<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>C-Plus-Plus on Opensource internals</title><link>https://articles.9j.nz/tags/c-plus-plus/</link><description>Posts filed under C-Plus-Plus on Opensource internals.</description><generator>Hugo</generator><language>en-US</language><managingEditor>Jay Hubbert</managingEditor><lastBuildDate>Thu, 22 Oct 2026 10:10:00 +0000</lastBuildDate><atom:link href="https://articles.9j.nz/tags/c-plus-plus/index.xml" rel="self" type="application/rss+xml"/><item><title>The Auxiliary Buffer: How a DuckDB Vector Owns Memory It Never Allocated</title><link>https://articles.9j.nz/posts/how-a-duckdb-vector-owns-memory-it-never-allocated/</link><pubDate>Thu, 22 Oct 2026 10:10:00 +0000</pubDate><dc:creator>Jay Hubbert</dc:creator><guid isPermaLink="true">https://articles.9j.nz/posts/how-a-duckdb-vector-owns-memory-it-never-allocated/</guid><category>duckdb</category><category>vectorized-execution</category><category>internals</category><category>memory</category><category>c-plus-plus</category><description>A sliced DuckDB vector points into its parent's bytes and carries a shared_ptr that keeps the parent alive. Here is the type that makes it safe.</description><content:encoded>&lt;blockquote&gt;&#10;&lt;p&gt;&lt;strong&gt;TL;DR:&lt;/strong&gt; A &lt;code&gt;VectorBuffer&lt;/code&gt; owns its data bytes. But it can also own &lt;em&gt;other people&amp;rsquo;s&lt;/em&gt; bytes without copying them, by stashing a polymorphic &lt;code&gt;AuxiliaryDataHolder&lt;/code&gt; in an &lt;code&gt;AuxiliaryDataSet&lt;/code&gt;. The star example: slicing a vector is a pointer bump (&lt;code&gt;data_ptr + type_size * offset&lt;/code&gt;) plus a &lt;code&gt;shared_ptr&lt;/code&gt; to the parent, so the parent cannot die while the child points into it. No memcpy, no dangling slice — the lifetime is enforced by the type system.&lt;/p&gt;&#10;&lt;p&gt;The same mechanism keeps string heaps, pinned storage blocks, and selection-vector data alive across every copy, slice and filter in the engine.&lt;/p&gt;&#10;&lt;/blockquote&gt;&#10;&lt;h2 id="the-16-kib-copy-you-dont-have-to-do"&gt;The 16 KiB copy you don&amp;rsquo;t have to do&lt;/h2&gt;&#10;&lt;p&gt;Here is a situation the engine hits constantly.&lt;/p&gt;&#10;&lt;p&gt;A scan produces a chunk of 2048 rows. A filter runs over it. The filter&amp;rsquo;s output is the subset of rows that passed — say 37 of them. Downstream operators need a chunk containing those 37 rows.&lt;/p&gt;&#10;&lt;p&gt;The naive implementation copies 37 rows into a fresh buffer. That is fine. Now consider what actually happens in a real query: &lt;code&gt;WHERE&lt;/code&gt; clauses stack, projections narrow columns, joins combine chunks, and every one of those steps produces a &lt;em&gt;sub-range&lt;/em&gt; of the previous chunk. If every step copies, a query over a billion rows does a billion rows&amp;rsquo; worth of memcpy, and the engine spends its time in &lt;code&gt;memcpy&lt;/code&gt; instead of in the user&amp;rsquo;s aggregation.&lt;/p&gt;&#10;&lt;p&gt;DuckDB&amp;rsquo;s answer: a sub-range of a chunk is just a chunk whose data pointer starts later. Here is the entire implementation:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/common/vector/flat_vector.cpp:97&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;StandardVectorBuffer&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;SliceInternal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;LogicalType&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;D_ASSERT&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;capacity&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;count_t&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;offset_ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data_ptr&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;type_size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;make_buffer&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;StandardVectorBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;offset_ptr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;type_size&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;GetValidityMask&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;Slice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;validity&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;AddAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;make_uniq&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBufferHolder&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;shared_from_this&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Four meaningful lines:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;&lt;code&gt;offset_ptr = data_ptr + type_size * offset&lt;/code&gt; — the new buffer points &lt;em&gt;into&lt;/em&gt; the old buffer&amp;rsquo;s allocation. No data is copied.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;make_buffer&amp;lt;StandardVectorBuffer&amp;gt;(offset_ptr, count, type_size)&lt;/code&gt; — a new &lt;code&gt;VectorBuffer&lt;/code&gt; object is created that wraps that pointer. Note the constructor takes a raw &lt;code&gt;data_ptr&lt;/code&gt;, not an allocation, so the new buffer does not own the bytes.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;result-&amp;gt;GetValidityMask().Slice(validity, offset, count)&lt;/code&gt; — the NULL bitmap is sliced the same way: a view, not a copy.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;result-&amp;gt;AddAuxiliaryData(make_uniq&amp;lt;VectorBufferHolder&amp;gt;(shared_from_this()))&lt;/code&gt; — &lt;strong&gt;and here is the interesting part.&lt;/strong&gt;&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;Step 4 is the entire subject of this article.&lt;/p&gt;&#10;&lt;h2 id="the-problem-with-step-4"&gt;The problem with step 4&lt;/h2&gt;&#10;&lt;p&gt;The new buffer points into the old buffer&amp;rsquo;s memory. If the old buffer is freed, the new buffer is a dangling pointer, and reading it gives you garbage — or a segfault, or (much worse) plausible-looking wrong answers.&lt;/p&gt;&#10;&lt;p&gt;C++&amp;rsquo;s usual answer is to copy the data. Copying is correct and expensive.&lt;/p&gt;&#10;&lt;p&gt;DuckDB&amp;rsquo;s answer is: &lt;strong&gt;make it impossible for the old buffer to be freed while the new one exists.&lt;/strong&gt; The way to do that in C++ is to hold a &lt;code&gt;shared_ptr&lt;/code&gt; to it. And since the parent &lt;code&gt;VectorBuffer&lt;/code&gt; already inherits &lt;code&gt;enable_shared_from_this&amp;lt;VectorBuffer&amp;gt;&lt;/code&gt;, the parent can hand out a reference to itself:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/include/duckdb/common/types/vector_buffer.hpp:76&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;VectorBufferHolder&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;AuxiliaryDataHolder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;explicit&lt;/span&gt; &lt;span class="n"&gt;VectorBufferHolder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;buffer_p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer_p&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;private&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The child buffer stores a &lt;code&gt;shared_ptr&amp;lt;VectorBuffer&amp;gt;&lt;/code&gt; to its parent. As long as the child lives, the parent&amp;rsquo;s refcount is at least one and the parent&amp;rsquo;s destructor cannot run. When the child dies, the refcount drops and the parent is freed if nobody else wants it.&lt;/p&gt;&#10;&lt;p&gt;The lifetime is now a property of the type system, not of programmer discipline. You cannot forget to keep the parent alive, because keeping it alive is what the constructor does.&lt;/p&gt;&#10;&lt;h2 id="the-auxiliary-data-hierarchy"&gt;The auxiliary data hierarchy&lt;/h2&gt;&#10;&lt;p&gt;&lt;code&gt;VectorBufferHolder&lt;/code&gt; is one member of a small family. Here is the whole family:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/include/duckdb/common/types/vector_buffer.hpp:46&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="nc"&gt;AuxiliaryDataHolder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;virtual&lt;/span&gt; &lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;AuxiliaryDataHolder&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;virtual&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="nf"&gt;GetAllocationSize&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;struct&lt;/span&gt; &lt;span class="nc"&gt;AuxiliaryDataSet&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;vector&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;unique_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;AuxiliaryDataHolder&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;PinnedBufferHolder&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;AuxiliaryDataHolder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;explicit&lt;/span&gt; &lt;span class="n"&gt;PinnedBufferHolder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BufferHandle&lt;/span&gt; &lt;span class="n"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="o"&gt;~&lt;/span&gt;&lt;span class="n"&gt;PinnedBufferHolder&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;override&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;private&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;BufferHandle&lt;/span&gt; &lt;span class="n"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;AuxiliaryDataSetHolder&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;AuxiliaryDataHolder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;explicit&lt;/span&gt; &lt;span class="n"&gt;AuxiliaryDataSetHolder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;AuxiliaryDataSet&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;auxiliary_data&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;private&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;AuxiliaryDataSet&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;auxiliary_data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The design is a classic type-erased bag:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;code&gt;AuxiliaryDataHolder&lt;/code&gt; is an abstract base with a virtual destructor and an optional &lt;code&gt;GetAllocationSize()&lt;/code&gt; hook so that memory accounting can walk the bag.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;AuxiliaryDataSet&lt;/code&gt; is a &lt;code&gt;vector&amp;lt;unique_ptr&amp;lt;AuxiliaryDataHolder&amp;gt;&amp;gt;&lt;/code&gt; — the bag itself, heap-allocated on demand.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;AuxiliaryDataSetHolder&lt;/code&gt; holds a whole &lt;em&gt;bag&lt;/em&gt;, not a single item. That is the &amp;ldquo;share my parent&amp;rsquo;s bag&amp;rdquo; holder.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;And the bag hangs off the buffer:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/include/duckdb/common/types/vector_buffer.hpp:119&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;AddAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;unique_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;AuxiliaryDataHolder&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;aux_data_p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;auxiliary_data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="n"&gt;auxiliary_data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;make_buffer&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;AuxiliaryDataSet&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;auxiliary_data&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;push_back&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;aux_data_p&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;AuxiliaryDataSet&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;GetAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;auxiliary_data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;virtual&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;ClearAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;auxiliary_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;reset&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Note the lazy allocation: the bag is only created when something is actually put into it. A plain &lt;code&gt;INTEGER&lt;/code&gt; column with no strings and no slices has &lt;strong&gt;no&lt;/strong&gt; &lt;code&gt;AuxiliaryDataSet&lt;/code&gt; at all — just a null &lt;code&gt;buffer_ptr&lt;/code&gt;.&lt;/p&gt;&#10;&lt;h2 id="three-kinds-of-thing-you-can-hold"&gt;Three kinds of thing you can hold&lt;/h2&gt;&#10;&lt;p&gt;&lt;strong&gt;1. A parent vector buffer&lt;/strong&gt; (&lt;code&gt;VectorBufferHolder&lt;/code&gt;). Used by slicing, as above.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;2. Another buffer&amp;rsquo;s entire auxiliary set&lt;/strong&gt; (&lt;code&gt;AuxiliaryDataSetHolder&lt;/code&gt;). This is how string heaps travel.&lt;/p&gt;&#10;&lt;p&gt;When DuckDB stores a &lt;code&gt;VARCHAR&lt;/code&gt; column, the 2048 &lt;code&gt;string_t&lt;/code&gt; structs live in the vector buffer, but the &lt;em&gt;characters&lt;/em&gt; live in a separate heap. If a string is longer than 12 bytes it is a pointer into that heap; if it is shorter it is inlined in the &lt;code&gt;string_t&lt;/code&gt; itself.&lt;/p&gt;&#10;&lt;p&gt;Now slice a string vector. The &lt;code&gt;string_t&lt;/code&gt; array can be sliced with a pointer bump, but the heap cannot — it is a separate allocation that the parent owns. So the child needs to keep the parent&amp;rsquo;s heap alive:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/common/vector/string_vector.cpp:139&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;VectorStringBuffer&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;SliceInternal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;LogicalType&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;type_size&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GetTypeIdSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;InternalType&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;offset_ptr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data_ptr&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;type_size&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;count_t&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;make_buffer&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorStringBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;offset_ptr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;GetValidityMask&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;Slice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;validity&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;AddAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;make_uniq&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBufferHolder&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;shared_from_this&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Same shape as the flat case — but note that &lt;code&gt;VectorStringBuffer&lt;/code&gt;&amp;rsquo;s &lt;em&gt;own&lt;/em&gt; auxiliary set contains the string heap (a &lt;code&gt;StringHeapHolder&lt;/code&gt;). The child now holds a &lt;code&gt;VectorBufferHolder&lt;/code&gt; pointing at the parent, and the parent&amp;rsquo;s bag contains the heap. One level of indirection keeps the whole chain alive.&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;3. A pinned storage block&lt;/strong&gt; (&lt;code&gt;PinnedBufferHolder&lt;/code&gt;). This one is different in kind: it holds a &lt;code&gt;BufferHandle&lt;/code&gt;, which is DuckDB&amp;rsquo;s buffer-manager pin. Pinning a block prevents the buffer manager from evicting it. Putting a &lt;code&gt;BufferHandle&lt;/code&gt; inside a vector means that as long as the vector is alive, the storage block stays pinned and mapped.&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/common/vector/string_vector.cpp:235&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;StringVector&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;AddAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Vector&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;vector&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;unique_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;AuxiliaryDataHolder&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;vector&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;StringVector&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;AddHandle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Vector&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;vector&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;BufferHandle&lt;/span&gt; &lt;span class="n"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;AddAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;vector&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;make_uniq&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;PinnedBufferHolder&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;handle&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;StringVector&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;AddHeapReference&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Vector&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;vector&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Vector&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;vector&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;AddHeapReference&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;&lt;code&gt;AddHandle&lt;/code&gt; is the entry point: a vector that reads strings directly out of a Parquet or CSV buffer (rather than copying them into a heap) attaches the pin to the vector. When the vector is recycled, the pin is released with it. The buffer manager never has to be told explicitly.&lt;/p&gt;&#10;&lt;h2 id="walking-through-dictionaries"&gt;Walking through dictionaries&lt;/h2&gt;&#10;&lt;p&gt;There is a subtlety with &lt;code&gt;AddHeapReference&lt;/code&gt;. If the &lt;em&gt;source&lt;/em&gt; vector is a dictionary vector, the heap it actually uses belongs to the dictionary&amp;rsquo;s &lt;em&gt;child&lt;/em&gt;, not to the dictionary itself. So the reference has to be chased:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/common/types/vector.cpp:303&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;Vector&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;AddHeapReference&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Vector&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;GetVectorType&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;VectorType&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;DICTIONARY_VECTOR&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;AddHeapReference&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DictionaryVector&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Child&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;auxiliary_data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;GetAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;auxiliary_data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;AddAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;make_uniq&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;AuxiliaryDataSetHolder&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;auxiliary_data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Three lines of recursion, then the interesting bit: the target gets an &lt;code&gt;AuxiliaryDataSetHolder&lt;/code&gt; pointing at the source&amp;rsquo;s &lt;em&gt;entire&lt;/em&gt; auxiliary set. Not a copy of the heap — a reference to the bag that contains it.&lt;/p&gt;&#10;&lt;p&gt;This is why the bag is shareable as a unit. Rather than enumerate &amp;ldquo;the things a vector might need to keep alive&amp;rdquo; and copy each one, DuckDB says: &amp;ldquo;here is the whole bag; hold onto it.&amp;rdquo; The bag is reference-counted (&lt;code&gt;buffer_ptr&amp;lt;AuxiliaryDataSet&amp;gt;&lt;/code&gt;), so this is one refcount bump, not a deep copy of the contents.&lt;/p&gt;&#10;&lt;h2 id="where-the-slicing-actually-happens"&gt;Where the slicing actually happens&lt;/h2&gt;&#10;&lt;p&gt;The buffer-level &lt;code&gt;Slice&lt;/code&gt; is where the type dispatch happens, and it is worth reading because of how it handles the constant case:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/common/types/vector_buffer.cpp:200&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;VectorBuffer&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Slice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;LogicalType&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;vector_type&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;VectorType&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CONSTANT_VECTOR&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="c1"&gt;// constant vectors do not need to get sliced - but we do need to update the count&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;ConstantSlice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count_t&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;SliceInternal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;Size&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="nf"&gt;InternalException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;Slice with offset,end did not set size correctly&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;A constant vector has &lt;em&gt;one&lt;/em&gt; physical value, so &amp;ldquo;slicing&amp;rdquo; it cannot mean &amp;ldquo;take a pointer offset&amp;rdquo; — there is nothing to offset. It means &amp;ldquo;keep the same pointer, but declare that there are now N logical rows&amp;rdquo;. Which is exactly what &lt;code&gt;ConstantSliceInternal&lt;/code&gt; does, and note that it &lt;em&gt;also&lt;/em&gt; attaches a &lt;code&gt;VectorBufferHolder&lt;/code&gt; to the parent, for the same lifetime reason:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/common/vector/flat_vector.cpp:107&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;StandardVectorBuffer&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;ConstantSliceInternal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;LogicalType&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count_t&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="c1"&gt;// a constant has one physical entry - the logical count is tracked separately from the physical capacity&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;make_buffer&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;StandardVectorBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data_ptr&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count_t&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1ULL&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;type_size&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;GetValidityMask&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;validity&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;RowIsValid&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;SetVectorType&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;VectorType&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;CONSTANT_VECTOR&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;SetVectorSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;AddAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;make_uniq&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBufferHolder&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;shared_from_this&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Notice &lt;code&gt;count_t(1ULL)&lt;/code&gt; — the new buffer&amp;rsquo;s &lt;em&gt;capacity&lt;/em&gt; is one element, while &lt;code&gt;SetVectorSize(count)&lt;/code&gt; sets its &lt;em&gt;logical&lt;/em&gt; size to &lt;code&gt;count&lt;/code&gt;. Physical capacity and logical cardinality are decoupled for constants. A constant vector of a billion rows is one slot of memory.&lt;/p&gt;&#10;&lt;p&gt;And at the &lt;code&gt;Vector&lt;/code&gt; level, the slice is a one-liner:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/common/types/vector.cpp:209&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;Vector&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Slice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Vector&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;Slice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;GetType&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;buffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Which brings us back to the whole design in one line: &lt;code&gt;buffer&lt;/code&gt; is a &lt;code&gt;buffer_ptr&amp;lt;VectorBuffer&amp;gt;&lt;/code&gt;, so replacing it is a refcount operation, and the vector&amp;rsquo;s &lt;em&gt;data pointer&lt;/em&gt; now points into somebody else&amp;rsquo;s allocation.&lt;/p&gt;&#10;&lt;h2 id="seeing-it-yourself"&gt;Seeing it yourself&lt;/h2&gt;&#10;&lt;p&gt;The auxiliary set is invisible from SQL, but you can provoke the paths that use it:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;sql&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-sql" data-lang="sql"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;CREATE&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;TABLE&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;AS&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;SELECT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;prefix-&amp;#39;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;||&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;range&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;AS&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;FROM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;range&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;100000&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- every row allocates into a string heap; the heap must survive slicing,&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- filtering and projection.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;SELECT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;length&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;FROM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;WHERE&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;LIKE&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s1"&gt;&amp;#39;prefix-1%&amp;#39;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;LIMIT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- a constant on the left, a flat vector on the right: the constant is a&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- one-element buffer whose logical size is the whole chunk.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;SELECT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;count&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;FROM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;WHERE&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="w"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;-- strings that fit inline (&amp;lt;= 12 bytes) never touch the heap at all.&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;SELECT&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;count&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;FROM&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;strings&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;WHERE&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;length&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;s&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;13&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;The last two queries are the interesting contrast. &lt;code&gt;1 = 1&lt;/code&gt; produces a &lt;code&gt;CONSTANT_VECTOR&lt;/code&gt; on the left, and the comparison runs against a one-slot buffer. &lt;code&gt;length(s) &amp;lt; 13&lt;/code&gt; works on &lt;code&gt;string_t&lt;/code&gt; structs whose payload is inline in the struct, so no heap is touched at all.&lt;/p&gt;&#10;&lt;h2 id="the-fourth-kind-of-thing-selection-data"&gt;The fourth kind of thing: selection data&lt;/h2&gt;&#10;&lt;p&gt;A dictionary vector&amp;rsquo;s payload is not the values — those live in the child. Its payload is the &lt;em&gt;selection vector&lt;/em&gt;: a &lt;code&gt;uint32_t&lt;/code&gt; per row saying which child row to look at. And a selection vector is sometimes heap-allocated.&lt;/p&gt;&#10;&lt;p&gt;So the same trick applies. When a dictionary vector is sliced with a non-zero offset, the new buffer&amp;rsquo;s selection vector is a &lt;em&gt;pointer into the old one&amp;rsquo;s array&lt;/em&gt; — again a view, not a copy:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/common/vector/dictionary_vector.cpp:99&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;VectorBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;DictionaryBuffer&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;SliceInternal&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;LogicalType&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="c1"&gt;// dictionary vector slice: slice the dictionary instead of stacking dictionaries&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;type&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;InternalType&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;PhysicalType&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;STRUCT&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="nf"&gt;InternalException&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;&amp;#34;Struct vectors cannot be dictionary vectors&amp;#34;&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;sel_data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GetSelVector&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;sel_data&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;sel_data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="c1"&gt;// non-owning sel, we need to create a new selection vector to slice&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;SelectionVector&lt;/span&gt; &lt;span class="nf"&gt;new_sel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&#9;&lt;span class="n"&gt;new_sel&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;set_index&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;sel_vector&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;get_index&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;offset&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;make_uniq&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;DictionaryBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_sel&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;entry&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;offset&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="c1"&gt;// for offset = 0 all we have to do is update the count - so just create a new buffer&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;make_uniq&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;DictionaryBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sel_data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;end&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;entry&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;SelectionVector&lt;/span&gt; &lt;span class="nf"&gt;sliced_sel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sel_vector&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="n"&gt;offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;auto&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;make_uniq&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;DictionaryBuffer&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sliced_sel&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;entry&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&lt;/span&gt;&lt;span class="n"&gt;AddAuxiliaryData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;make_uniq&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;SelectionDataHolder&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sel_data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;result&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Line 120 is the one to notice: &lt;code&gt;make_uniq&amp;lt;SelectionDataHolder&amp;gt;(sel_data)&lt;/code&gt; — the new buffer keeps the &lt;em&gt;allocation&lt;/em&gt; that owns the selection vector&amp;rsquo;s &lt;code&gt;uint32_t&lt;/code&gt; array alive, because it now only holds a pointer into the middle of it.&lt;/p&gt;&#10;&lt;p&gt;The holder itself is the thinnest possible version of the pattern:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/include/duckdb/common/vector/dictionary_vector.hpp:106&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;SelectionDataHolder&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt; &lt;span class="n"&gt;AuxiliaryDataHolder&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;explicit&lt;/span&gt; &lt;span class="n"&gt;SelectionDataHolder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;SelectionData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;selection_data_p&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;selection_data&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;std&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;selection_data_p&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="k"&gt;private&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;buffer_ptr&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;SelectionData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;selection_data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;};&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;No destructor override, no extra behaviour. Just &amp;ldquo;I hold a reference to this allocation&amp;rdquo;. That is the whole abstraction: &lt;code&gt;AuxiliaryDataHolder&lt;/code&gt; is a bag of &amp;ldquo;things my bytes depend on&amp;rdquo;, and every one of them is a &lt;code&gt;shared_ptr&lt;/code&gt; in disguise.&lt;/p&gt;&#10;&lt;h2 id="where-the-pattern-does-not-apply-the-validity-mask"&gt;Where the pattern does not apply: the validity mask&lt;/h2&gt;&#10;&lt;p&gt;The data array can be sliced with a pointer bump because the elements are fixed-width and byte-aligned. The NULL bitmap cannot: a bitmask sliced at row 17 starts in the middle of a 64-bit word.&lt;/p&gt;&#10;&lt;p&gt;So the validity mask is the one place where a slice &lt;em&gt;does&lt;/em&gt; copy — but only 32 words at most, and only when there is a mask to copy:&lt;/p&gt;&#10;&lt;div class="code-block"&gt;&#10; &lt;div class="code-block-head"&gt;&#10; &lt;span class="code-lang"&gt;cpp&lt;/span&gt;&#10; &lt;button class="code-copy" type="button" data-copy&gt;Copy&lt;/button&gt;&#10; &lt;/div&gt;&#10; &lt;div class="code-block-body"&gt;&#10; &lt;div class="highlight"&gt;&lt;pre tabindex="0" class="chroma"&gt;&lt;code class="language-cpp" data-lang="cpp"&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="c1"&gt;// src/common/types/validity_mask.cpp:117&#10;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;ValidityMask&lt;/span&gt;&lt;span class="o"&gt;::&lt;/span&gt;&lt;span class="n"&gt;Slice&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;const&lt;/span&gt; &lt;span class="n"&gt;ValidityMask&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;source_offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;idx_t&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CannotHaveNull&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;validity_mask&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;nullptr&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;validity_data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;reset&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;source_offset&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="n"&gt;Initialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&#9;&lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="p"&gt;}&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;ValidityMask&lt;/span&gt; &lt;span class="nf"&gt;new_mask&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;new_mask&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SliceInPlace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;source_offset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;count&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&#9;&lt;span class="n"&gt;Initialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;new_mask&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;&#10;&lt;/span&gt;&lt;/span&gt;&lt;span class="line"&gt;&lt;span class="cl"&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&#10; &lt;/div&gt;&#10;&lt;/div&gt;&#10;&lt;p&gt;Two details are worth stealing even though this is not an auxiliary-data story:&lt;/p&gt;&#10;&lt;ol&gt;&#10;&lt;li&gt;The &lt;code&gt;other.CannotHaveNull()&lt;/code&gt; early-out means a column that never has NULLs slices its mask in &lt;strong&gt;zero&lt;/strong&gt; time. The absence of a mask is itself information, and it propagates.&lt;/li&gt;&#10;&lt;li&gt;&lt;code&gt;Initialize(other)&lt;/code&gt; on a zero offset still copies — but &lt;code&gt;Initialize&lt;/code&gt; shares the underlying buffer when the source has one, so it is a refcount bump, not a copy of the bits.&lt;/li&gt;&#10;&lt;/ol&gt;&#10;&lt;p&gt;So the 2048 rows of a vector cost 16 KiB of data plus &lt;em&gt;at most&lt;/em&gt; 256 bytes of bitmap, and the bitmap is usually absent entirely.&lt;/p&gt;&#10;&lt;h2 id="what-it-costs"&gt;What it costs&lt;/h2&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;&lt;strong&gt;One heap allocation per holder.&lt;/strong&gt; &lt;code&gt;make_uniq&amp;lt;VectorBufferHolder&amp;gt;(shared_from_this())&lt;/code&gt; allocates a small object. A slice is not &lt;em&gt;quite&lt;/em&gt; free — it is one &lt;code&gt;malloc&lt;/code&gt; of ~16 bytes plus a &lt;code&gt;shared_ptr&lt;/code&gt; refcount bump, instead of a 16 KiB &lt;code&gt;memcpy&lt;/code&gt;.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Atomic refcount operations.&lt;/strong&gt; &lt;code&gt;shared_ptr&lt;/code&gt; copy and destruction are atomic increments and decrements. On a many-core machine with 64 threads all slicing the same parent buffer, that is a contended cache line. DuckDB accepts this because the alternative (copying 16 KiB) is far worse.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;A layer of indirection when the bag is walked.&lt;/strong&gt; Reading the heap of a sliced string vector requires going through the parent.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;The bag must be cleared when a vector is recycled.&lt;/strong&gt; Otherwise a recycled vector would keep a stale pin or a stale parent alive. That is what &lt;code&gt;ClearAuxiliaryData()&lt;/code&gt; is for, and it is called on every chunk reset.&lt;/li&gt;&#10;&lt;li&gt;&lt;strong&gt;Shared bags mean shared lifetimes.&lt;/strong&gt; Because &lt;code&gt;AuxiliaryDataSetHolder&lt;/code&gt; shares the &lt;em&gt;entire&lt;/em&gt; bag, a child vector keeps alive everything the parent was keeping alive — including pins the child does not need. This is a small over-retention, traded for not having to enumerate what is needed.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;h2 id="the-bottom-line"&gt;The bottom line&lt;/h2&gt;&#10;&lt;p&gt;The general pattern here is worth stealing: &lt;strong&gt;when you need a view onto someone else&amp;rsquo;s memory, and you cannot copy it, then make the view own a reference to the owner.&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;DuckDB does that with one polymorphic base class and a &lt;code&gt;vector&amp;lt;unique_ptr&amp;lt;...&amp;gt;&amp;gt;&lt;/code&gt;. The consequences:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;Slicing a vector is an &lt;strong&gt;O(1) pointer bump&lt;/strong&gt;, not an O(n) copy.&lt;/li&gt;&#10;&lt;li&gt;A dangling slice is not something you can write; the parent&amp;rsquo;s &lt;code&gt;shared_ptr&lt;/code&gt; refcount makes it impossible.&lt;/li&gt;&#10;&lt;li&gt;The same mechanism extends to string heaps, pinned storage blocks, and selection-vector data, with no extra code in the callers.&lt;/li&gt;&#10;&lt;li&gt;The cost is one small allocation and an atomic refcount per slice — paid in preference to 16 KiB of memory traffic.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;Ownership, expressed in the type system, is cheaper than copying.&lt;/p&gt;&#10;</content:encoded></item></channel></rss>