code&gt;&lt;/strong&gt; is a soft limit on total memory used by the runtime.&#10;It is a &lt;em&gt;limit&lt;/em&gt;, not a target: the collector will do whatever it takes&#10;to get under it, including running GC more often than &lt;code&gt;GOGC&lt;/code&gt; would&#10;suggest.&lt;/p&gt;&#10;&lt;p&gt;The controller holds both, plus a pile of derived state:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:92&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcControllerState&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kd"&gt;struct&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Initialized from GOGC. GOGC=off means no GC.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcPercent&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Int32&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// memoryLimit is the soft memory limit in bytes.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Initialized from GOMEMLIMIT. GOMEMLIMIT=off is equivalent to MaxInt64&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// which means no soft memory limit in practice.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// This is an int64 instead of a uint64 to more easily maintain parity with&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// the SetMemoryLimit API, which sets a maximum at MaxInt64. This value&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// should never be negative.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;memoryLimit&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;atomic&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Int64&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// heapMinimum is the minimum heap size at which to trigger GC.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// For small heaps, this overrides the usual GOGC*live set rule.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// When there is a very small live set but a lot of allocation, simply&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// collecting when the heap reaches GOGC*live results in many GC&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// cycles and high total per-GC overhead. This minimum amortizes this&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// per-GC overhead while keeping the heap reasonably small.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// During initialization this is set to 4MB*GOGC/100. In the case of&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// GOGC==0, this will set heapMinimum to 0, resulting in constant&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// collection even when the heap size is small, which is useful for&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// debugging.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;heapMinimum&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;h2 id="the-heap-goal"&gt;The heap goal&lt;/h2&gt;&#10;&lt;p&gt;The goal is the size the heap is allowed to reach by the end of the&#10;current cycle. It is computed at the end of the previous cycle, in&#10;&lt;code&gt;commit&lt;/code&gt;:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:1290&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Compute the next GC goal, which is when the allocated heap&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// has grown by GOGC/100 over where it started the last cycle,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// plus additional runway for non-heap sources of GC work.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcPercentHeapGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;^&lt;/span&gt;&lt;span class="nb"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcPercent&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gcPercent&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcPercent&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcPercentHeapGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;heapMarked&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;heapMarked&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;lastStackScan&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;globalsScan&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nb"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gcPercent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Apply the minimum heap size here. It&amp;#39;s defined in terms of gcPercent&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// and is only updated by functions that call commit.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcPercentHeapGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;heapMinimum&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcPercentHeapGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;heapMinimum&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gcPercentHeapGoal&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Store&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gcPercentHeapGoal&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Read that arithmetic carefully. &lt;code&gt;heapMarked&lt;/code&gt; is the live heap as&#10;measured by the last mark phase. The goal is:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;text&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-text" data-lang="text"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt; heapMarked + (heapMarked + stacks + globals) * GOGC/100&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The stacks and globals are in there because scanning them is work the&#10;collector has to do, and that work has to be paid for by &lt;em&gt;some&lt;/em&gt; amount&#10;of allocation. A program with 100 MB of live heap and 20 MB of&#10;scannable stacks is not really running with a 100 MB live set; it is&#10;running with a 120 MB one, and at &lt;code&gt;GOGC=100&lt;/code&gt; the goal lands at&#10;100 + (100 + 20) = 220 MB, not 200.&lt;/p&gt;&#10;&lt;p&gt;Then &lt;code&gt;heapGoalInternal&lt;/code&gt; picks the smaller of the &lt;code&gt;GOGC&lt;/code&gt;-based goal and&#10;the memory-limit-based goal, with a couple of adjustments:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:1000&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;gcControllerState&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;heapGoalInternal&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;goal&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;minTrigger&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Start with the goal calculated for gcPercent.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;goal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gcPercentHeapGoal&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Check if the memory-limit-based goal is smaller, and if so, pick that.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;newGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;memoryLimitHeapGoal&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;newGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;goal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;goal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;newGoal&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;else&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The interesting part is the &lt;code&gt;else&lt;/code&gt; branch: when the memory limit is&#10;&lt;em&gt;not&lt;/em&gt; the binding constraint, the goal is nudged upward to guarantee&#10;the sweeper has runway, and to guarantee a minimum distance between&#10;where the GC triggered and where it will finish.&lt;/p&gt;&#10;&lt;h2 id="the-trigger"&gt;The trigger&lt;/h2&gt;&#10;&lt;p&gt;The trigger is where the GC actually starts. It is always strictly&#10;below the goal, and the gap between them is the &amp;ldquo;runway&amp;rdquo; — the amount&#10;of allocation the program can do between the collector starting and&#10;finishing.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:1239&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Compute the trigger from our bounds and the runway stored by commit.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="kd"&gt;var&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;uint64&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;runway&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;runway&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;runway&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;goal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;minTrigger&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;else&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;goal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;runway&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;minTrigger&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;min&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;maxTrigger&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;goal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nb"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;trigger=&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s"&gt;&amp;#34; heapGoal=&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;goal&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s"&gt;&amp;#34;\n&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nb"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;minTrigger=&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;minTrigger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s"&gt;&amp;#34; maxTrigger=&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;maxTrigger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s"&gt;&amp;#34;\n&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;throw&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;produced a trigger greater than the heap goal&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;trigger&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;goal&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The runway itself is an estimate. The controller measures, each cycle,&#10;the ratio between the bytes your program allocates per unit of CPU&#10;time and the bytes the collector scans per unit of CPU time — the&#10;&amp;ldquo;cons/mark&amp;rdquo; ratio — and multiplies it by the expected scan work to&#10;figure out how many bytes you will allocate while the collector is&#10;busy.&lt;/p&gt;&#10;&lt;p&gt;The bounds &lt;code&gt;minTrigger&lt;/code&gt; and &lt;code&gt;maxTrigger&lt;/code&gt; keep the trigger inside a&#10;sane window:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:1160&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// These constants determine the bounds on the GC trigger as a fraction&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// of heap bytes allocated between the start of a GC (heapLive == heapMarked)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// and the end of a GC (heapLive == heapGoal).&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// The constants are obscured in this way for efficiency. The denominator&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// of the fraction is always a power-of-two for a quick division, so that&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// the numerator is a single constant integer multiplication.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;triggerRatioDen&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// The minimum trigger constant was chosen empirically: given a sufficiently&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// fast/scalable allocator with 48 Ps that could drive the trigger ratio&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// to &amp;lt;0.05, this constant causes applications to retain the same peak&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// RSS compared to not having this allocator.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;minTriggerRatioNum&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;45&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// ~0.7&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// The maximum trigger constant is chosen somewhat arbitrarily, but the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// current constant has served us well over the years.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;maxTriggerRatioNum&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;61&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// ~0.95&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;So the trigger sits between roughly 70% and 95% of the way from the&#10;live heap to the goal. Too early and you are allocating black in a&#10;nearly-permanent GC, which grows RSS; too late and there is no runway&#10;left when the collector needs it.&lt;/p&gt;&#10;&lt;h2 id="the-phases"&gt;The phases&lt;/h2&gt;&#10;&lt;p&gt;The GC moves through three phases, and the write barrier&amp;rsquo;s behaviour&#10;is a function of them:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgc.go:250&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_GCoff&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;iota&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// GC not running; sweeping in background, write barrier disabled&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_GCmark&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// GC marking roots and workbufs: allocate black, write barrier ENABLED&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;_GCmarktermination&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// GC mark termination: allocate black, P&amp;#39;s help GC, write barrier ENABLED&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;There is also a separate axis for &lt;em&gt;how&lt;/em&gt; concurrent the cycle is:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgc.go:667&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// gcMode indicates how concurrent a GC cycle should be.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcMode&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcBackgroundMode&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcMode&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;iota&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// concurrent GC and sweep&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcForceMode&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// stop-the-world GC now, concurrent sweep&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcForceBlockMode&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="c1"&gt;// stop-the-world GC now and STW sweep (forced by user)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;and a separate axis for &lt;em&gt;what&lt;/em&gt; caused the cycle:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgc.go:686&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// gcTriggerHeap indicates that a cycle should be started when&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// the heap size reaches the trigger heap size computed by the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// controller.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcTriggerHeap&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcTriggerKind&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;iota&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// gcTriggerTime indicates that a cycle should be started when&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// it&amp;#39;s been more than forcegcperiod nanoseconds since the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// previous GC cycle.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcTriggerTime&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// gcTriggerCycle indicates that a cycle should be started if&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// we have not yet started cycle number gcTrigger.n (relative&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// to work.cycles).&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcTriggerCycle&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;gcTriggerHeap&lt;/code&gt; is the normal case. &lt;code&gt;gcTriggerTime&lt;/code&gt; is the&#10;two-minute forced collection, and &lt;code&gt;gcTriggerCycle&lt;/code&gt; is &lt;code&gt;runtime.GC()&lt;/code&gt;.&lt;/p&gt;&#10;&lt;h2 id="the-background-mark-budget-25"&gt;The background mark budget: 25%&lt;/h2&gt;&#10;&lt;p&gt;The controller dedicates a fixed fraction of the CPU to marking in the&#10;background, and makes up any shortfall with mutator assists:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:16&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// gcGoalUtilization is the goal CPU utilization for&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// marking as a fraction of GOMAXPROCS.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Increasing the goal utilization will shorten GC cycles as the GC&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// has more resources behind it, lessening costs from the write barrier,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// but comes at the cost of increasing mutator latency.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcGoalUtilization&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcBackgroundUtilization&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// gcBackgroundUtilization is the fixed CPU utilization for background&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// marking. It must be &amp;lt;= gcGoalUtilization. The difference between&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// gcGoalUtilization and gcBackgroundUtilization will be made up by&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// mark assists. The scheduler will aim to use within 50% of this&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// goal.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// As a general rule, there&amp;#39;s little reason to set gcBackgroundUtilization&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// &amp;lt; gcGoalUtilization. One reason might be in mostly idle applications,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// where goroutines are unlikely to assist at all, so the actual&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// utilization will be lower than the goal. But this is moot point&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// because the idle mark workers already soak up idle CPU resources.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// These two values are still kept separate however because they are&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// distinct conceptually, and in previous iterations of the pacer the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// distinction was more important.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gcBackgroundUtilization&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mf"&gt;0.25&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Twenty-five percent of GOMAXPROCS. On a 16-core box, four cores&amp;rsquo; worth&#10;of dedicated marking. That number is turned into a worker count at the&#10;start of each cycle:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:398&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Compute the background mark utilization goal. In general,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// this may not come out exactly. We round the number of&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// dedicated workers so that the utilization is closest to&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// 25%. For small GOMAXPROCS, this would introduce too much&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// error, so we add fractional workers in that case.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;totalUtilizationGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;procs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcBackgroundUtilization&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;dedicatedMarkWorkersNeeded&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;int64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalUtilizationGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;utilError&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dedicatedMarkWorkersNeeded&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nx"&gt;totalUtilizationGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;maxUtilError&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mf"&gt;0.3&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;utilError&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;maxUtilError&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;||&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;utilError&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;maxUtilError&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Rounding put us more than 30% off our goal. With&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// gcBackgroundUtilization of 25%, this happens for&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// GOMAXPROCS&amp;lt;=3 or GOMAXPROCS=6. Enable fractional&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// workers to compensate.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dedicatedMarkWorkersNeeded&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;totalUtilizationGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Too many dedicated workers.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;dedicatedMarkWorkersNeeded&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fractionalUtilizationGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalUtilizationGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dedicatedMarkWorkersNeeded&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;procs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;else&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;fractionalUtilizationGoal&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;25% of 3 procs is 0.75, which cannot be rounded to a whole number of&#10;workers without a 30%+ error. That is what the &lt;em&gt;fractional&lt;/em&gt; worker is&#10;for: a worker that runs on a fraction of a P&amp;rsquo;s time, self-preempting&#10;when it has used its share. &lt;code&gt;idle&lt;/code&gt; workers are the third kind — they&#10;run only when the P has nothing else to do, and their time is&#10;essentially free because the CPU was going idle anyway.&lt;/p&gt;&#10;&lt;h2 id="mark-assist-the-mutator-pays-for-its-own-garbage"&gt;Mark assist: the mutator pays for its own garbage&lt;/h2&gt;&#10;&lt;p&gt;If the background workers cannot keep up, the mutator has to help.&#10;The controller computes an assist ratio — scan work per byte allocated&#10;— and the allocator charges every allocation against it:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:583&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Compute the mutator assist ratio so by the time the mutator&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// allocates the remaining heap bytes up to heapGoal, it will&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// have done (or stolen) the remaining amount of scan work.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Note that the assist ratio values are updated atomically&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// but not together. This means there may be some degree of&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// skew between the two values. This is generally OK as the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// values shift relatively slowly over the course of a GC&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// cycle.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;assistWorkPerByte&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scanWorkRemaining&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;heapRemaining&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;assistBytesPerWork&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;heapRemaining&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scanWorkRemaining&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assistWorkPerByte&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Store&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;assistWorkPerByte&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;c&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assistBytesPerWork&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Store&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;assistBytesPerWork&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Two numbers, reciprocals of each other. &lt;code&gt;assistWorkPerByte&lt;/code&gt; is how much&#10;scanning one byte of allocation earns you. &lt;code&gt;assistBytesPerWork&lt;/code&gt; is how&#10;many bytes of allocation one unit of scanning work repays.&lt;/p&gt;&#10;&lt;p&gt;The debt accounting lives on the goroutine. Every allocation subtracts&#10;from the debt; when the debt goes negative, the goroutine must assist:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/malloc_stubs.go:169&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kd"&gt;func&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;deductAssistCredit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kt"&gt;uintptr&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;assistG&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nf"&gt;getg&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;assistG&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;m&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;curg&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;!=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="kc"&gt;nil&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;assistG&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;assistG&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;m&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;curg&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;assistG&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gcAssistBytes&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;-=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;int64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;assistG&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gcAssistBytes&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nf"&gt;gcAssistAlloc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;assistG&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Note that &lt;code&gt;gcAssistBytes&lt;/code&gt; is &lt;em&gt;negative&lt;/em&gt; when you owe. The assist&#10;routine turns that negative number into an amount of work:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcmark.go:559&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Compute the amount of scan work we need to do to make the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// balance positive. When the required amount of work is low,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// we over-assist to build up credit for future allocations&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// and amortize the cost of assisting.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;assistWorkPerByte&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcController&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assistWorkPerByte&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;assistBytesPerWork&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcController&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assistBytesPerWork&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;debtBytes&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;gp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gcAssistBytes&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;scanWork&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;int64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;assistWorkPerByte&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;debtBytes&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="k"&gt;if&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;scanWork&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcOverAssistWork&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;scanWork&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcOverAssistWork&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;debtBytes&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;int64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;assistBytesPerWork&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;scanWork&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;gcOverAssistWork&lt;/code&gt; is 64 KiB of scan work. If your debt is small, you&#10;do that much anyway — over-assisting on purpose, so that the next few&#10;thousand allocations do not each trigger a trip through the scheduler.&lt;/p&gt;&#10;&lt;p&gt;Then the assist runs, and the work done is credited back:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcmark.go:749&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Record that we did this much scan work.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Back out the number of bytes of assist credit that&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// this scan work counts for. The &amp;#34;1+&amp;#34; is a poor man&amp;#39;s&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// round-up, to ensure this adds credit even if&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// assistBytesPerWork is very low.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;assistBytesPerWork&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;:=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;gcController&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;assistBytesPerWork&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;Load&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;gp&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gcAssistBytes&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;+=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nb"&gt;int64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;assistBytesPerWork&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nb"&gt;float64&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;workDone&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Before doing its own work, an assist tries to steal credit from the&#10;background workers&amp;rsquo; credit pool, and if it cannot pay off its debt&#10;after working, it parks on the assist queue until the collector hands&#10;it credit.&lt;/p&gt;&#10;&lt;h2 id="the-soft-memory-limit"&gt;The soft memory limit&lt;/h2&gt;&#10;&lt;p&gt;&lt;code&gt;GOMEMLIMIT&lt;/code&gt; puts the collector in a different regime. The goal is no&#10;longer derived from the live heap; it is derived from how much memory&#10;the runtime has mapped and how much of the limit is already spoken&#10;for:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:1071&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// In practice this computation looks like the following:&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// goal := memoryLimit - ((mappedReady - heapFree - heapAlloc) + max(mappedReady - memoryLimit, 0))&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// ^1 ^2&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// goal -= goal / 100 * memoryLimitHeapGoalHeadroomPercent&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// ^3&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// Let&amp;#39;s break this down.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;//&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// The first term (marker 1) is everything that contributes to the memory limit and isn&amp;#39;t&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// or couldn&amp;#39;t become heap objects. It represents, broadly speaking, non-heap overheads.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Three adjustments: subtract the non-heap overhead, subtract any&#10;overage past the limit, and subtract a few percent of headroom so that&#10;pacing inaccuracies do not immediately push you back over. The&#10;headroom has a floor:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/mgcpacer.go:66&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// memoryLimitMinHeapGoalHeadroom is the minimum amount of headroom the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// pacer gives to the heap goal when operating in the memory-limited regime.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// That is, it&amp;#39;ll reduce the heap goal by this many extra bytes off of the&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="c1"&gt;// base calculation, at minimum.&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="nx"&gt;memoryLimitMinHeapGoalHeadroom&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&amp;lt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;20&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;One megabyte, because the pacer&amp;rsquo;s inputs get fuzzy on small heaps.&lt;/p&gt;&#10;&lt;h2 id="what-to-measure"&gt;What to measure&lt;/h2&gt;&#10;&lt;p&gt;The runtime exposes the numbers as metrics:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;go&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-go" data-lang="go"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/runtime/metrics/description.go:289&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s"&gt;&amp;#34;/gc/heap/goal:bytes&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;Description&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s"&gt;&amp;#34;Heap size target for the end of the GC cycle.&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;Kind&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;KindUint64&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s"&gt;&amp;#34;/gc/heap/live:bytes&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;Description&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s"&gt;&amp;#34;Heap memory occupied by live objects that were marked by the previous GC.&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&#9;&lt;/span&gt;&lt;span class="nx"&gt;Kind&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;KindUint64&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#9;&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;/gc/heap/goal:bytes&lt;/code&gt; minus &lt;code&gt;/gc/heap/live:bytes&lt;/code&gt; is the runway you&#10;have. If the goal is barely above the live heap, your live set is&#10;growing. If the goal is huge, you are over-allocating.&lt;/p&gt;&#10;&lt;p&gt;&lt;code&gt;GODEBUG=gctrace=1&lt;/code&gt; prints the same numbers per cycle, along with the&#10;CPU time split between assists, dedicated workers, fractional workers&#10;and idle workers.&lt;/p&gt;&#10;&lt;h2 id="trade-offs"&gt;Trade-offs&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;What &lt;code&gt;GOGC&lt;/code&gt; gives you:&lt;/strong&gt; a direct, predictable trade between heap&#10;size and GC frequency. &lt;code&gt;GOGC=100&lt;/code&gt; means &amp;ldquo;spend memory to spend less&#10;CPU&amp;rdquo;. &lt;code&gt;GOGC=50&lt;/code&gt; halves the garbage-to-live ratio. &lt;code&gt;GOGC=off&lt;/code&gt; means the&#10;program must manage its own memory.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What it costs:&lt;/strong&gt; a larger heap means a larger live set to scan next&#10;cycle, and the scan cost is superlinear in cache behaviour even if&#10;linear in bytes.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What assists give you:&lt;/strong&gt; the collector never has to stop the world&#10;to keep up with an allocation-heavy program. The mutator pays in&#10;latency instead, which is usually the better trade.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What it costs:&lt;/strong&gt; assists are per-goroutine latency spikes on the&#10;allocation path, and a program that allocates in tight loops will feel&#10;them as jitter.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What the soft memory limit gives you:&lt;/strong&gt; a ceiling on RSS that&#10;survives a change in the program&amp;rsquo;s allocation behaviour.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What it costs:&lt;/strong&gt; the pacer becomes conservative in a way that is hard&#10;to predict, and if the limit is set too low the program spends its&#10;time in GC rather than doing work.&lt;/p&gt;&#10;&lt;h2 id="caveats"&gt;Caveats&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;GOGC&lt;/code&gt; is a multiplier, not a target.&lt;/strong&gt; The heap goal is also&#10;raised by the size of your stacks and globals, and by a floor of a few&#10;megabytes. A program with a large live set and &lt;code&gt;GOGC=10&lt;/code&gt; still runs a&#10;big heap.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;The memory limit is soft.&lt;/strong&gt; &lt;code&gt;GOMEMLIMIT&lt;/code&gt; is a target the &lt;em&gt;runtime&lt;/em&gt;&#10;tries to respect; it is not a limit the OS enforces, and the runtime&#10;can exceed it if it must (the goroutine stacks of a million goroutines&#10;are not the GC&amp;rsquo;s business).&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;gcController.heapLive&lt;/code&gt; over-estimates.&lt;/strong&gt; It counts whole spans when&#10;it updates, because it is updated when a span is fetched from an&#10;mcentral. The comment says so explicitly: &amp;ldquo;It&amp;rsquo;s better to overestimate&#10;than to underestimate because 1) this triggers the GC earlier than&#10;necessary rather than potentially too late&amp;rdquo;.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;The assist ratio is approximate.&lt;/strong&gt; The two ratio fields are updated&#10;atomically but not together, so they can be briefly skewed relative to&#10;each other. The values move slowly, so it does not matter in practice.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;code&gt;GODEBUG=gctrace=1&lt;/code&gt; is the tool, not the metrics.&lt;/strong&gt; The metrics tell&#10;you the goal and the live heap; the trace tells you where the CPU&#10;went.&lt;/p&gt;&#10;&lt;h2 id="wrapping-up"&gt;Wrapping up&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;The one thing to remember:&lt;/strong&gt; the collector starts at the &lt;em&gt;trigger&lt;/em&gt;,&#10;not at the goal, and finishes at the goal. The gap between them is&#10;runway, and the runway is what keeps the GC from having to stop the&#10;world.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;The part people get wrong:&lt;/strong&gt; &lt;code&gt;GOGC=100&lt;/code&gt; does not mean &amp;ldquo;collect when&#10;the heap doubles&amp;rdquo;. It means &amp;ldquo;collect when the heap grows by 100% of&#10;the live heap &lt;em&gt;plus&lt;/em&gt; the scannable stacks and globals&amp;rdquo;, floored at a&#10;few megabytes, and then capped by whatever &lt;code&gt;GOMEMLIMIT&lt;/code&gt; says.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;What to go do about it:&lt;/strong&gt; turn on &lt;code&gt;GODEBUG=gctrace=1&lt;/code&gt; and read the&#10;&amp;ldquo;goal&amp;rdquo; number next to your actual heap size. If they are far apart,&#10;you have slack and can afford a lower &lt;code&gt;GOGC&lt;/code&gt;. If they are close, you&#10;are running out of runway and should look at allocation rate before&#10;touching anything else.&lt;/p&gt;&#10;&lt;h2 id="further-reading"&gt;Further reading&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mgcpacer.go&lt;/code&gt; — the whole pacer: heap goal, trigger,&#10;assist ratio, worker counts, and the memory-limit goal.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mgc.go&lt;/code&gt; — the GC phases, trigger kinds, GC modes, and&#10;&lt;code&gt;gcMarkDone&lt;/code&gt;&amp;rsquo;s termination check.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mgcmark.go&lt;/code&gt; — &lt;code&gt;gcAssistAlloc&lt;/code&gt; and &lt;code&gt;gcAssistAlloc1&lt;/code&gt;,&#10;the mutator assist path and the assist queue.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/malloc_stubs.go&lt;/code&gt; — &lt;code&gt;deductAssistCredit&lt;/code&gt;, where every&#10;allocation is charged.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mgcwork.go&lt;/code&gt; — the &lt;code&gt;gcWork&lt;/code&gt; type and the scan-work&#10;credit accounting that feeds the assist ratio.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mgcsweep.go&lt;/code&gt; — &lt;code&gt;gcPaceSweeper&lt;/code&gt;, the other half of the&#10;pacing story.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/mgcscavenge.go&lt;/code&gt; — &lt;code&gt;gcPaceScavenger&lt;/code&gt;, the memory-limit&#10;counterpart of the heap goal.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;src/runtime/metrics/description.go&lt;/code&gt; — the metrics that expose the&#10;goal and the live heap.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;</content:encoded></item></channel></rss>